Windows (installer)

Installing (simplified)

  1. Download the latest combined TRX installer.
  2. Choose a destination directory for TRX itself.
  3. Select whichever game packs you want to add:
    • TR1, TR2, and TR3 from your original Steam, GOG, or disc installs.
    • TR1:UB, TR1 PC Demo, and TR2:GM as direct downloads from Lost Artefacts.
    • TR3:LA from your original disc install.
  4. Let the installer remap the original files into the combined games/<game-id>/ hierarchy.
Note

When downloading TRX, you might see a warning from Windows Defender, your browser, or another security tool. Modern antivirus systems use AI-based heuristics - they flag anything uncommon or unsigned as suspicious, even if it's perfectly safe. TRX can trigger these alerts because:

  • It isn't signed with an expensive commercial certificate.
  • It’s a small, community-made project, not a big corporate release, meaning tools err on the side of caution.
  • It comes straight from us, not the Microsoft Store.

TRX is open-source, so if you're curious, you can peek at everything on GitHub .

Windows / Linux

Installing (manual)

  1. Download the combined TRX zip file (without the tr1-3 suffix).
  2. Extract the zip file into a directory of your choice. Make sure you choose to overwrite existing directories and files.
  3. Copy your original game files into the new combined hierarchy.

The new zip separates shared files from game data:

  • Shared TRX files stay in cfg/.
  • Game-specific files now live in games/<game-id>/.

When using the combined zip, please do not copy your original files into top-level data/, fmv/, music/, audio/, or cuts/ directories. Instead, place them in these target directories:

  • Tomb Raider 1
    • data/*.phdgames/tr1/levels/*.phd
    • fmv/*games/tr1/fmv/*
    • music/*games/tr1/music/*
  • Tomb Raider 1: Unfinished Business
    • data/cat.phdgames/tr1-ub/levels/cat.phd
    • data/egypt.phdgames/tr1-ub/levels/egypt.phd
    • data/end.phdgames/tr1-ub/levels/end.phd
    • data/end2.phdgames/tr1-ub/levels/end2.phd
  • Tomb Raider 2
    • data/*.tr2games/tr2/levels/*.tr2
    • data/main.sfxgames/tr2/main.sfx
    • fmv/*games/tr2/fmv/*
    • music/*.mp3games/tr2/music/*.mp3
  • Tomb Raider 2: Golden Mask
    • data/level1.tr2games/tr2-gm/levels/level1.tr2
    • data/level2.tr2games/tr2-gm/levels/level2.tr2
    • data/level3.tr2games/tr2-gm/levels/level3.tr2
    • data/level4.tr2games/tr2-gm/levels/level4.tr2
    • data/level5.tr2games/tr2-gm/levels/level5.tr2
    • data/title.tr2games/tr2-gm/levels/title.tr2
    • data/main.sfxgames/tr2-gm/main.sfx
  • Tomb Raider 3
    • data/*.tr2games/tr3/levels/*.tr2
    • data/main.sfxgames/tr3/main.sfx
    • audio/cdaudio.wadgames/tr3/audio/cdaudio.wad
    • cuts/*.tr2games/tr3/cuts/*.tr2
    • fmv/*games/tr3/fmv/*
  • Tomb Raider 3: The Lost Artifact
    • data/chunnel.tr2games/tr3-la/levels/chunnel.tr2
    • data/scotland.tr2games/tr3-la/levels/scotland.tr2
    • data/slinc.tr2games/tr3-la/levels/slinc.tr2
    • data/undersea.tr2games/tr3-la/levels/undersea.tr2
    • data/willsden.tr2games/tr3-la/levels/willsden.tr2
    • data/zoo.tr2games/tr3-la/levels/zoo.tr2
    • data/title.tr2games/tr3-la/levels/title.tr2
    • data/main.sfxgames/tr3-la/main.sfx

Verifying the installation

If you install everything correctly, your game directory should look more or less like this (click to expand):

