This page lists documented moveable object properties.
| Property | TR1 (11) | TR2 | TR3 (32) | Description |
max_hit_points | 20 | 42 | Maximum hit points. |
damage | 100 | Damage dealt by the alligator bite. |
| Property | TR1 (15) | TR2 | TR3 | Description |
max_hit_points | 22 | Maximum hit points. |
damage | 200 | Damage dealt by the ape bite. |
| Property | TR1 (22) | TR2 | TR3 | Description |
max_hit_points | 50 | Maximum hit points. |
charge_damage | 100 | Damage dealt by the atlantean's charge attack. |
lunge_damage | 150 | Damage dealt by the atlantean's lunge attack. |
punch_damage | 200 | Damage dealt by the atlantean's punch attack. |
part_damage | 100 | Damage dealt by the atlantean's exploding body parts. |
| Property | TR1 (21) | TR2 | TR3 | Description |
max_hit_points | 50 | Maximum hit points. |
charge_damage | 100 | Damage dealt by the atlantean's charge attack. |
lunge_damage | 150 | Damage dealt by the atlantean's lunge attack. |
punch_damage | 200 | Damage dealt by the atlantean's punch attack. |
part_damage | 100 | Damage dealt by the atlantean's exploding body parts. |
| Property | TR1 (20) | TR2 | TR3 | Description |
max_hit_points | 50 | Maximum hit points. |
charge_damage | 100 | Damage dealt by the atlantean's charge attack. |
lunge_damage | 150 | Damage dealt by the atlantean's lunge attack. |
punch_damage | 200 | Damage dealt by the atlantean's punch attack. |
part_damage | 100 | Damage dealt by the atlantean's exploding body parts. |
| Property | TR1 (6) | TR2 | TR3 | Description |
max_hit_points | 1000 | Maximum hit points. |
| Property | TR1 (32) | TR2 | TR3 | Description |
max_hit_points | 200 | Maximum hit points. |
damage | 150 | Damage dealt by Baldy's shot. |
| Property | TR1 | TR2 (48) | TR3 | Description |
max_hit_points | 45 | Maximum hit points. |
damage | 8 | Damage dealt by the bandit's shot. |
| Property | TR1 | TR2 (49) | TR3 | Description |
max_hit_points | 50 | Maximum hit points. |
damage | 50 | Damage dealt by the bandit's shot. |
| Property | TR1 | TR2 (50) | TR3 | Description |
max_hit_points | 50 | Maximum hit points. |
damage | 50 | Damage dealt by the bandit's shot. |
| Property | TR1 | TR2 (28) | TR3 | Description |
max_hit_points | 12 | Maximum hit points. |
damage | 100 | Damage dealt by the barracuda bite. |
| Property | TR1 (9) | TR2 | TR3 | Description |
max_hit_points | 1 | Maximum hit points. |
damage | 2 | Damage dealt by the bat attack. |
| Property | TR1 (8) | TR2 (265) | TR3 | Description |
max_hit_points | 20 | 30 | Maximum hit points. |
charge_damage | 3 | Damage dealt while the bear charges into Lara. |
slam_damage | 200 | Damage dealt if the falling bear slams into Lara. |
attack_damage | 200 | Damage dealt by the bear bite attack. |
pat_damage | 400 | Damage dealt by the bear paw swipe. |
| Property | TR1 | TR2 (27) | TR3 | Description |
max_hit_points | 20 | Maximum hit points. |
damage | 500 | Damage dealt by the big eel bite. |
| Property | TR1 | TR2 (37) | TR3 | Description |
max_hit_points | 40 | Maximum hit points. |
damage | 100 | Damage dealt by the big spider bite. |
| Property | TR1 | TR2 (46) | TR3 | Description |
max_hit_points | 200 | Maximum hit points. |
damage | 200 | Damage dealt by the bird guardian punch. |
| Property | TR1 (23) | TR2 | TR3 | Description |
max_hit_points | 120 | Maximum hit points. |
rear_damage | 200 | Damage dealt by the centaur rear attack. |
part_damage | 100 | Damage dealt by the centaur death explosion. |
| Property | TR1 | TR2 | TR3 (65) | Description |
max_hit_points | 15 | Maximum hit points. |
punch_1_damage | 40 | Damage dealt by the civilian's first punch attack. |
punch_2_damage | 40 | Damage dealt by the civilian's second punch attack. |
punch_3_damage | 50 | Damage dealt by the civilian's third punch attack. |
| Property | TR1 | TR2 | TR3 (45) | Description |
max_hit_points | 130 | Maximum hit points. |
damage | 100 | Damage dealt by the claw mutant melee attack. |
plasma_ball_damage | 200 | Damage dealt by the claw mutant plasma ball. |
| Property | TR1 | TR2 | TR3 (69) | Description |
max_hit_points | 8 | Maximum hit points. |
damage | 80 | Damage dealt by the cobra bite. |
alert_radius | 1.5 | Alert radius, in sectors. |
attack_radius | 1 | Attack radius, in sectors. |
forget_radius | 3 | Forget radius, in sectors. |
| Property | TR1 | TR2 | TR3 (34) | Description |
max_hit_points | 10 | Maximum hit points. |
damage | 90 | Damage dealt by the compy attack. |
| Property | TR1 (31) | TR2 | TR3 | Description |
max_hit_points | 150 | Maximum hit points. |
damage | 70 | Damage dealt by the cowboy's shot. |
