Objects

This page lists documented moveable object properties.

Enemies

O_ALLIGATOR

PropertyTR1 (11)TR2TR3 (32)Description
max_hit_points2042Maximum hit points.
damage100Damage dealt by the alligator bite.

O_APE

PropertyTR1 (15)TR2TR3Description
max_hit_points22Maximum hit points.
damage200Damage dealt by the ape bite.

O_ATLANTEAN_GROUND

PropertyTR1 (22)TR2TR3Description
max_hit_points50Maximum hit points.
charge_damage100Damage dealt by the atlantean's charge attack.
lunge_damage150Damage dealt by the atlantean's lunge attack.
punch_damage200Damage dealt by the atlantean's punch attack.
part_damage100Damage dealt by the atlantean's exploding body parts.

O_ATLANTEAN_SHOOTER

PropertyTR1 (21)TR2TR3Description
max_hit_points50Maximum hit points.
charge_damage100Damage dealt by the atlantean's charge attack.
lunge_damage150Damage dealt by the atlantean's lunge attack.
punch_damage200Damage dealt by the atlantean's punch attack.
part_damage100Damage dealt by the atlantean's exploding body parts.

O_ATLANTEAN_WINGED

PropertyTR1 (20)TR2TR3Description
max_hit_points50Maximum hit points.
charge_damage100Damage dealt by the atlantean's charge attack.
lunge_damage150Damage dealt by the atlantean's lunge attack.
punch_damage200Damage dealt by the atlantean's punch attack.
part_damage100Damage dealt by the atlantean's exploding body parts.

O_BACON_LARA

PropertyTR1 (6)TR2TR3Description
max_hit_points1000Maximum hit points.

O_BALDY

PropertyTR1 (32)TR2TR3Description
max_hit_points200Maximum hit points.
damage150Damage dealt by Baldy's shot.

O_BANDIT_1

PropertyTR1TR2 (48)TR3Description
max_hit_points45Maximum hit points.
damage8Damage dealt by the bandit's shot.

O_BANDIT_2

PropertyTR1TR2 (49)TR3Description
max_hit_points50Maximum hit points.
damage50Damage dealt by the bandit's shot.

O_BANDIT_2B

PropertyTR1TR2 (50)TR3Description
max_hit_points50Maximum hit points.
damage50Damage dealt by the bandit's shot.

O_BARRACUDA

PropertyTR1TR2 (28)TR3Description
max_hit_points12Maximum hit points.
damage100Damage dealt by the barracuda bite.

O_BAT

PropertyTR1 (9)TR2TR3Description
max_hit_points1Maximum hit points.
damage2Damage dealt by the bat attack.

O_BEAR

PropertyTR1 (8)TR2 (265)TR3Description
max_hit_points2030Maximum hit points.
charge_damage3Damage dealt while the bear charges into Lara.
slam_damage200Damage dealt if the falling bear slams into Lara.
attack_damage200Damage dealt by the bear bite attack.
pat_damage400Damage dealt by the bear paw swipe.

O_BIG_EEL

PropertyTR1TR2 (27)TR3Description
max_hit_points20Maximum hit points.
damage500Damage dealt by the big eel bite.

O_BIG_SPIDER

PropertyTR1TR2 (37)TR3Description
max_hit_points40Maximum hit points.
damage100Damage dealt by the big spider bite.

O_BIRD_GUARDIAN

PropertyTR1TR2 (46)TR3Description
max_hit_points200Maximum hit points.
damage200Damage dealt by the bird guardian punch.

O_CENTAUR

PropertyTR1 (23)TR2TR3Description
max_hit_points120Maximum hit points.
rear_damage200Damage dealt by the centaur rear attack.
part_damage100Damage dealt by the centaur death explosion.

O_CIVILIAN

PropertyTR1TR2TR3 (65)Description
max_hit_points15Maximum hit points.
punch_1_damage40Damage dealt by the civilian's first punch attack.
punch_2_damage40Damage dealt by the civilian's second punch attack.
punch_3_damage50Damage dealt by the civilian's third punch attack.

O_CLAW_MUTANT

PropertyTR1TR2TR3 (45)Description
max_hit_points130Maximum hit points.
damage100Damage dealt by the claw mutant melee attack.
plasma_ball_damage200Damage dealt by the claw mutant plasma ball.

O_COBRA

PropertyTR1TR2TR3 (69)Description
max_hit_points8Maximum hit points.
damage80Damage dealt by the cobra bite.
alert_radius1.5Alert radius, in sectors.
attack_radius1Attack radius, in sectors.
forget_radius3Forget radius, in sectors.

O_COMPY

PropertyTR1TR2TR3 (34)Description
max_hit_points10Maximum hit points.
damage90Damage dealt by the compy attack.

O_COWBOY

PropertyTR1 (31)TR2TR3Description
max_hit_points150Maximum hit points.
damage70Damage dealt by the cowboy's shot.

O_CRAWLER_MUTANT

PropertyTR1TR2TR3 (42)Description
max_hit_points50Maximum hit points.

O_CROCODILE

PropertyTR1 (10)TR2TR3Description
max_hit_points2042Maximum hit points.
damage100Damage dealt by the crocodile bite.

O_CROW

PropertyTR1TR2 (38)TR3 (27)Description
max_hit_points158Maximum hit points.
damage20Damage dealt by the bird attack.