  • ./
    • cfg/
      • presets/
        • tr1-pc.json5
        • tr1-ps1.json5
        • tr2-pc.json5
        • tr2-ps1.json5
        • tr3-pc.json5
        • tr3-ps1.json5
      • shaders/
        • 2d.glsl
        • billboard.glsl
        • common.glsl
        • fbo.glsl
        • lights.glsl
        • meshes.glsl
        • meshes_tr3.glsl
        • meshes_tr12.glsl
        • ui.glsl
      • base_strings-de.json5
      • base_strings-en-gb.json5
      • base_strings-fr.json5
      • base_strings-gd.json5
      • base_strings-it.json5
      • base_strings-pl.json5
      • base_strings-ru.json5
      • base_strings.json5
      • outfits.json5
      • poses.json5
      • shell.json5*
      • TR1X.json5*
      • TR2X.json5*
      • TR3X.json5*
      • ui.json5
    • games/
      • tr1/
        • fmv/
          • cafe.rpl
          • canyon.rpl
          • core.avi
          • end.rpl
          • escape.rpl
          • lift.rpl
          • mansion.rpl
          • prison.rpl
          • pyramid.rpl
          • snow.rpl
          • vision.rpl
        • images/
          • atlantis.webp
          • credits_1.webp
          • credits_2.webp
          • credits_3.webp
          • credits_3_alt.webp
          • credits_ps1.webp
          • egypt.webp
          • eidos.webp
          • end.webp
          • greece.webp
          • greece_saturn.webp
          • gym.webp
          • install.webp
          • peru.webp
          • title.webp
          • title_og_alt.webp
        • injections/
          • atlantis_door_sfx.bin
          • atlantis_fd.bin
          • atlantis_itemrots.bin
          • atlantis_textures.bin
          • braid.bin
          • bubbles.bin
          • cat_cameras.bin
          • cat_fd.bin
          • cat_itemrots.bin
          • cat_meshfixes.bin
          • cat_textures.bin
          • caves_fd.bin
          • caves_itemrots.bin
          • caves_textures.bin
          • cistern_fd.bin
          • cistern_itemrots.bin
          • cistern_plants.bin
          • cistern_skybox.bin
          • cistern_textures.bin
          • colosseum_fd.bin
          • colosseum_itemrots.bin
          • colosseum_skybox.bin
          • colosseum_textures.bin
          • cut1_setup.bin
          • cut2_setup.bin
          • cut3_setup.bin
          • cut3_textures.bin
          • cut4_setup.bin
          • cut4_textures.bin
          • door58_frames.bin
          • door59_frames.bin
          • door59_sfx.bin
          • door60_frames.bin
          • door61_sfx.bin
          • egypt_cameras.bin
          • egypt_fd.bin
          • egypt_itemrots.bin
          • egypt_meshfixes.bin
          • egypt_textures.bin
          • explosion.bin
          • folly_fd.bin
          • folly_itemrots.bin
          • folly_pickup_meshes.bin
          • folly_textures.bin
          • font.bin
          • gun_glow.bin
          • gym_textures.bin
          • hive_fd.bin
          • hive_itemrots.bin
          • hive_textures.bin
          • khamoon_fd.bin
          • khamoon_itemrots.bin
          • khamoon_meshfixes.bin
          • khamoon_mummy.bin
          • khamoon_textures.bin
          • lara_animations.bin
          • lara_extra.bin
          • lara_feet_sfx.bin
          • lara_flares.bin
          • lara_guns.bin
          • lara_gym_flares.bin
          • lara_gym_guns.bin
          • lara_outfits.bin
          • midas_itemrots.bin
          • midas_textures.bin
          • mines_cameras.bin
          • mines_door_sfx.bin
          • mines_fd.bin
          • mines_itemrots.bin
          • mines_meshfixes.bin
          • mines_pushblocks.bin
          • mines_textures.bin
          • misc_sprites.bin
          • obelisk_fd.bin
          • obelisk_itemrots.bin
          • obelisk_meshfixes.bin
          • obelisk_skybox.bin
          • obelisk_textures.bin
          • panther_sfx.bin
          • pda_model.bin
          • photo.bin
          • pickup_aid.bin
