Lua scripts can listen for game events using the global events API.
trx.events.on_level_start(callback)trx.events.on_level_load(callback)trx.events.on_pickup(callback)trx.events.on_control(callback)trx.events.on_control_post(callback)listener_id.trx.events.detach(listener_id)on_level_start
Happens after the level finishes loading, prior to loading information from a savegame.
Arguments:
level_numon_level_load
Happens after the level finishes loading, after loading information from a
savegame. If the game is started normally, this duplicates on_level_start.
Arguments:
level_numon_pickup
Happens just after Lara picks up an item.
Arguments:
item_numon_control
Happens on every logical game frame, before executing main game logic.
Arguments: none
on_control_post
Happens on every logical game frame, after executing main game logic.
Arguments: none
trx.events.on_level_load(function(level_num)
-- handle level load
end
trx.events.on_pickup(function(item_num)
trx.console.log(trx.items[item_num].object_id)
end
local control_handler = trx.events.on_control(function()
-- handle control loop event
end
-- detach a handler
trx.events.detach(control_handler)