| Property | TR1 | TR2 | TR3 (42) | Description |
max_hit_points | 50 | Maximum hit points. |
| Property | TR1 (10) | TR2 | TR3 | Description |
max_hit_points | 20 | 42 | Maximum hit points. |
damage | 100 | Damage dealt by the crocodile bite. |
| Property | TR1 | TR2 (38) | TR3 (27) | Description |
max_hit_points | 15 | 8 | Maximum hit points. |
damage | 20 | Damage dealt by the bird attack. |
| Property | TR1 | TR2 (16) | TR3 | Description |
max_hit_points | 25 | Maximum hit points. |
damage | 50 | Damage dealt by the cultist's shot. |
| Property | TR1 | TR2 (17) | TR3 | Description |
max_hit_points | 25 | Maximum hit points. |
damage | 50 | Damage dealt by the cultist's shot. |
| Property | TR1 | TR2 (18) | TR3 | Description |
max_hit_points | 25 | Maximum hit points. |
damage | 50 | Damage dealt by the cultist's shot. |
| Property | TR1 | TR2 (19) | TR3 | Description |
max_hit_points | 60 | Maximum hit points. |
| Property | TR1 | TR2 (20) | TR3 | Description |
max_hit_points | 150 | Maximum hit points. |
damage | 50 | Damage dealt by the cultist's shot. |
| Property | TR1 (25) | TR2 | TR3 | Description |
max_hit_points | 100 | Maximum hit points. |
touch_damage | 1 | Damage dealt by body contact. |
trample_damage | 10 | Damage dealt while trampling. |
bite_damage | 10000 | Damage dealt by the bite attack. |
| Property | TR1 | TR2 (29) | TR3 (26) | Description |
max_hit_points | 20 | Maximum hit points. |
| Property | TR1 | TR2 (15) | TR3 | Description |
max_hit_points | 10 | Maximum hit points. |
bite_damage | 100 | Damage dealt by the dog bite. |
lunge_damage | 100 | Damage dealt by the dog's lunge attack. |
| Property | TR1 | TR2 (22) | TR3 | Description |
max_hit_points | 300 | Maximum hit points. |
touch_damage | 10 | Damage dealt while Lara is touching the dragon. |
swipe_damage | 250 | Damage dealt by the dragon swipe attack. |
| Property | TR1 | TR2 (47) | TR3 | Description |
max_hit_points | 20 | Maximum hit points. |
damage | 20 | Damage dealt by the bird attack. |
| Property | TR1 | TR2 (26) | TR3 | Description |
max_hit_points | 5 | Maximum hit points. |
damage | 50 | Damage dealt by the eel bite. |
| Property | TR1 (26) | TR2 | TR3 | Description |
max_hit_points | 12 | Maximum hit points. |
damage | 100 | Damage dealt by the barracuda bite. |
| Property | TR1 | TR2 | TR3 (41) | Description |
max_hit_points | 16 | Maximum hit points. |
lunge_damage | 50 | Damage dealt by the lunge attack. |
bite_damage | 12 | Damage dealt by the bite attack. |
| Property | TR1 | TR2 | TR3 (46) | Description |
max_hit_points | 90 | Maximum hit points. |
jump_damage | 20 | Damage dealt by the hybrid mutant jump attack. |
slash_damage | 100 | Damage dealt by the hybrid mutant slash attack. |
kick_damage | 80 | Damage dealt by the hybrid mutant kick attack. |
| Property | TR1 | TR2 (35) | TR3 | Description |
max_hit_points | 10 | Maximum hit points. |
damage | 5 | Damage dealt by the jelly sting. |
| Property | TR1 (27) | TR2 | TR3 | Description |
max_hit_points | 50 | Maximum hit points. |
damage | 50 | Damage dealt by Larson's shot. |
| Property | TR1 (12) | TR2 | TR3 | Description |
max_hit_points | 30 | Maximum hit points. |
pounce_damage | 150 | Damage dealt by the pounce attack. |
bite_damage | 250 | Damage dealt by the bite attack. |
| Property | TR1 (13) | TR2 | TR3 | Description |
max_hit_points | 25 | Maximum hit points. |
pounce_damage | 150 | Damage dealt by the pounce attack. |
bite_damage | 250 | Damage dealt by the bite attack. |
| Property | TR1 | TR2 | TR3 (35) | Description |
max_hit_points | 36 | Maximum hit points. |
bite_damage | 100 | Damage dealt by the lizard bite. |
swipe_damage | 120 | Damage dealt by the lizard swipe attack. |
| Property | TR1 | TR2 | TR3 (71) | Description |
max_hit_points | 8 | Maximum hit points. |
damage | 40 | Damage dealt by bite attacks. |
jump_damage | 50 | Damage dealt by the jumping bite attack. |
| Property | TR1 | TR2 (53) | TR3 | Description |
max_hit_points | 30 | Maximum hit points. |
damage | 150 | Damage dealt by melee attacks. |
enemy_damage | 5 | Damage dealt by melee attacks against non-player targets. |
| Property | TR1 | TR2 (54) | TR3 | Description |
max_hit_points | 30 | Maximum hit points. |
damage | 150 | Damage dealt by melee attacks. |
enemy_damage | 5 | Damage dealt by melee attacks against non-player targets. |
| Property | TR1 | TR2 (267) | TR3 | Description |
max_hit_points | 30 | Maximum hit points. |
damage | 150 | Damage dealt by melee attacks. |
enemy_damage | 5 | Damage dealt by melee attacks against non-player targets. |
| Property | TR1 | TR2 (21) | TR3 (23) | Description |