          • purple_crystal.bin
          • pyramid_fd.bin
          • pyramid_itemrots.bin
          • pyramid_textures.bin
          • qualopec_door_sfx.bin
          • qualopec_fd.bin
          • qualopec_itemrots.bin
          • qualopec_textures.bin
          • sanctuary_fd.bin
          • sanctuary_itemrots.bin
          • sanctuary_scion.bin
          • sanctuary_textures.bin
          • scion_collision.bin
          • skate_kid_sfx.bin
          • sprite_alignment.bin
          • stronghold_fd.bin
          • stronghold_itemrots.bin
          • stronghold_textures.bin
          • tihocan_fd.bin
          • tihocan_itemrots.bin
          • tihocan_skybox.bin
          • tihocan_textures.bin
          • title_textures.bin
          • uzi_sfx.bin
          • valley_fd.bin
          • valley_itemrots.bin
          • valley_skybox.bin
          • valley_textures.bin
          • vilcabamba_door_sfx.bin
          • vilcabamba_itemrots.bin
          • vilcabamba_textures.bin
          • winston_model.bin
        • levels/
          • cut1.phd
          • cut2.phd
          • cut3.phd
          • cut4.phd
          • gym.phd
          • level1.phd
          • level2.phd
          • level3a.phd
          • level3b.phd
          • level4.phd
          • level5.phd
          • level6.phd
          • level7a.phd
          • level7b.phd
          • level8a.phd
          • level8b.phd
          • level8c.phd
          • level10a.phd
          • level10b.phd
          • level10c.phd
          • title.phd
        • music/
          • track02.flac
          • track03.flac
          • track04.flac
          • track05.flac
          • track06.flac
          • track07.flac
          • track08.flac
          • track09.flac
          • track10.flac
          • track11.flac
          • track12.flac
          • track13.flac
          • track14.flac
          • track15.flac
          • track16.flac
          • track17.flac
          • track18.flac
          • track19.flac
          • track20.flac
          • track21.flac
          • track22.flac
          • track23.flac
          • track24.flac
          • track25.flac
          • track26.flac
          • track27.flac
          • track28.flac
          • track29.flac
          • track30.flac
          • track31.flac
          • track32.flac
          • track33.flac
          • track34.flac
          • track35.flac
          • track36.flac
          • track37.flac
          • track38.flac
          • track39.flac
          • track40.flac
          • track41.flac
          • track42.flac
          • track43.flac
          • track44.flac
          • track45.flac
          • track46.flac
          • track47.flac
          • track48.flac
          • track49.flac
          • track50.flac
          • track51.flac
          • track52.flac
          • track53.flac
          • track54.flac
          • track55.flac
          • track56.flac
          • track57.flac
          • track58.flac
          • track59.flac
          • track60.flac
        • scripts/
          • gym.lua
        • catalog_item_actions.csv
        • catalog_lara_anims.csv
        • catalog_lara_states.csv
        • catalog_music.csv
        • catalog_objects.csv
        • catalog_samples.csv
        • gameflow.json5
        • inv_ring.json5
        • strings-de.json5
        • strings-en-gb.json5
        • strings-fr.json5
        • strings-gd.json5
        • strings-it.json5
        • strings-pl.json5
        • strings-ru.json5
        • strings.json5
        • weapons.json5
      • tr1-demo-pc/
        • gameflow.json5
        • strings-de.json5
        • strings-fr.json5
        • strings-gd.json5
        • strings-it.json5
        • strings-pl.json5
        • strings-ru.json5
        • strings.json5
      • tr1-level/
        • gameflow.json5
        • strings-de.json5
        • strings-fr.json5
        • strings-gd.json5
        • strings-it.json5
