Shipped with TRX as data/trx/ship/modules/ammo_cycle.lua.
-- Moves the weapon in Lara's hands on to its next kind of ammunition when the
-- player presses the cycle ammo key.
local ammo = require("common.ui.ammo")
local M = {}
-- Listens for the key. Called once, as the shipped scripts load.
function M.setup()
local lara = trx.lara
trx.input.signals.pressed(trx.input.Role.CYCLE_AMMO):on(function(pressed)
if
not pressed
or not trx.game.signals.is_playing:get()
or lara.signals.gun_status:get() ~= lara.GunState.READY
then
return
end
local weapon = trx.weapons[lara.equipped_gun]
if weapon == nil then
return
end
ammo.cycle(weapon)
end)
end
return M