Objects

This page lists documented moveable object properties.

Tomb Raider 1

0 O_LARA

  • max_hit_points = 1000 — Maximum hit points.

6 O_BACON_LARA

  • max_hit_points = 1000 — Maximum hit points.

7 O_WOLF

  • max_hit_points = 6 — Maximum hit points.
  • pounce_damage = 50 — Damage dealt by the pounce attack.
  • bite_damage = 100 — Damage dealt by the bite attack.

8 O_BEAR

  • max_hit_points = 20 — Maximum hit points.
  • charge_damage = 3 — Damage dealt while the bear charges into Lara.
  • slam_damage = 200 — Damage dealt if the falling bear slams into Lara.
  • attack_damage = 200 — Damage dealt by the bear bite attack.
  • pat_damage = 400 — Damage dealt by the bear paw swipe.

9 O_BAT

  • max_hit_points = 1 — Maximum hit points.
  • damage = 2 — Damage dealt by the bat attack.

10 O_CROCODILE

  • max_hit_points = 20 — Maximum hit points.
  • damage = 100 — Damage dealt by the crocodile bite.

11 O_ALLIGATOR

  • max_hit_points = 20 — Maximum hit points.
  • damage = 100 — Damage dealt by the alligator bite.

12 O_LION

  • max_hit_points = 30 — Maximum hit points.
  • pounce_damage = 150 — Damage dealt by the pounce attack.
  • bite_damage = 250 — Damage dealt by the bite attack.

13 O_LIONESS

  • max_hit_points = 25 — Maximum hit points.
  • pounce_damage = 150 — Damage dealt by the pounce attack.
  • bite_damage = 250 — Damage dealt by the bite attack.

14 O_PUMA

  • max_hit_points = 45 — Maximum hit points.
  • pounce_damage = 150 — Damage dealt by the pounce attack.
  • bite_damage = 250 — Damage dealt by the bite attack.

15 O_APE

  • max_hit_points = 22 — Maximum hit points.
  • damage = 200 — Damage dealt by the ape bite.

16 O_RAT

  • max_hit_points = 5 — Maximum hit points.
  • bite_damage = 20 — Damage dealt by the bite attack.
  • charge_damage = 20 — Damage dealt by the charge attack.

17 O_VOLE

  • max_hit_points = 5 — Maximum hit points.
  • bite_damage = 20 — Damage dealt by the bite attack.
  • charge_damage = 20 — Damage dealt by the charge attack.

18 O_TREX

  • max_hit_points = 100 — Maximum hit points.
  • touch_damage = 1 — Damage dealt by body contact.
  • trample_damage = 10 — Damage dealt while trampling.
  • bite_damage = 10000 — Damage dealt by the bite attack.

19 O_RAPTOR

  • max_hit_points = 20 — Maximum hit points.
  • lunge_damage = 100 — Damage dealt by the lunge attack.
  • charge_damage = 100 — Damage dealt by the charge attack.
  • bite_damage = 100 — Damage dealt by the bite attack.

20 O_ATLANTEAN_WINGED

  • max_hit_points = 50 — Maximum hit points.
  • charge_damage = 100 — Damage dealt by the atlantean's charge attack.
  • lunge_damage = 150 — Damage dealt by the atlantean's lunge attack.
  • punch_damage = 200 — Damage dealt by the atlantean's punch attack.
  • part_damage = 100 — Damage dealt by the atlantean's exploding body parts.

21 O_ATLANTEAN_SHOOTER

  • max_hit_points = 50 — Maximum hit points.
  • charge_damage = 100 — Damage dealt by the atlantean's charge attack.
  • lunge_damage = 150 — Damage dealt by the atlantean's lunge attack.
  • punch_damage = 200 — Damage dealt by the atlantean's punch attack.
  • part_damage = 100 — Damage dealt by the atlantean's exploding body parts.

22 O_ATLANTEAN_GROUND

  • max_hit_points = 50 — Maximum hit points.
  • charge_damage = 100 — Damage dealt by the atlantean's charge attack.
  • lunge_damage = 150 — Damage dealt by the atlantean's lunge attack.
  • punch_damage = 200 — Damage dealt by the atlantean's punch attack.
  • part_damage = 100 — Damage dealt by the atlantean's exploding body parts.

23 O_CENTAUR

  • max_hit_points = 120 — Maximum hit points.
  • rear_damage = 200 — Damage dealt by the centaur rear attack.
  • part_damage = 100 — Damage dealt by the centaur death explosion.