        • strings-pl.json5
        • strings-ru.json5
        • strings.json5
      • tr1-ub/
        • images/
          • credits_ub.webp
          • title_ub.webp
          • ub_loading1.webp
          • ub_loading2.webp
        • levels/
          • cat.phd
          • egypt.phd
          • end2.phd
          • end.phd
        • gameflow.json5
        • strings-de.json5
        • strings-fr.json5
        • strings-gd.json5
        • strings-it.json5
        • strings-pl.json5
        • strings-ru.json5
        • strings.json5
      • tr2/
        • fmv/
          • ancient.rpl
          • crash.rpl
          • end.rpl
          • jeep.rpl
          • landing.rpl
          • logo.rpl
          • modern.rpl
          • ms.rpl
        • images/
          • 3x2/
            • china.webp
            • credit01.webp
            • credit02.webp
            • credit03.webp
            • credit04.webp
            • credit05.webp
            • credit06.webp
            • credit07.webp
            • credit08.webp
            • end.webp
            • legal_eu.webp
            • legal_us.webp
            • mansion.webp
            • rig.webp
            • tibet.webp
            • titan.webp
            • title_eu.webp
            • title_us.webp
            • venice.webp
          • 4x3/
            • china.webp
            • credit01.webp
            • credit02.webp
            • credit03.webp
            • credit04.webp
            • credit05.webp
            • credit06.webp
            • credit07.webp
            • credit08.webp
            • end.webp
            • legal_eu.webp
            • legal_us.webp
            • mansion.webp
            • rig.webp
            • tibet.webp
            • titan.webp
            • title_eu.webp
            • title_us.webp
            • venice.webp
          • og/
            • china.webp
            • credit01.webp
            • credit02.webp
            • credit03.webp
            • credit04.webp
            • credit05.webp
            • credit06.webp
            • credit07.webp
            • credit08.webp
            • end.webp
            • legal.webp
            • mansion.webp
            • rig.webp
            • tibet.webp
            • titan.webp
            • title_eu.webp
            • title_us.webp
            • venice.webp
          • china.webp
          • credit01.webp
          • credit02.webp
          • credit03.webp
          • credit04.webp
          • credit05.webp
          • credit06.webp
          • credit07.webp
          • credit08.webp
          • end.webp
          • legal_eu.webp
          • legal_us.webp
          • mansion.webp
          • rig.webp
          • tibet.webp
          • titan.webp
          • title_eu.webp
          • title_us.webp
          • venice.webp
        • injections/
          • barkhang_cameras.bin
          • barkhang_fd.bin
          • barkhang_itemrots.bin
          • barkhang_music_tracks.bin
          • barkhang_pickup_meshes.bin
          • barkhang_textures.bin
          • bartoli_music_tracks.bin
          • bartoli_secret_fd.bin
          • bartoli_textures.bin
          • boat_bits.bin
          • breakable_tile_sfx.bin
          • catacombs_fd.bin
          • catacombs_itemrots.bin
          • catacombs_music_tracks.bin
          • catacombs_textures.bin
          • coldwar_fd.bin
          • coldwar_itemrots.bin
          • coldwar_music_tracks.bin
          • coldwar_objects.bin
          • coldwar_textures.bin
          • common_pickup_meshes.bin
          • common_pickup_meshes_gm.bin
          • cut2_setup.bin
          • cut2_textures.bin
          • cut3_setup.bin
          • cut3_textures.bin
          • cut4_setup.bin
          • cut4_textures.bin
          • dagger_sprite.bin
          • deck_cameras.bin
          • deck_fd.bin
          • deck_itemrots.bin
          • deck_music_tracks.bin
          • deck_pickup_meshes.bin
          • deck_plants.bin
