Shipped with TRX as data/trx/ship/games/tr4/scripts/joby1a.lua.
trx.events.on_game_start(function()
trx.objects.switch_type_generic_1.properties.switch_mode =
trx.items.SwitchMode.SHOVE
end)
require("tr4.inv_setup").apply({
key_item_1 = { scale = 768, offset_y = 4, rot_x = -90 },
key_item_11 = { scale = 1200, offset_y = 5, rot_x = -90 },
key_item_12 = { scale = 768, offset_y = 4, rot_x = -90 },
puzzle_item_1 = {
scale = 2560,
offset_y = 3,
rot_x = -135,
rot_y = 90,
rot_z = 90,
},
puzzle_item_5 = { scale = 1200, offset_y = 23, rot_y = 90 },
puzzle_item_6 = { scale = 512, offset_y = 5, draws_at_pivot = true },
puzzle_item_1_combo_1 = {
scale = 1536,
offset_y = 1,
rot_x = 180,
rot_y = 90,
rot_z = 90,
},
puzzle_item_1_combo_2 = {
scale = 2560,
offset_y = 3,
rot_x = -135,
rot_y = 90,
rot_z = 90,
},
})