24 O_MUMMY

  • max_hit_points = 18 — Maximum hit points.

25 O_DINO_WARRIOR

  • max_hit_points = 100 — Maximum hit points.
  • touch_damage = 1 — Damage dealt by body contact.
  • trample_damage = 10 — Damage dealt while trampling.
  • bite_damage = 10000 — Damage dealt by the bite attack.

26 O_FISH

  • max_hit_points = 12 — Maximum hit points.
  • damage = 100 — Damage dealt by the barracuda bite.

27 O_LARSON

  • max_hit_points = 50 — Maximum hit points.
  • damage = 50 — Damage dealt by Larson's shot.

28 O_PIERRE

  • max_hit_points = 70 — Maximum hit points.
  • damage = 50 — Damage dealt by shots.

30 O_SKATEKID

  • max_hit_points = 125 — Maximum hit points.
  • stop_shot_damage = 50 — Damage dealt by shots while stopped.
  • skate_shot_damage = 40 — Damage dealt by shots while skating.

31 O_COWBOY

  • max_hit_points = 150 — Maximum hit points.
  • damage = 70 — Damage dealt by the cowboy's shot.

32 O_BALDY

  • max_hit_points = 200 — Maximum hit points.
  • damage = 150 — Damage dealt by Baldy's shot.

33 O_NATLA

  • max_hit_points = 400 — Maximum hit points.

34 O_TORSO

  • max_hit_points = 500 — Maximum hit points.
  • touch_damage = 5 — Damage dealt by body contact.
  • attack_damage = 500 — Damage dealt by swipe attacks.
  • part_damage = 250 — Damage dealt by the death explosion.

36 O_SWINGING_AXE

  • damage = 100 — Damage dealt while Lara is touching the swinging axe.

37 O_SPIKES

  • damage = 15 — Damage dealt when Lara hits the spikes without dying instantly.

38 O_ROLLING_BALL_1

  • air_damage = 100 — Damage dealt when Lara is clipped by a moving boulder without being crushed.

39 O_DART

  • damage = 50 — Damage dealt on hit.
  • poison = false — Apply poison buildup in addition to hit damage.

42 O_TEETH_TRAP

  • damage = 400 — Damage dealt while Lara is caught in the teeth trap.

43 O_DAMOCLES_SWORD

  • damage = 100 — Damage dealt when Lara is struck by the falling Damocles sword.

46 O_LIGHTNING_EMITTER

  • damage = 400 — Damage dealt when Lara is struck by the lightning emitter.

53 O_FALLING_CEILING_1

  • damage = 300 — Damage dealt while Lara is touching the falling ceiling.

54 O_FALLING_CEILING_2

  • damage = 300 — Damage dealt while Lara is touching the falling ceiling.

77 O_PLAYER_1

  • max_hit_points = 1 — Maximum hit points.

78 O_PLAYER_2

  • max_hit_points = 1 — Maximum hit points.

79 O_PLAYER_3

  • max_hit_points = 1 — Maximum hit points.

80 O_PLAYER_4

  • max_hit_points = 1 — Maximum hit points.

145 O_SCION_ITEM_3

  • max_hit_points = 5 — Maximum hit points.

180 O_LAVA_WEDGE

  • speed = 25 — Offset applied each frame while the lava wedge advances.

191 O_WINSTON

  • max_hit_points = 1 — Maximum hit points.

193 O_FLARE_ITEM

  • burn_time = 60 — How long the flare burns for, in seconds.

Tomb Raider 2

0 O_LARA

  • max_hit_points = 1000 — Maximum hit points.

13 O_SKIDOO_FAST

  • track_1 = 48 (MX_SKIDOO_THEME) — Random music track pool, slot 1. -1 = disabled.
  • track_2 = -1 — Random music track pool, slot 2. -1 = disabled.
  • track_3 = -1 — Random music track pool, slot 3. -1 = disabled.
  • track_4 = -1 — Random music track pool, slot 4. -1 = disabled.
  • battle_track_1 = 49 (MX_BATTLE_THEME) — Random battle music track pool, slot 1. -1 = disabled.
  • battle_track_2 = -1 — Random battle music track pool, slot 2. -1 = disabled.
  • battle_track_3 = -1 — Random battle music track pool, slot 3. -1 = disabled.
  • battle_track_4 = -1 — Random battle music track pool, slot 4. -1 = disabled.
  • is_heavy = true — Whether or not this vehicle can activate heavy triggers.
  • test_static_collision = false — Whether or not this vehicle can collide with static meshes.