O_CULT_1

PropertyTR1TR2 (16)TR3Description
max_hit_points25Maximum hit points.
damage50Damage dealt by the cultist's shot.

O_CULT_1A

PropertyTR1TR2 (17)TR3Description
max_hit_points25Maximum hit points.
damage50Damage dealt by the cultist's shot.

O_CULT_1B

PropertyTR1TR2 (18)TR3Description
max_hit_points25Maximum hit points.
damage50Damage dealt by the cultist's shot.

O_CULT_2

PropertyTR1TR2 (19)TR3Description
max_hit_points60Maximum hit points.

O_CULT_3

PropertyTR1TR2 (20)TR3Description
max_hit_points150Maximum hit points.
damage50Damage dealt by the cultist's shot.

O_DINO_WARRIOR

PropertyTR1 (25)TR2TR3Description
max_hit_points100Maximum hit points.
touch_damage1Damage dealt by body contact.
trample_damage10Damage dealt while trampling.
bite_damage10000Damage dealt by the bite attack.

O_DIVER

PropertyTR1TR2 (29)TR3 (26)Description
max_hit_points20Maximum hit points.

O_DOG

PropertyTR1TR2 (15)TR3Description
max_hit_points10Maximum hit points.
bite_damage100Damage dealt by the dog bite.
lunge_damage100Damage dealt by the dog's lunge attack.

O_DRAGON_FRONT

PropertyTR1TR2 (22)TR3Description
max_hit_points300Maximum hit points.
touch_damage10Damage dealt while Lara is touching the dragon.
swipe_damage250Damage dealt by the dragon swipe attack.

O_EAGLE

PropertyTR1TR2 (47)TR3Description
max_hit_points20Maximum hit points.
damage20Damage dealt by the bird attack.

O_EEL

PropertyTR1TR2 (26)TR3Description
max_hit_points5Maximum hit points.
damage50Damage dealt by the eel bite.

O_FISH

PropertyTR1 (26)TR2TR3Description
max_hit_points12Maximum hit points.
damage100Damage dealt by the barracuda bite.

O_HUSKIE

PropertyTR1TR2TR3 (41)Description
max_hit_points16Maximum hit points.
lunge_damage50Damage dealt by the lunge attack.
bite_damage12Damage dealt by the bite attack.

O_HYBRID_MUTANT

PropertyTR1TR2TR3 (46)Description
max_hit_points90Maximum hit points.
jump_damage20Damage dealt by the hybrid mutant jump attack.
slash_damage100Damage dealt by the hybrid mutant slash attack.
kick_damage80Damage dealt by the hybrid mutant kick attack.

O_JELLY

PropertyTR1TR2 (35)TR3Description
max_hit_points10Maximum hit points.
damage5Damage dealt by the jelly sting.

O_LARSON

PropertyTR1 (27)TR2TR3Description
max_hit_points50Maximum hit points.
damage50Damage dealt by Larson's shot.

O_LION

PropertyTR1 (12)TR2TR3Description
max_hit_points30Maximum hit points.
pounce_damage150Damage dealt by the pounce attack.
bite_damage250Damage dealt by the bite attack.

O_LIONESS

PropertyTR1 (13)TR2TR3Description
max_hit_points25Maximum hit points.
pounce_damage150Damage dealt by the pounce attack.
bite_damage250Damage dealt by the bite attack.

O_LIZARD

PropertyTR1TR2TR3 (35)Description
max_hit_points36Maximum hit points.
bite_damage100Damage dealt by the lizard bite.
swipe_damage120Damage dealt by the lizard swipe attack.

O_MONKEY

PropertyTR1TR2TR3 (71)Description
max_hit_points8Maximum hit points.
damage40Damage dealt by bite attacks.
jump_damage50Damage dealt by the jumping bite attack.

O_MONK_1

PropertyTR1TR2 (53)TR3Description
max_hit_points30Maximum hit points.
damage150Damage dealt by melee attacks.
enemy_damage5Damage dealt by melee attacks against non-player targets.

O_MONK_2

PropertyTR1TR2 (54)TR3Description
max_hit_points30Maximum hit points.
damage150Damage dealt by melee attacks.
enemy_damage5Damage dealt by melee attacks against non-player targets.

O_MONK_3

PropertyTR1TR2 (267)TR3Description
max_hit_points30Maximum hit points.
damage150Damage dealt by melee attacks.
enemy_damage5Damage dealt by melee attacks against non-player targets.

O_MOUSE

PropertyTR1TR2 (21)TR3 (23)Description
max_hit_points4Maximum hit points.
damage20Damage dealt by the bite attack.

O_MP_1

PropertyTR1TR2TR3 (60)Description
max_hit_points25Maximum hit points.
punch_1_damage80Damage dealt by punch 1.
punch_2_damage80Damage dealt by punch 2.
punch_3_damage100Damage dealt by punch 3.
kick_damage150Damage dealt by the kick attack.

O_MP_2

PropertyTR1TR2TR3 (61)Description
max_hit_points28Maximum hit points.
damage32Damage dealt by gun shots.

O_MUMMY

PropertyTR1 (24)TR2TR3Description
max_hit_points18Maximum hit points.

O_NATLA

PropertyTR1 (33)TR2TR3Description
max_hit_points400Maximum hit points.

O_PATROL_DOG

PropertyTR1TR2TR3 (22)Description
max_hit_points16Maximum hit points.
lunge_damage50Damage dealt by the lunge attack.
bite_damage12Damage dealt by the bite attack.