max_hit_points | 4 | Maximum hit points. |
damage | 20 | Damage dealt by the bite attack. |
| Property | TR1 | TR2 | TR3 (60) | Description |
max_hit_points | 25 | Maximum hit points. |
punch_1_damage | 80 | Damage dealt by punch 1. |
punch_2_damage | 80 | Damage dealt by punch 2. |
punch_3_damage | 100 | Damage dealt by punch 3. |
kick_damage | 150 | Damage dealt by the kick attack. |
| Property | TR1 | TR2 | TR3 (61) | Description |
max_hit_points | 28 | Maximum hit points. |
damage | 32 | Damage dealt by gun shots. |
| Property | TR1 (24) | TR2 | TR3 | Description |
max_hit_points | 18 | Maximum hit points. |
| Property | TR1 (33) | TR2 | TR3 | Description |
max_hit_points | 400 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (22) | Description |
max_hit_points | 16 | Maximum hit points. |
lunge_damage | 50 | Damage dealt by the lunge attack. |
bite_damage | 12 | Damage dealt by the bite attack. |
| Property | TR1 (28) | TR2 | TR3 | Description |
max_hit_points | 70 | Maximum hit points. |
damage | 50 | Damage dealt by shots. |
| Property | TR1 | TR2 | TR3 (62) | Description |
max_hit_points | 20 | Maximum hit points. |
punch_1_damage | 40 | Damage dealt by punch 1. |
punch_2_damage | 40 | Damage dealt by punch 2. |
punch_3_damage | 50 | Damage dealt by punch 3. |
| Property | TR1 (14) | TR2 | TR3 | Description |
max_hit_points | 45 | Maximum hit points. |
pounce_damage | 150 | Damage dealt by the pounce attack. |
bite_damage | 250 | Damage dealt by the bite attack. |
| Property | TR1 | TR2 | TR3 (53) | Description |
max_hit_points | 20 | Maximum hit points. |
hit_damage | 80 | Damage dealt by punches 1 and 2. |
swipe_damage | 100 | Damage dealt by punch 3. |
| Property | TR1 | TR2 | TR3 (54) | Description |
max_hit_points | 20 | Maximum hit points. |
hit_damage | 80 | Damage dealt by punches 1 and 2. |
swipe_damage | 100 | Damage dealt by punch 3. |
| Property | TR1 (19) | TR2 | TR3 (288) | Description |
max_hit_points | 20 | 90 | Maximum hit points. |
lunge_damage | 100 | Damage dealt by the lunge attack. |
charge_damage | 100 | Damage dealt by the charge attack. |
bite_damage | 100 | Damage dealt by the bite attack. |
| Property | TR1 (16) | TR2 | TR3 | Description |
max_hit_points | 5 | Maximum hit points. |
bite_damage | 20 | Damage dealt by the bite attack. |
charge_damage | 20 | Damage dealt by the charge attack. |
| Property | TR1 | TR2 | TR3 (39) | Description |
max_hit_points | 34 | Maximum hit points. |
damage | 35 | Damage dealt by shots. |
| Property | TR1 | TR2 | TR3 (40) | Description |
max_hit_points | 30 | Maximum hit points. |
damage | 28 | Damage dealt by shots. |
| Property | TR1 | TR2 | TR3 (50) | Description |
max_hit_points | 36 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (56) | Description |
max_hit_points | 28 | Maximum hit points. |
damage | 32 | Damage dealt by shots. |
final_shot_damage | 64 | Damage dealt by the death-state final shot. |
| Property | TR1 | TR2 (25) | TR3 | Description |
max_hit_points | 30 | Maximum hit points. |
damage | 400 | Damage dealt by bite attacks. |
| Property | TR1 | TR2 | TR3 (70) | Description |
max_hit_points | 100 | Maximum hit points. |
pincer_damage | 150 | Damage dealt by the pincer attack. |
chopper_damage | 180 | Damage dealt by the chopper attack. |
| Property | TR1 (30) | TR2 | TR3 | Description |
max_hit_points | 125 | Maximum hit points. |
stop_shot_damage | 50 | Damage dealt by shots while stopped. |
skate_shot_damage | 40 | Damage dealt by shots while skating. |
| Property | TR1 | TR2 (52) | TR3 | Description |
max_hit_points | 1 | Maximum hit points. |
shot_damage | 50 | Damage dealt by shots when Lara is not mounted. |
mounted_shot_damage | 10 | Damage dealt by shots when Lara is mounted. |
| Property | TR1 | TR2 | TR3 (57) | Description |
max_hit_points | 300 | Maximum hit points. |
knockback_damage | 200 | Damage dealt by the knockback shockwave. |
laser_bolt_damage | 30 | Damage dealt by regular laser bolt direct hits. |
big_laser_bolt_damage | 542 | Damage dealt by the big laser bolt direct hit. |
laser_bolt_splash_damage | 16 | Maximum splash damage dealt by regular laser bolts. |
big_laser_bolt_splash_damage | 64 | Maximum splash damage dealt by the big laser bolt. |
plasma_ball_damage | 25 | Damage dealt by plasma ball direct hits. |
| Property | TR1 | TR2 (36) | TR3 | Description |
max_hit_points | 5 | Maximum hit points. |
damage | 25 | Damage dealt by bite attacks. |
| Property | TR1 | TR2 | TR3 (37) | Description |
max_hit_points | 30 | Maximum hit points. |
damage | 28 | Damage dealt by the mercenary's shot. |