14 O_BOAT

  • is_heavy = true — Whether or not this vehicle can activate heavy triggers.

15 O_DOG

  • max_hit_points = 10 — Maximum hit points.
  • bite_damage = 100 — Damage dealt by the dog bite.
  • lunge_damage = 100 — Damage dealt by the dog's lunge attack.

16 O_CULT_1

  • max_hit_points = 25 — Maximum hit points.
  • damage = 50 — Damage dealt by the cultist's shot.

17 O_CULT_1A

  • max_hit_points = 25 — Maximum hit points.
  • damage = 50 — Damage dealt by the cultist's shot.

18 O_CULT_1B

  • max_hit_points = 25 — Maximum hit points.
  • damage = 50 — Damage dealt by the cultist's shot.

19 O_CULT_2

  • max_hit_points = 60 — Maximum hit points.

20 O_CULT_3

  • max_hit_points = 150 — Maximum hit points.
  • damage = 50 — Damage dealt by the cultist's shot.

21 O_MOUSE

  • max_hit_points = 4 — Maximum hit points.
  • damage = 20 — Damage dealt by the bite attack.

22 O_DRAGON_FRONT

  • max_hit_points = 300 — Maximum hit points.
  • touch_damage = 10 — Damage dealt while Lara is touching the dragon.
  • swipe_damage = 250 — Damage dealt by the dragon swipe attack.

25 O_SHARK

  • max_hit_points = 30 — Maximum hit points.
  • damage = 400 — Damage dealt by bite attacks.

26 O_EEL

  • max_hit_points = 5 — Maximum hit points.
  • damage = 50 — Damage dealt by the eel bite.

27 O_BIG_EEL

  • max_hit_points = 20 — Maximum hit points.
  • damage = 500 — Damage dealt by the big eel bite.

28 O_BARRACUDA

  • max_hit_points = 12 — Maximum hit points.
  • damage = 100 — Damage dealt by the barracuda bite.

29 O_DIVER

  • max_hit_points = 20 — Maximum hit points.

30 O_WORKER_1

  • max_hit_points = 25 — Maximum hit points.
  • damage = 150 — Damage dealt by gun shots.

31 O_WORKER_2

  • max_hit_points = 20 — Maximum hit points.
  • damage = 30 — Damage dealt by gun shots.

32 O_WORKER_3

  • max_hit_points = 27 — Maximum hit points.
  • hit_damage = 80 — Damage dealt by punch attacks.
  • swipe_damage = 100 — Damage dealt by the swipe attack.

33 O_WORKER_4

  • max_hit_points = 27 — Maximum hit points.
  • hit_damage = 80 — Damage dealt by punch attacks.
  • swipe_damage = 100 — Damage dealt by the swipe attack.

34 O_WORKER_5

  • max_hit_points = 20 — Maximum hit points.
  • damage = 30 — Damage dealt by gun shots.

35 O_JELLY

  • max_hit_points = 10 — Maximum hit points.
  • damage = 5 — Damage dealt by the jelly sting.

36 O_SPIDER

  • max_hit_points = 5 — Maximum hit points.
  • damage = 25 — Damage dealt by bite attacks.

37 O_BIG_SPIDER

  • max_hit_points = 40 — Maximum hit points.
  • damage = 100 — Damage dealt by the big spider bite.

38 O_CROW

  • max_hit_points = 15 — Maximum hit points.
  • damage = 20 — Damage dealt by the bird attack.

39 O_TIGER

  • max_hit_points = 20 — Maximum hit points.
  • damage = 100 — Damage dealt by bite attacks.

41 O_XIAN_SPEARMAN

  • max_hit_points = 100 — Maximum hit points.
  • hit_1_damage = 75 — Damage dealt by attack 1.
  • hit_2_damage = 75 — Damage dealt by attacks 2 to 4.
  • hit_5_damage = 75 — Damage dealt by attack 5.
  • hit_6_damage = 120 — Damage dealt by attack 6.

43 O_XIAN_KNIGHT

  • max_hit_points = 80 — Maximum hit points.
  • damage = 300 — Damage dealt by sword slashes.

45 O_YETI

  • max_hit_points = 30 — Maximum hit points.
  • punch_damage = 100 — Damage dealt by attack 1.
  • thump_damage = 150 — Damage dealt by attack 2.
  • charge_damage = 200 — Damage dealt by attack 3.