          • deck_secret_fd.bin
          • deck_textures.bin
          • detonator_lights.bin
          • diving_cameras.bin
          • diving_itemrots.bin
          • diving_music_tracks.bin
          • diving_pickup_meshes.bin
          • diving_sfx.bin
          • diving_textures.bin
          • door106_sfx.bin
          • door107_sfx.bin
          • door108_sfx.bin
          • door110_sfx.bin
          • door111_sfx.bin
          • explosion.bin
          • fathoms_goon_sfx.bin
          • fathoms_itemrots.bin
          • fathoms_music_tracks.bin
          • fathoms_plants.bin
          • fathoms_secret_fd.bin
          • fathoms_textures.bin
          • floating_fd.bin
          • floating_itemrots.bin
          • floating_music_tracks.bin
          • floating_pickup_meshes.bin
          • floating_textures.bin
          • font.bin
          • fools_itemrots.bin
          • fools_music_tracks.bin
          • fools_pickup_meshes.bin
          • fools_textures.bin
          • furnace_itemrots.bin
          • furnace_music_tracks.bin
          • furnace_objects.bin
          • furnace_pickup_meshes.bin
          • furnace_textures.bin
          • guardian_death_commands.bin
          • gym_fd.bin
          • gym_music_tracks.bin
          • gym_sfx.bin
          • gym_textures.bin
          • house_itemrots.bin
          • house_music_tracks.bin
          • house_sfx.bin
          • house_shower_frames.bin
          • house_textures.bin
          • inv_background.bin
          • kingdom_cameras.bin
          • kingdom_itemrots.bin
          • kingdom_music_tracks.bin
          • kingdom_textures.bin
          • lair_bartolipos.bin
          • lair_music_tracks.bin
          • lair_textures.bin
          • lara_animations.bin
          • lara_extra.bin
          • lara_guns.bin
          • lara_gym_guns.bin
          • lara_house_guns.bin
          • lara_outfits.bin
          • lara_rifle_sfx.bin
          • lara_vegas_guns.bin
          • living_deck_goon_sfx.bin
          • living_fd.bin
          • living_itemrots.bin
          • living_music_tracks.bin
          • living_pickup_meshes.bin
          • living_secret_fd.bin
          • living_sfx.bin
          • living_textures.bin
          • loose_boards_sfx.bin
          • misc_sprites.bin
          • opera_fd.bin
          • opera_itemrots.bin
          • opera_music_tracks.bin
          • opera_sfx.bin
          • opera_textures.bin
          • palace_fd.bin
          • palace_itemrots.bin
          • palace_music_tracks.bin
          • palace_secret_fd.bin
          • palace_textures.bin
          • pda_model.bin
          • photo.bin
          • pickup_aid.bin
          • portcullis_sfx.bin
          • purple_crystal.bin
          • rig_itemrots.bin
          • rig_music_tracks.bin
          • rig_pickup_meshes.bin
          • rig_textures.bin
          • scuba_sfx.bin
          • seaweed_collision.bin
          • secret_models_gm.bin
          • secret_models_og.bin
          • shark_sfx.bin
          • tibet_fd.bin
          • tibet_itemrots.bin
          • tibet_music_tracks.bin
          • tibet_textures.bin
          • title_textures.bin
          • vegas_fd.bin
          • vegas_itemrots.bin
          • vegas_music_tracks.bin
          • vegas_textures.bin
          • venice_fd.bin
          • venice_itemrots.bin
          • venice_music_tracks.bin
          • venice_textures.bin
          • wall_cameras.bin
          • wall_itemrots.bin
          • wall_music_tracks.bin
          • wall_textures.bin
          • winston_model.bin
          • wreck_cameras.bin
          • wreck_fd.bin
          • wreck_goon_sfx.bin
          • wreck_itemrots.bin
          • wreck_music_tracks.bin
          • wreck_pickup_meshes.bin
          • wreck_plants.bin
          • wreck_secret_fd.bin
          • wreck_textures.bin
          • xian_fd.bin
          • xian_itemrots.bin
          • xian_music_tracks.bin