| Property | TR1 | TR2 | TR3 (51) | Description |
max_hit_points | 45 | Maximum hit points. |
damage | 28 | Damage dealt by shots. |
final_shot_damage | 84 | Damage dealt by the death-state final shot. |
| Property | TR1 | TR2 | TR3 (52) | Description |
max_hit_points | 45 | Maximum hit points. |
damage | 28 | Damage dealt by shots. |
final_shot_damage | 84 | Damage dealt by the death-state final shot. |
| Property | TR1 | TR2 | TR3 (63) | Description |
max_hit_points | 45 | Maximum hit points. |
damage | 28 | Damage dealt by shots. |
final_shot_damage | 84 | Damage dealt by the death-state final shot. |
| Property | TR1 | TR2 (39) | TR3 (28) | Description |
max_hit_points | 20 | 24 | Maximum hit points. |
damage | 100 | 90 | Damage dealt by bite attacks. |
| Property | TR1 | TR2 | TR3 (73) | Description |
max_hit_points | 100 | Maximum hit points. |
fire_ball_damage | 200 | Damage dealt by direct fire ball hits. |
| Property | TR1 (34) | TR2 | TR3 | Description |
max_hit_points | 500 | Maximum hit points. |
touch_damage | 5 | Damage dealt by body contact. |
attack_damage | 500 | Damage dealt by swipe attacks. |
part_damage | 250 | Damage dealt by the death explosion. |
| Property | TR1 (18) | TR2 (214) | TR3 | Description |
max_hit_points | 100 | Maximum hit points. |
touch_damage | 1 | Damage dealt by body contact. |
trample_damage | 10 | Damage dealt while trampling. |
bite_damage | 10000 | Damage dealt by the bite attack. |
| Property | TR1 | TR2 | TR3 (287) | Description |
max_hit_points | 800 | Maximum hit points. |
touch_damage | 1 | Damage dealt by body contact. |
trample_damage | 10 | Damage dealt while trampling. |
bite_damage | 10000 | Damage dealt by the bite attack. |
raptor_damage | 50 | Damage dealt to raptors by the bite attack. |
| Property | TR1 | TR2 | TR3 (20) | Description |
max_hit_points | 28 | Maximum hit points. |
attack_2_damage | 8 | Damage dealt by attack 2. |
attack_3_damage | 32 | Damage dealt by attack 3. |
attack_4_damage | 8 | Damage dealt by attack 4. |
attack_5_damage | 8 | Damage dealt by attack 5. |
attack_6_damage | 32 | Damage dealt by attack 6. |
enemy_damage | 2 | Damage dealt to non-player targets. |
| Property | TR1 | TR2 | TR3 (36) | Description |
max_hit_points | 200 | Maximum hit points. |
head_beam_damage | 10000 | Damage dealt by the head electric beam. |
| Property | TR1 | TR2 | TR3 (21) | Description |
max_hit_points | 28 | Maximum hit points. |
damage | 100 | Damage dealt by melee attacks. |
enemy_damage | 5 | Damage dealt to non-player targets. |
| Property | TR1 (17) | TR2 | TR3 | Description |
max_hit_points | 5 | Maximum hit points. |
bite_damage | 20 | Damage dealt by the bite attack. |
charge_damage | 20 | Damage dealt by the charge attack. |
| Property | TR1 | TR2 | TR3 (29) | Description |
max_hit_points | 18 | Maximum hit points. |
damage | 20 | Damage dealt by the bird attack. |
| Property | TR1 | TR2 | TR3 (44) | Description |
max_hit_points | 24 | Maximum hit points. |
damage | 50 | Damage dealt by the sting attack. |
| Property | TR1 | TR2 | TR3 (49) | Description |
max_hit_points | 200 | Maximum hit points. |
touch_damage | 10 | Damage dealt by body contact. |
bite_damage | 220 | Damage dealt by bite attacks. |
lunge_damage | 440 | Damage dealt by the lunge attack. |
plasma_ball_damage | 10000 | Damage dealt by direct plasma ball hits. |
| Property | TR1 (191) | TR2 (260) | TR3 (360) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (361) | Description |
max_hit_points | 20 | Maximum hit points. |
| Property | TR1 (7) | TR2 (266) | TR3 | Description |
max_hit_points | 6 | 10 | Maximum hit points. |
pounce_damage | 50 | Damage dealt by the pounce attack. |
bite_damage | 100 | Damage dealt by the bite attack. |
| Property | TR1 | TR2 (30) | TR3 | Description |
max_hit_points | 25 | Maximum hit points. |
damage | 150 | Damage dealt by gun shots. |
| Property | TR1 | TR2 (31) | TR3 | Description |
max_hit_points | 20 | Maximum hit points. |
damage | 30 | Damage dealt by gun shots. |
| Property | TR1 | TR2 (32) | TR3 | Description |
max_hit_points | 27 | Maximum hit points. |
hit_damage | 80 | Damage dealt by punch attacks. |
swipe_damage | 100 | Damage dealt by the swipe attack. |
| Property | TR1 | TR2 (33) | TR3 | Description |
max_hit_points | 27 | Maximum hit points. |
hit_damage | 80 | Damage dealt by punch attacks. |
swipe_damage | 100 | Damage dealt by the swipe attack. |
| Property | TR1 | TR2 (34) | TR3 | Description |
max_hit_points | 20 | Maximum hit points. |
damage | 30 | Damage dealt by gun shots. |
| Property | TR1 | TR2 (43) | TR3 | Description |