46 O_BIRD_GUARDIAN

  • max_hit_points = 200 — Maximum hit points.
  • damage = 200 — Damage dealt by the bird guardian punch.

47 O_EAGLE

  • max_hit_points = 20 — Maximum hit points.
  • damage = 20 — Damage dealt by the bird attack.

48 O_BANDIT_1

  • max_hit_points = 45 — Maximum hit points.
  • damage = 8 — Damage dealt by the bandit's shot.

49 O_BANDIT_2

  • max_hit_points = 50 — Maximum hit points.
  • damage = 50 — Damage dealt by the bandit's shot.

50 O_BANDIT_2B

  • max_hit_points = 50 — Maximum hit points.
  • damage = 50 — Damage dealt by the bandit's shot.

51 O_SKIDOO_ARMED

  • max_hit_points = 100 — Maximum hit points.

52 O_SKIDOO_DRIVER

  • max_hit_points = 1 — Maximum hit points.
  • shot_damage = 50 — Damage dealt by shots when Lara is not mounted.
  • mounted_shot_damage = 10 — Damage dealt by shots when Lara is mounted.

53 O_MONK_1

  • max_hit_points = 30 — Maximum hit points.
  • damage = 150 — Damage dealt by melee attacks.
  • enemy_damage = 5 — Damage dealt by melee attacks against non-player targets.

54 O_MONK_2

  • max_hit_points = 30 — Maximum hit points.
  • damage = 150 — Damage dealt by melee attacks.
  • enemy_damage = 5 — Damage dealt by melee attacks against non-player targets.

58 O_PENDULUM_1

  • damage = 50 — Damage dealt while Lara is touching the pendulum.

59 O_SPIKES

  • damage = 15 — Damage dealt when Lara hits the spikes without dying instantly.

60 O_ROLLING_BALL_1

  • air_damage = 100 — Damage dealt when Lara is clipped by a moving boulder without being crushed.

61 O_DISC

  • damage = 50 — Damage dealt on hit.
  • poison = false — Apply poison buildup in addition to hit damage.

64 O_TEETH_TRAP

  • damage = 400 — Damage dealt while Lara is caught in the teeth trap.

76 O_PROPELLER_1

  • damage = 200 — Damage dealt while Lara is touching the propeller.

78 O_HOOK

  • damage = 50 — Damage dealt while Lara is touching the hook.

79 O_FALLING_CEILING_1

  • damage = 300 — Damage dealt while Lara is touching the falling ceiling.

80 O_SPINNING_BLADE

  • damage = 100 — Damage dealt while Lara is touching the spinning blade.

81 O_BLADE

  • damage = 100 — Damage dealt while Lara is touching the blade trap.

82 O_KILLER_STATUE

  • damage = 20 — Damage dealt while Lara is struck by the killer statue.

83 O_ROLLING_BALL_2

  • air_damage = 100 — Damage dealt when Lara is clipped by a moving boulder without being crushed.

84 O_ICICLE

  • damage = 200 — Damage dealt when Lara is struck by the falling icicle.

85 O_SPIKE_WALL

  • speed = 16 — Offset applied each frame while the spike wall advances.
  • damage = 20 — Damage dealt while Lara is touching the spike wall.

87 O_CEILING_SPIKES

  • speed = 5 — Offset applied each frame while the ceiling spikes descend.
  • damage = 20 — Damage dealt while Lara is touching the ceiling spikes.

94 O_PROPELLER_2

  • damage = 200 — Damage dealt while Lara is touching the propeller.

95 O_PROPELLER_3

  • damage = 200 — Damage dealt while Lara is touching the propeller.

96 O_PENDULUM_2

  • damage = 50 — Damage dealt while Lara is touching the pendulum.

101 O_ROLLING_BALL_3

  • air_damage = 100 — Damage dealt when Lara is clipped by a moving boulder without being crushed.

123 O_PLAYER_1

  • max_hit_points = 1 — Maximum hit points.

124 O_PLAYER_2

  • max_hit_points = 1 — Maximum hit points.

125 O_PLAYER_3

  • max_hit_points = 1 — Maximum hit points.

126 O_PLAYER_4

  • max_hit_points = 1 — Maximum hit points.

127 O_PLAYER_5

  • max_hit_points = 1 — Maximum hit points.

128 O_PLAYER_6

  • max_hit_points = 1 — Maximum hit points.

129 O_PLAYER_7

  • max_hit_points = 1 — Maximum hit points.

