The content a mod brings with it: meshes, animations, sounds and other data.
A game flow names the injections its levels load. A script can name additional injections, so a mod can ship its content without changing a game flow.
trx.inject.declare(declaration)
Adds injections to every level, in addition to those named by its game flow.
The function runs before each level loads its content. It can read the current settings and return a different list for each level.
Return file names, not paths. A file beside the script is searched first. Other
files are searched in the same order as game-flow injections: in the mod first,
then in the base game. Use trx.path.resolve to check whether a file exists.
Parameters:
Example:
trx.inject.declare(function()
local files = { "mymod_models.bin" }
if trx.config.get("visuals.enable_ps1_crystals") then
files[#files + 1] = "wall_crystals.bin"
end
return files
end)