max_hit_points | 80 | Maximum hit points. |
damage | 300 | Damage dealt by sword slashes. |
| Property | TR1 | TR2 (41) | TR3 | Description |
max_hit_points | 100 | Maximum hit points. |
hit_1_damage | 75 | Damage dealt by attack 1. |
hit_2_damage | 75 | Damage dealt by attacks 2 to 4. |
hit_5_damage | 75 | Damage dealt by attack 5. |
hit_6_damage | 120 | Damage dealt by attack 6. |
| Property | TR1 | TR2 (45) | TR3 | Description |
max_hit_points | 30 | Maximum hit points. |
punch_damage | 100 | Damage dealt by attack 1. |
thump_damage | 150 | Damage dealt by attack 2. |
charge_damage | 200 | Damage dealt by attack 3. |
| Property | TR1 | TR2 (81) | TR3 (111) | Description |
damage | 100 | Damage dealt while Lara is touching the blade trap. |
| Property | TR1 | TR2 (87) | TR3 (116) | Description |
speed | 5 | Offset applied each frame while the ceiling spikes descend. |
damage | 20 | Damage dealt while Lara is touching the ceiling spikes. |
| Property | TR1 (43) | TR2 | TR3 | Description |
damage | 100 | Damage dealt when Lara is struck by the falling Damocles sword. |
| Property | TR1 (39) | TR2 | TR3 | Description |
damage | 50 | Damage dealt on hit. |
poison | false | Apply poison buildup in addition to hit damage. |
| Property | TR1 | TR2 (61) | TR3 | Description |
damage | 50 | Damage dealt on hit. |
poison | false | Apply poison buildup in addition to hit damage. |
| Property | TR1 (53) | TR2 (79) | TR3 (107) | Description |
damage | 300 | Damage dealt while Lara is touching the falling ceiling. |
| Property | TR1 (54) | TR2 | TR3 | Description |
damage | 300 | Damage dealt while Lara is touching the falling ceiling. |
| Property | TR1 | TR2 | TR3 (333) | Description |
interval | 2 | Interval between flame bursts, in seconds. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 | TR3 | Description |
touch_mask | -1 | A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging. |
damage | 50 | Damage dealt when Lara touches the trap. |
blood_intensity | 3 | The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10. |
push_lara | true | Whether or not Lara should be pushed when colliding with the trap. |
| Property | TR1 | TR2 (78) | TR3 (106) | Description |
damage | 50 | Damage dealt while Lara is touching the hook. |
| Property | TR1 | TR2 (84) | TR3 (113) | Description |
damage | 200 | Damage dealt when Lara is struck by the falling icicle. |
| Property | TR1 | TR2 (82) | TR3 | Description |
damage | 20 | Damage dealt while Lara is struck by the killer statue. |
| Property | TR1 (180) | TR2 | TR3 | Description |
speed | 25 | Offset applied each frame while the lava wedge advances. |
| Property | TR1 (46) | TR2 | TR3 | Description |
damage | 400 | Damage dealt when Lara is struck by the lightning emitter. |
| Property | TR1 | TR2 (58) | TR3 (86) | Description |
damage | 50 | Damage dealt while Lara is touching the pendulum. |
| Property | TR1 | TR2 (96) | TR3 (121) | Description |
damage | 50 | Damage dealt while Lara is touching the pendulum. |
| Property | TR1 | TR2 | TR3 (90) | Description |
damage | 25 | Damage dealt on hit. |
poison | true | Apply poison buildup in addition to hit damage. |
| Property | TR1 | TR2 (76) | TR3 | Description |
damage | 200 | Damage dealt while Lara is touching the propeller. |
| Property | TR1 | TR2 (94) | TR3 (119) | Description |
damage | 200 | Damage dealt while Lara is touching the propeller. |
| Property | TR1 | TR2 (95) | TR3 (120) | Description |
damage | 200 | Damage dealt while Lara is touching the propeller. |
| Property | TR1 (38) | TR2 (60) | TR3 (88) | Description |
air_damage | 100 | Damage dealt when Lara is clipped by a moving boulder without being crushed. |
| Property | TR1 | TR2 (83) | TR3 (112) | Description |
air_damage | 100 | Damage dealt when Lara is clipped by a moving boulder without being crushed. |
| Property | TR1 | TR2 (101) | TR3 (126) | Description |
air_damage | 100 | Damage dealt when Lara is clipped by a moving boulder without being crushed. |
| Property | TR1 | TR2 | TR3 (89) | Description |
air_damage | 100 | Damage dealt when Lara is clipped by a moving boulder without being crushed. |
| Property | TR1 | TR2 | TR3 (291) | Description |
damage | 25 | Damage dealt while Lara is touching the rotating laser. |
| Property | TR1 | TR2 | TR3 (66) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (67) | Description |
damage | 10 | Damage dealt when Lara crosses the security laser. |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (68) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (64) | Description |
damage | 10 | Damage dealt when the sentry gun hits Lara. |