O_PIERRE

PropertyTR1 (28)TR2TR3Description
max_hit_points70Maximum hit points.
damage50Damage dealt by shots.

O_PRISONER

PropertyTR1TR2TR3 (62)Description
max_hit_points20Maximum hit points.
punch_1_damage40Damage dealt by punch 1.
punch_2_damage40Damage dealt by punch 2.
punch_3_damage50Damage dealt by punch 3.

O_PUMA

PropertyTR1 (14)TR2TR3Description
max_hit_points45Maximum hit points.
pounce_damage150Damage dealt by the pounce attack.
bite_damage250Damage dealt by the bite attack.

O_PUNK_1

PropertyTR1TR2TR3 (53)Description
max_hit_points20Maximum hit points.
hit_damage80Damage dealt by punches 1 and 2.
swipe_damage100Damage dealt by punch 3.

O_PUNK_2

PropertyTR1TR2TR3 (54)Description
max_hit_points20Maximum hit points.
hit_damage80Damage dealt by punches 1 and 2.
swipe_damage100Damage dealt by punch 3.

O_RAPTOR

PropertyTR1 (19)TR2TR3 (288)Description
max_hit_points2090Maximum hit points.
lunge_damage100Damage dealt by the lunge attack.
charge_damage100Damage dealt by the charge attack.
bite_damage100Damage dealt by the bite attack.

O_RAT

PropertyTR1 (16)TR2TR3Description
max_hit_points5Maximum hit points.
bite_damage20Damage dealt by the bite attack.
charge_damage20Damage dealt by the charge attack.

O_RX_WORKER_1

PropertyTR1TR2TR3 (39)Description
max_hit_points34Maximum hit points.
damage35Damage dealt by shots.

O_RX_WORKER_2

PropertyTR1TR2TR3 (40)Description
max_hit_points30Maximum hit points.
damage28Damage dealt by shots.

O_RX_WORKER_3

PropertyTR1TR2TR3 (50)Description
max_hit_points36Maximum hit points.

O_SECURITY_GUARD

PropertyTR1TR2TR3 (56)Description
max_hit_points28Maximum hit points.
damage32Damage dealt by shots.
final_shot_damage64Damage dealt by the death-state final shot.

O_SHARK

PropertyTR1TR2 (25)TR3Description
max_hit_points30Maximum hit points.
damage400Damage dealt by bite attacks.

O_SHIVA

PropertyTR1TR2TR3 (70)Description
max_hit_points100Maximum hit points.
pincer_damage150Damage dealt by the pincer attack.
chopper_damage180Damage dealt by the chopper attack.

O_SKATEKID

PropertyTR1 (30)TR2TR3Description
max_hit_points125Maximum hit points.
stop_shot_damage50Damage dealt by shots while stopped.
skate_shot_damage40Damage dealt by shots while skating.

O_SKIDOO_DRIVER

PropertyTR1TR2 (52)TR3Description
max_hit_points1Maximum hit points.
shot_damage50Damage dealt by shots when Lara is not mounted.
mounted_shot_damage10Damage dealt by shots when Lara is mounted.

O_SOPHIA

PropertyTR1TR2TR3 (57)Description
max_hit_points300Maximum hit points.
knockback_damage200Damage dealt by the knockback shockwave.
laser_bolt_damage30Damage dealt by regular laser bolt direct hits.
big_laser_bolt_damage542Damage dealt by the big laser bolt direct hit.
laser_bolt_splash_damage16Maximum splash damage dealt by regular laser bolts.
big_laser_bolt_splash_damage64Maximum splash damage dealt by the big laser bolt.
plasma_ball_damage25Damage dealt by plasma ball direct hits.

O_SPIDER

PropertyTR1TR2 (36)TR3Description
max_hit_points5Maximum hit points.
damage25Damage dealt by bite attacks.

O_STHPAC_MERCENARY

PropertyTR1TR2TR3 (37)Description
max_hit_points30Maximum hit points.
damage28Damage dealt by the mercenary's shot.

O_SWAT_1

PropertyTR1TR2TR3 (51)Description
max_hit_points45Maximum hit points.
damage28Damage dealt by shots.
final_shot_damage84Damage dealt by the death-state final shot.

O_SWAT_2

PropertyTR1TR2TR3 (52)Description
max_hit_points45Maximum hit points.
damage28Damage dealt by shots.
final_shot_damage84Damage dealt by the death-state final shot.

O_SWAT_3

PropertyTR1TR2TR3 (63)Description
max_hit_points45Maximum hit points.
damage28Damage dealt by shots.
final_shot_damage84Damage dealt by the death-state final shot.

O_TIGER

PropertyTR1TR2 (39)TR3 (28)Description
max_hit_points2024Maximum hit points.
damage10090Damage dealt by bite attacks.

O_TONY

PropertyTR1TR2TR3 (73)Description
max_hit_points100Maximum hit points.
fire_ball_damage200Damage dealt by direct fire ball hits.

O_TORSO

PropertyTR1 (34)TR2TR3Description
max_hit_points500Maximum hit points.
touch_damage5Damage dealt by body contact.
attack_damage500Damage dealt by swipe attacks.
part_damage250Damage dealt by the death explosion.

O_TREX

PropertyTR1 (18)TR2 (214)TR3Description
max_hit_points100Maximum hit points.
touch_damage1Damage dealt by body contact.
trample_damage10Damage dealt while trampling.
bite_damage10000Damage dealt by the bite attack.