130 O_PLAYER_8

  • max_hit_points = 1 — Maximum hit points.

131 O_PLAYER_9

  • max_hit_points = 1 — Maximum hit points.

132 O_PLAYER_10

  • max_hit_points = 1 — Maximum hit points.

152 O_FLARE_ITEM

  • burn_time = 60 — How long the flare burns for, in seconds.

214 O_TREX

  • max_hit_points = 100 — Maximum hit points.
  • touch_damage = 1 — Damage dealt by body contact.
  • trample_damage = 10 — Damage dealt while trampling.
  • bite_damage = 10000 — Damage dealt by the bite attack.

260 O_WINSTON

  • max_hit_points = 1 — Maximum hit points.

265 O_BEAR

  • max_hit_points = 30 — Maximum hit points.
  • charge_damage = 3 — Damage dealt while the bear charges into Lara.
  • slam_damage = 200 — Damage dealt if the falling bear slams into Lara.
  • attack_damage = 200 — Damage dealt by the bear bite attack.
  • pat_damage = 400 — Damage dealt by the bear paw swipe.

266 O_WOLF

  • max_hit_points = 10 — Maximum hit points.
  • pounce_damage = 50 — Damage dealt by the pounce attack.
  • bite_damage = 100 — Damage dealt by the bite attack.

267 O_MONK_3

  • max_hit_points = 30 — Maximum hit points.
  • damage = 150 — Damage dealt by melee attacks.
  • enemy_damage = 5 — Damage dealt by melee attacks against non-player targets.

Tomb Raider 3

0 O_LARA

  • max_hit_points = 1000 — Maximum hit points.

14 O_KAYAK

  • is_heavy = true — Whether or not this vehicle can activate heavy triggers.

15 O_RIB

  • track_1 = 12 (MX_RIB_THEME) — Random music track pool, slot 1. -1 = disabled.
  • track_2 = -1 — Random music track pool, slot 2. -1 = disabled.
  • track_3 = -1 — Random music track pool, slot 3. -1 = disabled.
  • track_4 = -1 — Random music track pool, slot 4. -1 = disabled.
  • is_heavy = true — Whether or not this vehicle can activate heavy triggers.

16 O_QUAD_BIKE

  • track_1 = -1 — Random music track pool, slot 1. -1 = disabled.
  • track_2 = -1 — Random music track pool, slot 2. -1 = disabled.
  • track_3 = -1 — Random music track pool, slot 3. -1 = disabled.
  • track_4 = -1 — Random music track pool, slot 4. -1 = disabled.
  • is_heavy = true — Whether or not this vehicle can activate heavy triggers.
  • test_static_collision = false — Whether or not this vehicle can collide with static meshes.

17 O_MINE_CART

  • track_1 = 12 (MX_MINE_CART_THEME) — Random music track pool, slot 1. -1 = disabled.
  • track_2 = -1 — Random music track pool, slot 2. -1 = disabled.
  • track_3 = -1 — Random music track pool, slot 3. -1 = disabled.
  • track_4 = -1 — Random music track pool, slot 4. -1 = disabled.

19 O_UPV

  • is_heavy = true — Whether or not this vehicle can activate heavy triggers.

20 O_TRIBE_AXEMAN

  • max_hit_points = 28 — Maximum hit points.
  • attack_2_damage = 8 — Damage dealt by attack 2.
  • attack_3_damage = 32 — Damage dealt by attack 3.
  • attack_4_damage = 8 — Damage dealt by attack 4.
  • attack_5_damage = 8 — Damage dealt by attack 5.
  • attack_6_damage = 32 — Damage dealt by attack 6.
  • enemy_damage = 2 — Damage dealt to non-player targets.

21 O_TRIBE_PIPEMAN

  • max_hit_points = 28 — Maximum hit points.
  • damage = 100 — Damage dealt by melee attacks.
  • enemy_damage = 5 — Damage dealt to non-player targets.

22 O_PATROL_DOG

  • max_hit_points = 16 — Maximum hit points.
  • lunge_damage = 50 — Damage dealt by the lunge attack.
  • bite_damage = 12 — Damage dealt by the bite attack.

23 O_MOUSE

  • max_hit_points = 4 — Maximum hit points.
  • damage = 20 — Damage dealt by the bite attack.

26 O_DIVER

  • max_hit_points = 20 — Maximum hit points.