max_hit_points | 100 | Maximum hit points. |
| Property | TR1 (37) | TR2 (59) | TR3 (87) | Description |
damage | 15 | Damage dealt when Lara hits the spikes without dying instantly. |
| Property | TR1 | TR2 (85) | TR3 (114) | Description |
speed | 16 | Offset applied each frame while the spike wall advances. |
damage | 20 | Damage dealt while Lara is touching the spike wall. |
| Property | TR1 | TR2 (80) | TR3 (108) | Description |
damage | 100 | Damage dealt while Lara is touching the spinning blade. |
| Property | TR1 (36) | TR2 | TR3 | Description |
damage | 100 | Damage dealt while Lara is touching the swinging axe. |
| Property | TR1 (42) | TR2 (64) | TR3 (94) | Description |
damage | 400 | Damage dealt while Lara is caught in the teeth trap. |
| Property | TR1 | TR2 | TR3 (75) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (78) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (74) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (77) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (76) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (79) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (80) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (81) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (82) | Description |
max_hit_points | 0 | Maximum hit points. |
| Property | TR1 | TR2 | TR3 (349) | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 (350) | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 (351) | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 (352) | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 (353) | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 (354) | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 | Description |
collidable | true | Whether or not Lara can collide with the animating. |
| Property | TR1 | TR2 | TR3 (370) | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 | Description |
kill_on_trigger | false | Kill the item immediately while its trigger is inactive. |
| Property | TR1 | TR2 | TR3 (30) | Description |
max_hit_points | 8 | Maximum hit points. |
| Property | TR1 (249) | TR2 (144) | TR3 (387) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (248) | TR2 (137) | TR3 (386) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 (71) | TR3 | Description |
pour_time | 7 | The amount of time hot liquid is poured from the bowl, in seconds. |
flip_slot | 4 | The flip map slot to alter once liquid has finished pouring. -1 = no flipmap is performed. Value range: minimum -1; maximum 10. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 (14) | TR3 | Description |
is_heavy | true | Whether or not this vehicle can activate heavy triggers. |
| Property | TR1 | TR2 | TR3 | Description |
auto_open | true | Whether the trapdoor opens automatically when triggered. |
| Property | TR1 | TR2 | TR3 | Description |
auto_open | true | Whether the trapdoor opens automatically when triggered. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (252) | TR2 (289) | TR3 (170) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (251) | TR2 (288) | TR3 (162) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (57) | TR2 (106) | TR3 (131) | Description |
crowbar | false | Whether the door must be pried open with the crowbar. |
lift | false | Whether the door rises vertically while activated instead of playing its open animation. |
| Property | TR1 (58) | TR2 (107) | TR3 (132) | Description |
crowbar | false | Whether the door must be pried open with the crowbar. |
lift | false | Whether the door rises vertically while activated instead of playing its open animation. |
| Property | TR1 (59) | TR2 (108) | TR3 (133) | Description |
crowbar | false | Whether the door must be pried open with the crowbar. |
lift | false | Whether the door rises vertically while activated instead of playing its open animation. |
| Property | TR1 (60) | TR2 (109) | TR3 (134) | Description |
crowbar | false | Whether the door must be pried open with the crowbar. |
lift | false | Whether the door rises vertically while activated instead of playing its open animation. |
| Property | TR1 (61) | TR2 (110) | TR3 (135) | Description |
crowbar | false | Whether the door must be pried open with the crowbar. |
lift | false | Whether the door rises vertically while activated instead of playing its open animation. |
| Property | TR1 (62) | TR2 (111) | TR3 (136) | Description |
crowbar | false | Whether the door must be pried open with the crowbar. |
lift | false | Whether the door rises vertically while activated instead of playing its open animation. |