O_TREX_ALPHA

PropertyTR1TR2TR3 (287)Description
max_hit_points800Maximum hit points.
touch_damage1Damage dealt by body contact.
trample_damage10Damage dealt while trampling.
bite_damage10000Damage dealt by the bite attack.
raptor_damage50Damage dealt to raptors by the bite attack.

O_TRIBE_AXEMAN

PropertyTR1TR2TR3 (20)Description
max_hit_points28Maximum hit points.
attack_2_damage8Damage dealt by attack 2.
attack_3_damage32Damage dealt by attack 3.
attack_4_damage8Damage dealt by attack 4.
attack_5_damage8Damage dealt by attack 5.
attack_6_damage32Damage dealt by attack 6.
enemy_damage2Damage dealt to non-player targets.

O_TRIBE_BOSS

PropertyTR1TR2TR3 (36)Description
max_hit_points200Maximum hit points.
head_beam_damage10000Damage dealt by the head electric beam.

O_TRIBE_PIPEMAN

PropertyTR1TR2TR3 (21)Description
max_hit_points28Maximum hit points.
damage100Damage dealt by melee attacks.
enemy_damage5Damage dealt to non-player targets.

O_VOLE

PropertyTR1 (17)TR2TR3Description
max_hit_points5Maximum hit points.
bite_damage20Damage dealt by the bite attack.
charge_damage20Damage dealt by the charge attack.

O_VULTURE

PropertyTR1TR2TR3 (29)Description
max_hit_points18Maximum hit points.
damage20Damage dealt by the bird attack.

O_WASP_MUTANT

PropertyTR1TR2TR3 (44)Description
max_hit_points24Maximum hit points.
damage50Damage dealt by the sting attack.

O_WILLARD

PropertyTR1TR2TR3 (49)Description
max_hit_points200Maximum hit points.
touch_damage10Damage dealt by body contact.
bite_damage220Damage dealt by bite attacks.
lunge_damage440Damage dealt by the lunge attack.
plasma_ball_damage10000Damage dealt by direct plasma ball hits.

O_WINSTON

PropertyTR1 (191)TR2 (260)TR3 (360)Description
max_hit_points1Maximum hit points.

O_WINSTON_ARMY

PropertyTR1TR2TR3 (361)Description
max_hit_points20Maximum hit points.

O_WOLF

PropertyTR1 (7)TR2 (266)TR3Description
max_hit_points610Maximum hit points.
pounce_damage50Damage dealt by the pounce attack.
bite_damage100Damage dealt by the bite attack.

O_WORKER_1

PropertyTR1TR2 (30)TR3Description
max_hit_points25Maximum hit points.
damage150Damage dealt by gun shots.

O_WORKER_2

PropertyTR1TR2 (31)TR3Description
max_hit_points20Maximum hit points.
damage30Damage dealt by gun shots.

O_WORKER_3

PropertyTR1TR2 (32)TR3Description
max_hit_points27Maximum hit points.
hit_damage80Damage dealt by punch attacks.
swipe_damage100Damage dealt by the swipe attack.

O_WORKER_4

PropertyTR1TR2 (33)TR3Description
max_hit_points27Maximum hit points.
hit_damage80Damage dealt by punch attacks.
swipe_damage100Damage dealt by the swipe attack.

O_WORKER_5

PropertyTR1TR2 (34)TR3Description
max_hit_points20Maximum hit points.
damage30Damage dealt by gun shots.

O_XIAN_KNIGHT

PropertyTR1TR2 (43)TR3Description
max_hit_points80Maximum hit points.
damage300Damage dealt by sword slashes.

O_XIAN_SPEARMAN

PropertyTR1TR2 (41)TR3Description
max_hit_points100Maximum hit points.
hit_1_damage75Damage dealt by attack 1.
hit_2_damage75Damage dealt by attacks 2 to 4.
hit_5_damage75Damage dealt by attack 5.
hit_6_damage120Damage dealt by attack 6.

O_YETI

PropertyTR1TR2 (45)TR3Description
max_hit_points30Maximum hit points.
punch_damage100Damage dealt by attack 1.
thump_damage150Damage dealt by attack 2.
charge_damage200Damage dealt by attack 3.

Traps

O_BLADE

PropertyTR1TR2 (81)TR3 (111)Description
damage100Damage dealt while Lara is touching the blade trap.

O_CEILING_SPIKES

PropertyTR1TR2 (87)TR3 (116)Description
speed5Offset applied each frame while the ceiling spikes descend.
damage20Damage dealt while Lara is touching the ceiling spikes.

O_DAMOCLES_SWORD

PropertyTR1 (43)TR2TR3Description
damage100Damage dealt when Lara is struck by the falling Damocles sword.

O_DART

PropertyTR1 (39)TR2TR3Description
damage50Damage dealt on hit.
poisonfalseApply poison buildup in addition to hit damage.

O_DISC

PropertyTR1TR2 (61)TR3Description
damage50Damage dealt on hit.
poisonfalseApply poison buildup in addition to hit damage.

O_FALLING_CEILING_1

PropertyTR1 (53)TR2 (79)TR3 (107)Description
damage300Damage dealt while Lara is touching the falling ceiling.

O_FALLING_CEILING_2

PropertyTR1 (54)TR2TR3Description
damage300Damage dealt while Lara is touching the falling ceiling.