27 O_CROW

  • max_hit_points = 8 — Maximum hit points.
  • damage = 20 — Damage dealt by the bird attack.

28 O_TIGER

  • max_hit_points = 24 — Maximum hit points.
  • damage = 90 — Damage dealt by bite attacks.

29 O_VULTURE

  • max_hit_points = 18 — Maximum hit points.
  • damage = 20 — Damage dealt by the bird attack.

30 O_ASSAULT_TARGET

  • max_hit_points = 8 — Maximum hit points.

32 O_ALLIGATOR

  • max_hit_points = 42 — Maximum hit points.
  • damage = 100 — Damage dealt by the alligator bite.

34 O_COMPY

  • max_hit_points = 10 — Maximum hit points.
  • damage = 90 — Damage dealt by the compy attack.

35 O_LIZARD

  • max_hit_points = 36 — Maximum hit points.
  • bite_damage = 100 — Damage dealt by the lizard bite.
  • swipe_damage = 120 — Damage dealt by the lizard swipe attack.

36 O_TRIBE_BOSS

  • max_hit_points = 200 — Maximum hit points.
  • head_beam_damage = 10000 — Damage dealt by the head electric beam.

37 O_STHPAC_MERCENARY

  • max_hit_points = 30 — Maximum hit points.
  • damage = 28 — Damage dealt by the mercenary's shot.

39 O_RX_WORKER_1

  • max_hit_points = 34 — Maximum hit points.
  • damage = 35 — Damage dealt by shots.

40 O_RX_WORKER_2

  • max_hit_points = 30 — Maximum hit points.
  • damage = 28 — Damage dealt by shots.

41 O_HUSKIE

  • max_hit_points = 16 — Maximum hit points.
  • lunge_damage = 50 — Damage dealt by the lunge attack.
  • bite_damage = 12 — Damage dealt by the bite attack.

42 O_CRAWLER_MUTANT

  • max_hit_points = 50 — Maximum hit points.

44 O_WASP_MUTANT

  • max_hit_points = 24 — Maximum hit points.
  • damage = 50 — Damage dealt by the sting attack.

45 O_CLAW_MUTANT

  • max_hit_points = 130 — Maximum hit points.
  • damage = 100 — Damage dealt by the claw mutant melee attack.
  • plasma_ball_damage = 200 — Damage dealt by the claw mutant plasma ball.

46 O_HYBRID_MUTANT

  • max_hit_points = 90 — Maximum hit points.
  • jump_damage = 20 — Damage dealt by the hybrid mutant jump attack.
  • slash_damage = 100 — Damage dealt by the hybrid mutant slash attack.
  • kick_damage = 80 — Damage dealt by the hybrid mutant kick attack.

49 O_WILLARD

  • max_hit_points = 200 — Maximum hit points.
  • touch_damage = 10 — Damage dealt by body contact.
  • bite_damage = 220 — Damage dealt by bite attacks.
  • lunge_damage = 440 — Damage dealt by the lunge attack.
  • plasma_ball_damage = 10000 — Damage dealt by direct plasma ball hits.

50 O_RX_WORKER_3

  • max_hit_points = 36 — Maximum hit points.

51 O_SWAT_1

  • max_hit_points = 45 — Maximum hit points.
  • damage = 28 — Damage dealt by shots.
  • final_shot_damage = 84 — Damage dealt by the death-state final shot.

52 O_SWAT_2

  • max_hit_points = 45 — Maximum hit points.
  • damage = 28 — Damage dealt by shots.
  • final_shot_damage = 84 — Damage dealt by the death-state final shot.

53 O_PUNK_1

  • max_hit_points = 20 — Maximum hit points.
  • hit_damage = 80 — Damage dealt by punches 1 and 2.
  • swipe_damage = 100 — Damage dealt by punch 3.

54 O_PUNK_2

  • max_hit_points = 20 — Maximum hit points.
  • hit_damage = 80 — Damage dealt by punches 1 and 2.
  • swipe_damage = 100 — Damage dealt by punch 3.

56 O_SECURITY_GUARD

  • max_hit_points = 28 — Maximum hit points.
  • damage = 32 — Damage dealt by shots.
  • final_shot_damage = 64 — Damage dealt by the death-state final shot.