| Property | TR1 (63) | TR2 (112) | TR3 (137) | Description |
crowbar | false | Whether the door must be pried open with the crowbar. |
lift | false | Whether the door rises vertically while activated instead of playing its open animation. |
| Property | TR1 (64) | TR2 (113) | TR3 (138) | Description |
crowbar | false | Whether the door must be pried open with the crowbar. |
lift | false | Whether the door rises vertically while activated instead of playing its open animation. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (92) | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (187) | TR2 (151) | TR3 (178) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (193) | TR2 (152) | TR3 (179) | Description |
burn_time | 60 | 30 | How long the flare burns for, in seconds. |
| Property | TR1 | TR2 | TR3 | Description |
auto_open | true | Whether the trapdoor opens automatically when triggered. |
| Property | TR1 | TR2 | TR3 | Description |
auto_open | true | Whether the trapdoor opens automatically when triggered. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (245) | TR2 (148) | TR3 (175) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (242) | TR2 (141) | TR3 (167) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (246) | TR2 (146) | TR3 (172) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (243) | TR2 (139) | TR3 (164) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (14) | Description |
is_heavy | true | Whether or not this vehicle can activate heavy triggers. |
| Property | TR1 (129) | TR2 (193) | TR3 (224) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (130) | TR2 (194) | TR3 (225) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (131) | TR2 (195) | TR3 (226) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (132) | TR2 (196) | TR3 (227) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (0) | TR2 (0) | TR3 (0) | Description |
max_hit_points | 1000 | Maximum hit points. |
| Property | TR1 (94) | TR2 (150) | TR3 (177) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (126) | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 (65) | TR3 (95) | Description |
wait_time | 3 | The time to wait before the lift begins moving, in seconds. Value range: minimum 1. |
travel_distance | 22 | The vertical distance the lift will travel, in clicks. Value range: minimum 1. |
speed | 16 | The speed at which the lift moves, in world units. Value range: minimum 1; maximum 64. |
| Property | TR1 (244) | TR2 (147) | TR3 (392) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (241) | TR2 (140) | TR3 (391) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (90) | TR2 (283) | TR3 (382) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (86) | TR2 (282) | TR3 (381) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (17) | Description |
track_1 | -1 (MX_MINE_CART_THEME) | 12 (MX_MINE_CART_THEME) | Random music track pool, slot 1. -1 = disabled. |
track_2 | -1 | Random music track pool, slot 2. -1 = disabled. |
track_3 | -1 | Random music track pool, slot 3. -1 = disabled. |
track_4 | -1 | Random music track pool, slot 4. -1 = disabled. |
| Property | TR1 (254) | TR2 (294) | TR3 (173) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (253) | TR2 (293) | TR3 (165) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (141) | TR2 (205) | TR3 (236) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (142) | TR2 (206) | TR3 (237) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (338) | Description |
range | ((XYZ_32) { 1, 1, 1 }) | Swim range, in quarter tiles. |
use_room_lighting | True | False | Whether the shoal uses the surrounding room lighting. |
| Property | TR1 (88) | TR2 (142) | TR3 (168) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (84) | TR2 (135) | TR3 (160) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (77) | TR2 (123) | TR3 (148) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 (78) | TR2 (124) | TR3 (149) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 (79) | TR2 (125) | TR3 (150) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 (80) | TR2 (126) | TR3 (151) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 (127) | TR3 (152) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 (128) | TR3 (153) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 (129) | TR3 (154) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 (130) | TR3 (155) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 (131) | TR3 (156) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 | TR2 (132) | TR3 (157) | Description |
max_hit_points | 1 | Maximum hit points. |
| Property | TR1 (162) | TR2 | TR3 | Description |