O_FLAME_EMITTER_SIDE

PropertyTR1TR2TR3 (333)Description
interval2Interval between flame bursts, in seconds.

O_GENERIC_TRAP_1

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_2

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_3

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_4

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_5

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_6

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_7

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_8

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_9

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_GENERIC_TRAP_10

PropertyTR1TR2TR3Description
touch_mask-1A bitmask of damaging mesh numbers. The default value indicates all meshes are damaging.
damage50Damage dealt when Lara touches the trap.
blood_intensity3The intensity of blood to spawn when Lara is damaged. Value range: minimum 0; maximum 10.
push_laratrueWhether or not Lara should be pushed when colliding with the trap.

O_HOOK

PropertyTR1TR2 (78)TR3 (106)Description
damage50Damage dealt while Lara is touching the hook.

O_ICICLE

PropertyTR1TR2 (84)TR3 (113)Description
damage200Damage dealt when Lara is struck by the falling icicle.

O_KILLER_STATUE

PropertyTR1TR2 (82)TR3Description
damage20Damage dealt while Lara is struck by the killer statue.

O_LAVA_WEDGE

PropertyTR1 (180)TR2TR3Description
speed25Offset applied each frame while the lava wedge advances.

O_LIGHTNING_EMITTER

PropertyTR1 (46)TR2TR3Description
damage400Damage dealt when Lara is struck by the lightning emitter.

O_PENDULUM_1

PropertyTR1TR2 (58)TR3 (86)Description
damage50Damage dealt while Lara is touching the pendulum.

O_PENDULUM_2

PropertyTR1TR2 (96)TR3 (121)Description
damage50Damage dealt while Lara is touching the pendulum.

O_POISON_DART

PropertyTR1TR2TR3 (90)Description
damage25Damage dealt on hit.
poisontrueApply poison buildup in addition to hit damage.

O_PROPELLER_1

PropertyTR1TR2 (76)TR3Description
damage200Damage dealt while Lara is touching the propeller.

O_PROPELLER_2

PropertyTR1TR2 (94)TR3 (119)Description
damage200Damage dealt while Lara is touching the propeller.

O_PROPELLER_3

PropertyTR1TR2 (95)TR3 (120)Description
damage200Damage dealt while Lara is touching the propeller.

O_ROLLING_BALL_1

PropertyTR1 (38)TR2 (60)TR3 (88)Description
air_damage100Damage dealt when Lara is clipped by a moving boulder without being crushed.

O_ROLLING_BALL_2

PropertyTR1TR2 (83)TR3 (112)Description
air_damage100Damage dealt when Lara is clipped by a moving boulder without being crushed.

O_ROLLING_BALL_3

PropertyTR1TR2 (101)TR3 (126)Description
air_damage100Damage dealt when Lara is clipped by a moving boulder without being crushed.

O_ROLLING_BALL_4

PropertyTR1TR2TR3 (89)Description
air_damage100Damage dealt when Lara is clipped by a moving boulder without being crushed.

O_ROTATING_LASER

PropertyTR1TR2TR3 (291)Description
damage25Damage dealt while Lara is touching the rotating laser.

O_SECURITY_LASER_ALARM

PropertyTR1TR2TR3 (66)Description
max_hit_points1Maximum hit points.

O_SECURITY_LASER_DEADLY

PropertyTR1TR2TR3 (67)Description
damage10Damage dealt when Lara crosses the security laser.
max_hit_points1Maximum hit points.

O_SECURITY_LASER_KILLER

PropertyTR1TR2TR3 (68)Description
max_hit_points1Maximum hit points.

O_SENTRY_GUN

PropertyTR1TR2TR3 (64)Description
damage10Damage dealt when the sentry gun hits Lara.
max_hit_points100Maximum hit points.

O_SPIKES

PropertyTR1 (37)TR2 (59)TR3 (87)Description
damage15Damage dealt when Lara hits the spikes without dying instantly.

O_SPIKE_WALL

PropertyTR1TR2 (85)TR3 (114)Description
speed16Offset applied each frame while the spike wall advances.
damage20Damage dealt while Lara is touching the spike wall.

O_SPINNING_BLADE

PropertyTR1TR2 (80)TR3 (108)Description
damage100Damage dealt while Lara is touching the spinning blade.

O_SWINGING_AXE

PropertyTR1 (36)TR2TR3Description
damage100Damage dealt while Lara is touching the swinging axe.

O_TEETH_TRAP

PropertyTR1 (42)TR2 (64)TR3 (94)Description
damage400Damage dealt while Lara is caught in the teeth trap.

General

O_AI_AMBUSH

PropertyTR1TR2TR3 (75)Description
max_hit_points0Maximum hit points.

O_AI_FOLLOW

PropertyTR1TR2TR3 (78)Description
max_hit_points0Maximum hit points.

O_AI_GUARD

PropertyTR1TR2TR3 (74)Description
max_hit_points0Maximum hit points.

O_AI_MODIFY

PropertyTR1TR2TR3 (77)Description
max_hit_points0Maximum hit points.

O_AI_PATROL_1

PropertyTR1TR2TR3 (76)Description
max_hit_points0Maximum hit points.

O_AI_PATROL_2

PropertyTR1TR2TR3 (79)Description
max_hit_points0Maximum hit points.

O_AI_X1

PropertyTR1TR2TR3 (80)Description
max_hit_points0Maximum hit points.

