This example sets all bats to start with random amount of hitpoints ranging from 5 to 10, and all wolves to start with 30 hitpoints. Refer to this section as a reference for original values.
-- Adjust HP of certain enemies
trx.events.before_item_setup(function(level)
-- Randomize bats HP
for i = 1, #trx.items do
local item = trx.items[i]
if item.object_id == trx.catalog.objects.bat then
item.properties.max_hit_points = math.random(5, 10)
end
end
-- Boost all wolves HP
trx.objects.wolf.properties.max_hit_points = 30
end)
This will teleport Lara back to the starting point in TR1 Caves. Resetting the camera may be required in some cases.
trx.events.on_pickup(function(pickup_item)
local lara = trx.lara.item
lara.pos = {
x = 73.5 * 1024,
y = 3 * 1024,
z = 3.5 * 1024,
}
trx.camera.reset()
end)
This will run the provided function once every logical frame, meaning the function will always run at 30 FPS regardless of the player's FPS settings.
trx.events.before_control(function()
-- handle per-frame control logic
end)
This will change the color to crimson red if Lara is in room 15, and demonstrates how to throttle updates to only happen if Lara goes from one room to another.
local last_room = 0
trx.events.before_control(function()
local lara = trx.lara.item
if lara.room_num ~= last_room then
last_room = lara.room_num
if lara.room_num == 15 then
trx.config.set("visuals.water_color", "ff0000")
else
trx.config.set("visuals.water_color", "0000ff")
end
end
end)