flip_slot | 3 | The flip map slot to alter once the cabin has landed. -1 = no flipmap is performed. Value range: minimum -1; maximum 10. |
| Property | TR1 (110) | TR2 (174) | TR3 (205) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (111) | TR2 (175) | TR3 (206) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (112) | TR2 (176) | TR3 (207) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (113) | TR2 (177) | TR3 (208) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (16) | Description |
track_1 | -1 | Random music track pool, slot 1. -1 = disabled. |
track_2 | -1 | Random music track pool, slot 2. -1 = disabled. |
track_3 | -1 | Random music track pool, slot 3. -1 = disabled. |
track_4 | -1 | Random music track pool, slot 4. -1 = disabled. |
is_heavy | true | Whether or not this vehicle can activate heavy triggers. |
test_static_collision | false | Whether or not this vehicle can collide with static meshes. |
| Property | TR1 | TR2 | TR3 (240) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (241) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (242) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (243) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (15) | Description |
track_1 | -1 (MX_RIB_THEME) | 12 (MX_RIB_THEME) | Random music track pool, slot 1. -1 = disabled. |
track_2 | -1 | Random music track pool, slot 2. -1 = disabled. |
track_3 | -1 | Random music track pool, slot 3. -1 = disabled. |
track_4 | -1 | Random music track pool, slot 4. -1 = disabled. |
is_heavy | true | Whether or not this vehicle can activate heavy triggers. |
| Property | TR1 (256) | TR2 (300) | TR3 (174) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (255) | TR2 (299) | TR3 (166) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (144) | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (145) | TR2 | TR3 | Description |
max_hit_points | 5 | Maximum hit points. |
| Property | TR1 | TR2 (190) | TR3 (221) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 (191) | TR3 (222) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 (192) | TR3 (223) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (89) | TR2 (143) | TR3 (169) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (85) | TR2 (136) | TR3 (161) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 (51) | TR3 | Description |
max_hit_points | 100 | Maximum hit points. |
| Property | TR1 | TR2 (13) | TR3 | Description |
track_1 | -1 (MX_SKIDOO_THEME) | 48 (MX_SKIDOO_THEME) | -1 (MX_SKIDOO_THEME) | Random music track pool, slot 1. -1 = disabled. |
track_2 | -1 | Random music track pool, slot 2. -1 = disabled. |
track_3 | -1 | Random music track pool, slot 3. -1 = disabled. |
track_4 | -1 | Random music track pool, slot 4. -1 = disabled. |
battle_track_1 | -1 (MX_BATTLE_THEME) | 49 (MX_BATTLE_THEME) | -1 (MX_BATTLE_THEME) | Random battle music track pool, slot 1. -1 = disabled. |
battle_track_2 | -1 | Random battle music track pool, slot 2. -1 = disabled. |
battle_track_3 | -1 | Random battle music track pool, slot 3. -1 = disabled. |
battle_track_4 | -1 | Random battle music track pool, slot 4. -1 = disabled. |
is_heavy | true | Whether or not this vehicle can activate heavy triggers. |
test_static_collision | false | Whether or not this vehicle can collide with static meshes. |
| Property | TR1 (93) | TR2 (149) | TR3 (176) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 (318) | Description |
requires_alarm_active | false | Require an alert event before the light activates. |
| Property | TR1 (65) | TR2 (114) | TR3 (139) | Description |
auto_open | true | Whether the trapdoor opens automatically when triggered. |
| Property | TR1 (66) | TR2 (115) | TR3 (140) | Description |
auto_open | true | Whether the trapdoor opens automatically when triggered. |
| Property | TR1 (67) | TR2 (116) | TR3 (141) | Description |
auto_open | true | Whether the trapdoor opens automatically when triggered. |
| Property | TR1 | TR2 | TR3 (339) | Description |
sprite_offset | 0 | Texture offset in `O_TROPICAL_FISH_GFX`. |
range | ((XYZ_32) { 1, 1, 1 }) | Swim range, in quarter tiles. |
use_room_lighting | True | False | Whether the shoal uses the surrounding room lighting. |
| Property | TR1 | TR2 | TR3 (19) | Description |
is_heavy | true | Whether or not this vehicle can activate heavy triggers. |
| Property | TR1 (91) | TR2 (145) | TR3 (171) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 (87) | TR2 (138) | TR3 (163) | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |
| Property | TR1 | TR2 | TR3 | Description |
pickup_mode | 0 | Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal. |