O_AI_X2

PropertyTR1TR2TR3 (81)Description
max_hit_points0Maximum hit points.

O_AI_X3

PropertyTR1TR2TR3 (82)Description
max_hit_points0Maximum hit points.

O_ANIMATING_1

PropertyTR1TR2TR3 (349)Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_2

PropertyTR1TR2TR3 (350)Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_3

PropertyTR1TR2TR3 (351)Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_4

PropertyTR1TR2TR3 (352)Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_5

PropertyTR1TR2TR3 (353)Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_6

PropertyTR1TR2TR3 (354)Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_7

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_8

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_9

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_10

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_11

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_12

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_13

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_14

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_15

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_16

PropertyTR1TR2TR3Description
collidabletrueWhether or not Lara can collide with the animating.

O_ANIMATING_EXT_1

PropertyTR1TR2TR3 (370)Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_2

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_3

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_4

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_5

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_6

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_7

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_8

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_9

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ANIMATING_EXT_10

PropertyTR1TR2TR3Description
kill_on_triggerfalseKill the item immediately while its trigger is inactive.

O_ASSAULT_TARGET

PropertyTR1TR2TR3 (30)Description
max_hit_points8Maximum hit points.

O_AUTOS_AMMO_ITEM

PropertyTR1 (249)TR2 (144)TR3 (387)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_AUTOS_ITEM

PropertyTR1 (248)TR2 (137)TR3 (386)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_BIG_BOWL

PropertyTR1TR2 (71)TR3Description
pour_time7The amount of time hot liquid is poured from the bowl, in seconds.
flip_slot4The flip map slot to alter once liquid has finished pouring. -1 = no flipmap is performed. Value range: minimum -1; maximum 10.

O_BINOCULARS_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_BOAT

PropertyTR1TR2 (14)TR3Description
is_heavytrueWhether or not this vehicle can activate heavy triggers.

O_CEILING_TRAPDOOR_1

PropertyTR1TR2TR3Description
auto_opentrueWhether the trapdoor opens automatically when triggered.

O_CEILING_TRAPDOOR_2

PropertyTR1TR2TR3Description
auto_opentrueWhether the trapdoor opens automatically when triggered.

O_CROSSBOW_AMMO_1_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_CROSSBOW_AMMO_2_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_CROSSBOW_AMMO_3_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_CROSSBOW_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_CROWBAR_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_DESERT_EAGLE_AMMO_ITEM

PropertyTR1 (252)TR2 (289)TR3 (170)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_DESERT_EAGLE_ITEM

PropertyTR1 (251)TR2 (288)TR3 (162)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_DOOR_TYPE_1

PropertyTR1 (57)TR2 (106)TR3 (131)Description
crowbarfalseWhether the door must be pried open with the crowbar.
liftfalseWhether the door rises vertically while activated instead of playing its open animation.

O_DOOR_TYPE_2

PropertyTR1 (58)TR2 (107)TR3 (132)Description
crowbarfalseWhether the door must be pried open with the crowbar.
liftfalseWhether the door rises vertically while activated instead of playing its open animation.

O_DOOR_TYPE_3

PropertyTR1 (59)TR2 (108)TR3 (133)Description
crowbarfalseWhether the door must be pried open with the crowbar.
liftfalseWhether the door rises vertically while activated instead of playing its open animation.

O_DOOR_TYPE_4

PropertyTR1 (60)TR2 (109)TR3 (134)Description
crowbarfalseWhether the door must be pried open with the crowbar.
liftfalseWhether the door rises vertically while activated instead of playing its open animation.

O_DOOR_TYPE_5

PropertyTR1 (61)TR2 (110)TR3 (135)Description
crowbarfalseWhether the door must be pried open with the crowbar.
liftfalseWhether the door rises vertically while activated instead of playing its open animation.

O_DOOR_TYPE_6

PropertyTR1 (62)TR2 (111)TR3 (136)Description
crowbarfalseWhether the door must be pried open with the crowbar.
liftfalseWhether the door rises vertically while activated instead of playing its open animation.

O_DOOR_TYPE_7

PropertyTR1 (63)TR2 (112)TR3 (137)Description
crowbarfalseWhether the door must be pried open with the crowbar.
liftfalseWhether the door rises vertically while activated instead of playing its open animation.

O_DOOR_TYPE_8

PropertyTR1 (64)TR2 (113)TR3 (138)Description
crowbarfalseWhether the door must be pried open with the crowbar.
liftfalseWhether the door rises vertically while activated instead of playing its open animation.

O_EXAMINE_ITEM_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_EXAMINE_ITEM_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_EXAMINE_ITEM_3

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_EXPLOSIVE_ITEM

PropertyTR1 (92)TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_FLAREBOX_ITEM

PropertyTR1 (187)TR2 (151)TR3 (178)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_FLARE_ITEM

PropertyTR1 (193)TR2 (152)TR3 (179)Description
burn_time6030How long the flare burns for, in seconds.

O_FLOOR_TRAPDOOR_1

PropertyTR1TR2TR3Description
auto_opentrueWhether the trapdoor opens automatically when triggered.

O_FLOOR_TRAPDOOR_2

PropertyTR1TR2TR3Description
auto_opentrueWhether the trapdoor opens automatically when triggered.