57 O_SOPHIA

  • max_hit_points = 300 — Maximum hit points.
  • knockback_damage = 200 — Damage dealt by the knockback shockwave.
  • laser_bolt_damage = 30 — Damage dealt by regular laser bolt direct hits.
  • big_laser_bolt_damage = 542 — Damage dealt by the big laser bolt direct hit.
  • laser_bolt_splash_damage = 16 — Maximum splash damage dealt by regular laser bolts.
  • big_laser_bolt_splash_damage = 64 — Maximum splash damage dealt by the big laser bolt.
  • plasma_ball_damage = 25 — Damage dealt by plasma ball direct hits.

60 O_MP_1

  • max_hit_points = 25 — Maximum hit points.
  • punch_1_damage = 80 — Damage dealt by punch 1.
  • punch_2_damage = 80 — Damage dealt by punch 2.
  • punch_3_damage = 100 — Damage dealt by punch 3.
  • kick_damage = 150 — Damage dealt by the kick attack.

61 O_MP_2

  • max_hit_points = 28 — Maximum hit points.
  • damage = 32 — Damage dealt by gun shots.

62 O_PRISONER

  • max_hit_points = 20 — Maximum hit points.
  • punch_1_damage = 40 — Damage dealt by punch 1.
  • punch_2_damage = 40 — Damage dealt by punch 2.
  • punch_3_damage = 50 — Damage dealt by punch 3.

63 O_SWAT_3

  • max_hit_points = 45 — Maximum hit points.
  • damage = 28 — Damage dealt by shots.
  • final_shot_damage = 84 — Damage dealt by the death-state final shot.

64 O_SENTRY_GUN

  • damage = 10 — Damage dealt when the sentry gun hits Lara.
  • max_hit_points = 100 — Maximum hit points.

65 O_CIVILIAN

  • max_hit_points = 15 — Maximum hit points.
  • punch_1_damage = 40 — Damage dealt by the civilian's first punch attack.
  • punch_2_damage = 40 — Damage dealt by the civilian's second punch attack.
  • punch_3_damage = 50 — Damage dealt by the civilian's third punch attack.

66 O_SECURITY_LASER_ALARM

  • max_hit_points = 1 — Maximum hit points.

67 O_SECURITY_LASER_DEADLY

  • damage = 10 — Damage dealt when Lara crosses the security laser.
  • max_hit_points = 1 — Maximum hit points.

68 O_SECURITY_LASER_KILLER

  • max_hit_points = 1 — Maximum hit points.

69 O_COBRA

  • max_hit_points = 8 — Maximum hit points.
  • damage = 80 — Damage dealt by the cobra bite.
  • alert_radius = 1.5 — Alert radius, in sectors.
  • attack_radius = 1 — Attack radius, in sectors.
  • forget_radius = 3 — Forget radius, in sectors.

70 O_SHIVA

  • max_hit_points = 100 — Maximum hit points.
  • pincer_damage = 150 — Damage dealt by the pincer attack.
  • chopper_damage = 180 — Damage dealt by the chopper attack.

71 O_MONKEY

  • max_hit_points = 8 — Maximum hit points.
  • damage = 40 — Damage dealt by bite attacks.
  • jump_damage = 50 — Damage dealt by the jumping bite attack.

73 O_TONY

  • max_hit_points = 100 — Maximum hit points.
  • fire_ball_damage = 200 — Damage dealt by direct fire ball hits.

74 O_AI_GUARD

  • max_hit_points = 0 — Maximum hit points.

75 O_AI_AMBUSH

  • max_hit_points = 0 — Maximum hit points.

76 O_AI_PATROL_1

  • max_hit_points = 0 — Maximum hit points.

77 O_AI_MODIFY

  • max_hit_points = 0 — Maximum hit points.

78 O_AI_FOLLOW

  • max_hit_points = 0 — Maximum hit points.

79 O_AI_PATROL_2

  • max_hit_points = 0 — Maximum hit points.

80 O_AI_X1

  • max_hit_points = 0 — Maximum hit points.

81 O_AI_X2

  • max_hit_points = 0 — Maximum hit points.

82 O_AI_X3

  • max_hit_points = 0 — Maximum hit points.

86 O_PENDULUM_1

  • damage = 50 — Damage dealt while Lara is touching the pendulum.

87 O_SPIKES

  • damage = 15 — Damage dealt when Lara hits the spikes without dying instantly.

88 O_ROLLING_BALL_1

  • air_damage = 100 — Damage dealt when Lara is clipped by a moving boulder without being crushed.

89 O_ROLLING_BALL_4

  • air_damage = 100 — Damage dealt when Lara is clipped by a moving boulder without being crushed.