O_GRENADE_AMMO_2_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_GRENADE_AMMO_3_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_GRENADE_AMMO_ITEM

PropertyTR1 (245)TR2 (148)TR3 (175)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_GRENADE_GUN_ITEM

PropertyTR1 (242)TR2 (141)TR3 (167)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_HARPOON_AMMO_ITEM

PropertyTR1 (246)TR2 (146)TR3 (172)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_HARPOON_ITEM

PropertyTR1 (243)TR2 (139)TR3 (164)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KAYAK

PropertyTR1TR2TR3 (14)Description
is_heavytrueWhether or not this vehicle can activate heavy triggers.

O_KEY_ITEM_1

PropertyTR1 (129)TR2 (193)TR3 (224)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_1_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_1_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_2

PropertyTR1 (130)TR2 (194)TR3 (225)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_2_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_2_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_3

PropertyTR1 (131)TR2 (195)TR3 (226)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_3_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_3_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_4

PropertyTR1 (132)TR2 (196)TR3 (227)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_4_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_4_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_5

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_5_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_5_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_6

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_6_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_6_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_7

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_7_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_7_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_8

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_8_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_8_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_9

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_10

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_11

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_KEY_ITEM_12

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_LARA

PropertyTR1 (0)TR2 (0)TR3 (0)Description
max_hit_points1000Maximum hit points.

O_LARGE_MEDIPACK_ITEM

PropertyTR1 (94)TR2 (150)TR3 (177)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_LASERSIGHT_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_LEADBAR_ITEM

PropertyTR1 (126)TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_LIFT

PropertyTR1TR2 (65)TR3 (95)Description
wait_time3The time to wait before the lift begins moving, in seconds. Value range: minimum 1.
travel_distance22The vertical distance the lift will travel, in clicks. Value range: minimum 1.
speed16The speed at which the lift moves, in world units. Value range: minimum 1; maximum 64.

O_M16_AMMO_ITEM

PropertyTR1 (244)TR2 (147)TR3 (392)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_M16_ITEM

PropertyTR1 (241)TR2 (140)TR3 (391)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_MAGNUM_AMMO_ITEM

PropertyTR1 (90)TR2 (283)TR3 (382)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_MAGNUM_ITEM

PropertyTR1 (86)TR2 (282)TR3 (381)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_MINE_CART

PropertyTR1TR2TR3 (17)Description
track_1-1 (MX_MINE_CART_THEME)12 (MX_MINE_CART_THEME)Random music track pool, slot 1. -1 = disabled.
track_2-1Random music track pool, slot 2. -1 = disabled.
track_3-1Random music track pool, slot 3. -1 = disabled.
track_4-1Random music track pool, slot 4. -1 = disabled.

O_MP5_AMMO_ITEM

PropertyTR1 (254)TR2 (294)TR3 (173)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_MP5_ITEM

PropertyTR1 (253)TR2 (293)TR3 (165)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_1

PropertyTR1 (141)TR2 (205)TR3 (236)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_1_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_1_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_2

PropertyTR1 (142)TR2 (206)TR3 (237)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_2_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_2_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_3

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_3_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_3_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_4

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_4_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PICKUP_ITEM_4_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PIRAHNAS

PropertyTR1TR2TR3 (338)Description
range((XYZ_32) { 1, 1, 1 })Swim range, in quarter tiles.
use_room_lightingTrueFalseWhether the shoal uses the surrounding room lighting.

O_PISTOL_AMMO_ITEM

PropertyTR1 (88)TR2 (142)TR3 (168)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PISTOL_ITEM

PropertyTR1 (84)TR2 (135)TR3 (160)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PLAYER_1

PropertyTR1 (77)TR2 (123)TR3 (148)Description
max_hit_points1Maximum hit points.

O_PLAYER_2

PropertyTR1 (78)TR2 (124)TR3 (149)Description
max_hit_points1Maximum hit points.

O_PLAYER_3

PropertyTR1 (79)TR2 (125)TR3 (150)Description
max_hit_points1Maximum hit points.

O_PLAYER_4

PropertyTR1 (80)TR2 (126)TR3 (151)Description
max_hit_points1Maximum hit points.

O_PLAYER_5

PropertyTR1TR2 (127)TR3 (152)Description
max_hit_points1Maximum hit points.

O_PLAYER_6

PropertyTR1TR2 (128)TR3 (153)Description
max_hit_points1Maximum hit points.

O_PLAYER_7

PropertyTR1TR2 (129)TR3 (154)Description
max_hit_points1Maximum hit points.

O_PLAYER_8

PropertyTR1TR2 (130)TR3 (155)Description
max_hit_points1Maximum hit points.

O_PLAYER_9

PropertyTR1TR2 (131)TR3 (156)Description
max_hit_points1Maximum hit points.

O_PLAYER_10

PropertyTR1TR2 (132)TR3 (157)Description
max_hit_points1Maximum hit points.

O_PORTACABIN

PropertyTR1 (162)TR2TR3Description
flip_slot3The flip map slot to alter once the cabin has landed. -1 = no flipmap is performed. Value range: minimum -1; maximum 10.

O_PUZZLE_ITEM_1

PropertyTR1 (110)TR2 (174)TR3 (205)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_1_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_1_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_2

PropertyTR1 (111)TR2 (175)TR3 (206)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_2_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_2_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_3

PropertyTR1 (112)TR2 (176)TR3 (207)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_3_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_3_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_4

PropertyTR1 (113)TR2 (177)TR3 (208)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_4_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_4_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_5

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_5_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_5_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_6

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_6_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_6_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_7

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_7_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_7_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_8

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_8_COMBO_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_8_COMBO_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_9

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_10

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_11

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_PUZZLE_ITEM_12

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_QUAD_BIKE

PropertyTR1TR2TR3 (16)Description
track_1-1Random music track pool, slot 1. -1 = disabled.
track_2-1Random music track pool, slot 2. -1 = disabled.
track_3-1Random music track pool, slot 3. -1 = disabled.
track_4-1Random music track pool, slot 4. -1 = disabled.
is_heavytrueWhether or not this vehicle can activate heavy triggers.
test_static_collisionfalseWhether or not this vehicle can collide with static meshes.

O_QUEST_ITEM_1

PropertyTR1TR2TR3 (240)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_QUEST_ITEM_2

PropertyTR1TR2TR3 (241)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_QUEST_ITEM_3

PropertyTR1TR2TR3 (242)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_QUEST_ITEM_4

PropertyTR1TR2TR3 (243)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_QUEST_ITEM_5

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_QUEST_ITEM_6

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_REVOLVER_AMMO_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_REVOLVER_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_RIB

PropertyTR1TR2TR3 (15)Description
track_1-1 (MX_RIB_THEME)12 (MX_RIB_THEME)Random music track pool, slot 1. -1 = disabled.
track_2-1Random music track pool, slot 2. -1 = disabled.
track_3-1Random music track pool, slot 3. -1 = disabled.
track_4-1Random music track pool, slot 4. -1 = disabled.
is_heavytrueWhether or not this vehicle can activate heavy triggers.

O_ROCKET_AMMO_ITEM

PropertyTR1 (256)TR2 (300)TR3 (174)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_ROCKET_GUN_ITEM

PropertyTR1 (255)TR2 (299)TR3 (166)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_SCION_ITEM_2

PropertyTR1 (144)TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_SCION_ITEM_3

PropertyTR1 (145)TR2TR3Description
max_hit_points5Maximum hit points.

O_SECRET_1

PropertyTR1TR2 (190)TR3 (221)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_SECRET_2

PropertyTR1TR2 (191)TR3 (222)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_SECRET_3

PropertyTR1TR2 (192)TR3 (223)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_SHOTGUN_AMMO_2_ITEM

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_SHOTGUN_AMMO_ITEM

PropertyTR1 (89)TR2 (143)TR3 (169)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_SHOTGUN_ITEM

PropertyTR1 (85)TR2 (136)TR3 (161)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_SKIDOO_ARMED

PropertyTR1TR2 (51)TR3Description
max_hit_points100Maximum hit points.

O_SKIDOO_FAST

PropertyTR1TR2 (13)TR3Description
track_1-1 (MX_SKIDOO_THEME)48 (MX_SKIDOO_THEME)-1 (MX_SKIDOO_THEME)Random music track pool, slot 1. -1 = disabled.
track_2-1Random music track pool, slot 2. -1 = disabled.
track_3-1Random music track pool, slot 3. -1 = disabled.
track_4-1Random music track pool, slot 4. -1 = disabled.
battle_track_1-1 (MX_BATTLE_THEME)49 (MX_BATTLE_THEME)-1 (MX_BATTLE_THEME)Random battle music track pool, slot 1. -1 = disabled.
battle_track_2-1Random battle music track pool, slot 2. -1 = disabled.
battle_track_3-1Random battle music track pool, slot 3. -1 = disabled.
battle_track_4-1Random battle music track pool, slot 4. -1 = disabled.
is_heavytrueWhether or not this vehicle can activate heavy triggers.
test_static_collisionfalseWhether or not this vehicle can collide with static meshes.

O_SMALL_MEDIPACK_ITEM

PropertyTR1 (93)TR2 (149)TR3 (176)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_STROBE_LIGHT

PropertyTR1TR2TR3 (318)Description
requires_alarm_activefalseRequire an alert event before the light activates.

O_TRAPDOOR_TYPE_1

PropertyTR1 (65)TR2 (114)TR3 (139)Description
auto_opentrueWhether the trapdoor opens automatically when triggered.

O_TRAPDOOR_TYPE_2

PropertyTR1 (66)TR2 (115)TR3 (140)Description
auto_opentrueWhether the trapdoor opens automatically when triggered.

O_TRAPDOOR_TYPE_3

PropertyTR1 (67)TR2 (116)TR3 (141)Description
auto_opentrueWhether the trapdoor opens automatically when triggered.

O_TROPICAL_FISH

PropertyTR1TR2TR3 (339)Description
sprite_offset0Texture offset in `O_TROPICAL_FISH_GFX`.
range((XYZ_32) { 1, 1, 1 })Swim range, in quarter tiles.
use_room_lightingTrueFalseWhether the shoal uses the surrounding room lighting.

O_UPV

PropertyTR1TR2TR3 (19)Description
is_heavytrueWhether or not this vehicle can activate heavy triggers.

O_UZI_AMMO_ITEM

PropertyTR1 (91)TR2 (145)TR3 (171)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_UZI_ITEM

PropertyTR1 (87)TR2 (138)TR3 (163)Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_1_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_1_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_1_3

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_1_EMPTY

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_2_1

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_2_2

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_2_3

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_2_4

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_2_5

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.

O_WATERSKIN_2_EMPTY

PropertyTR1TR2TR3Description
pickup_mode0Pickup animation mode - 0: normal; 1: low pedestal; 2: high pedestal.