90 O_POISON_DART

  • damage = 25 — Damage dealt on hit.
  • poison = true — Apply poison buildup in addition to hit damage.

94 O_TEETH_TRAP

  • damage = 400 — Damage dealt while Lara is caught in the teeth trap.

106 O_HOOK

  • damage = 50 — Damage dealt while Lara is touching the hook.

107 O_FALLING_CEILING_1

  • damage = 300 — Damage dealt while Lara is touching the falling ceiling.

108 O_SPINNING_BLADE

  • damage = 100 — Damage dealt while Lara is touching the spinning blade.

111 O_BLADE

  • damage = 100 — Damage dealt while Lara is touching the blade trap.

112 O_ROLLING_BALL_2

  • air_damage = 100 — Damage dealt when Lara is clipped by a moving boulder without being crushed.

113 O_ICICLE

  • damage = 200 — Damage dealt when Lara is struck by the falling icicle.

114 O_SPIKE_WALL

  • speed = 16 — Offset applied each frame while the spike wall advances.
  • damage = 20 — Damage dealt while Lara is touching the spike wall.

116 O_CEILING_SPIKES

  • speed = 5 — Offset applied each frame while the ceiling spikes descend.
  • damage = 20 — Damage dealt while Lara is touching the ceiling spikes.

119 O_PROPELLER_2

  • damage = 200 — Damage dealt while Lara is touching the propeller.

120 O_PROPELLER_3

  • damage = 200 — Damage dealt while Lara is touching the propeller.

121 O_PENDULUM_2

  • damage = 50 — Damage dealt while Lara is touching the pendulum.

126 O_ROLLING_BALL_3

  • air_damage = 100 — Damage dealt when Lara is clipped by a moving boulder without being crushed.

148 O_PLAYER_1

  • max_hit_points = 1 — Maximum hit points.

149 O_PLAYER_2

  • max_hit_points = 1 — Maximum hit points.

150 O_PLAYER_3

  • max_hit_points = 1 — Maximum hit points.

151 O_PLAYER_4

  • max_hit_points = 1 — Maximum hit points.

152 O_PLAYER_5

  • max_hit_points = 1 — Maximum hit points.

153 O_PLAYER_6

  • max_hit_points = 1 — Maximum hit points.

154 O_PLAYER_7

  • max_hit_points = 1 — Maximum hit points.

155 O_PLAYER_8

  • max_hit_points = 1 — Maximum hit points.

156 O_PLAYER_9

  • max_hit_points = 1 — Maximum hit points.

157 O_PLAYER_10

  • max_hit_points = 1 — Maximum hit points.

179 O_FLARE_ITEM

  • burn_time = 30 — How long the flare burns for, in seconds.

287 O_TREX_ALPHA

  • max_hit_points = 800 — Maximum hit points.
  • touch_damage = 1 — Damage dealt by body contact.
  • trample_damage = 10 — Damage dealt while trampling.
  • bite_damage = 10000 — Damage dealt by the bite attack.
  • raptor_damage = 50 — Damage dealt to raptors by the bite attack.

288 O_RAPTOR

  • max_hit_points = 90 — Maximum hit points.
  • lunge_damage = 100 — Damage dealt by the lunge attack.
  • charge_damage = 100 — Damage dealt by the charge attack.
  • bite_damage = 100 — Damage dealt by the bite attack.

291 O_ROTATING_LASER

  • damage = 25 — Damage dealt while Lara is touching the rotating laser.

318 O_STROBE_LIGHT

  • requires_alarm_active = false — Require an alert event before the light activates.

333 O_FLAME_EMITTER_SIDE

  • interval = 2 — Interval between flame bursts, in seconds.

338 O_PIRAHNAS

  • range = ((XYZ_32) { 1, 1, 1 }) — Swim range, in quarter tiles.
  • use_room_lighting = False — Whether the shoal uses the surrounding room lighting.

339 O_TROPICAL_FISH

  • sprite_offset = 0 — Texture offset in O_TROPICAL_FISH_GFX.
  • range = ((XYZ_32) { 1, 1, 1 }) — Swim range, in quarter tiles.
  • use_room_lighting = False — Whether the shoal uses the surrounding room lighting.

360 O_WINSTON

  • max_hit_points = 1 — Maximum hit points.

361 O_WINSTON_ARMY

  • max_hit_points = 20 — Maximum hit points.

370 O_ANIMATING_EXT_1

  • kill_on_trigger = false — Kill the item immediately while its trigger is inactive.