          • xian_pickup_meshes.bin
          • xian_sfx.bin
          • xian_textures.bin
        • levels/
          • assault.tr2
          • boat.tr2
          • catacomb.tr2
          • cut1.tr2
          • cut2.tr2
          • cut3.tr2
          • cut4.tr2
          • deck.tr2
          • emprtomb.tr2
          • floating.tr2
          • house.tr2
          • icecave.tr2
          • keel.tr2
          • living.tr2
          • monastry.tr2
          • opera.tr2
          • platform.tr2
          • rig.tr2
          • skidoo.tr2
          • title.tr2
          • unwater.tr2
          • venice.tr2
          • wall.tr2
          • xian.tr2
        • music/
          • 2.mp3
          • 3.mp3
          • 4.mp3
          • 5.mp3
          • 6.mp3
          • 7.mp3
          • 8.mp3
          • 9.mp3
          • 10.mp3
          • 11.mp3
          • 12.mp3
          • 13.mp3
          • 14.mp3
          • 15.mp3
          • 16.mp3
          • 17.mp3
          • 18.mp3
          • 19.mp3
          • 20.mp3
          • 21.mp3
          • 22.mp3
          • 23.mp3
          • 24.mp3
          • 25.mp3
          • 26.mp3
          • 27.mp3
          • 28.mp3
          • 29.mp3
          • 30.mp3
          • 31.mp3
          • 32.mp3
          • 33.mp3
          • 34.mp3
          • 35.mp3
          • 36.mp3
          • 37.mp3
          • 38.mp3
          • 39.mp3
          • 40.mp3
          • 41.mp3
          • 42.mp3
          • 43.mp3
          • 44.mp3
          • 45.mp3
          • 46.mp3
          • 47.mp3
          • 48.mp3
          • 49.mp3
          • 50.mp3
          • 51.mp3
          • 52.mp3
          • 53.mp3
          • 54.mp3
          • 55.mp3
          • 56.mp3
          • 57.mp3
          • 58.mp3
          • 59.mp3
          • 60.mp3
          • 61.mp3
        • scripts/
          • assault.lua
          • cut3.lua
          • floating.lua
          • house.lua
          • level1.lua
          • level3.lua
          • level4.lua
          • monastry.lua
        • catalog_item_actions.csv
        • catalog_lara_anims.csv
        • catalog_lara_states.csv
        • catalog_music.csv
        • catalog_objects.csv
        • catalog_samples.csv
        • gameflow.json5
        • inv_ring.json5
        • main.sfx
        • strings-de.json5
        • strings-en-gb.json5
        • strings-fr.json5
        • strings-gd.json5
        • strings-it.json5
        • strings-pl.json5
        • strings.json5
        • weapons.json5
      • tr2-gm/
        • images/
          • 3x2/
            • credit00_gm.webp
            • credit07_gm.webp
            • gm_level1.webp
            • gm_level2.webp
            • gm_level3.webp
            • gm_level4.webp
            • gm_level5.webp
            • legal_eu_gm.webp
            • legal_us_gm.webp
            • title_eu_gm.webp
            • title_us_gm.webp
          • 4x3/
            • credit00_gm.webp
            • credit07_gm.webp
            • gm_level1.webp
            • gm_level2.webp
            • gm_level3.webp
            • gm_level4.webp
            • gm_level5.webp
            • legal_eu_gm.webp
            • legal_us_gm.webp
            • title_eu_gm.webp
            • title_us_gm.webp
          • og/
            • credit00_gm.webp
            • credit07_gm.webp
            • title_eu_gm.webp
            • title_us_gm.webp
          • credit00_gm.webp
          • credit07_gm.webp
          • gm_level1.webp
          • gm_level2.webp
          • gm_level3.webp
          • gm_level4.webp
          • gm_level5.webp
          • legal_eu_gm.webp
          • legal_us_gm.webp
          • title_eu_gm.webp
          • title_us_gm.webp
        • levels/
          • level1.tr2
          • level2.tr2
          • level3.tr2
          • level4.tr2
          • level5.tr2
          • title.tr2
        • gameflow.json5
        • main.sfx
        • strings-de.json5
        • strings-fr.json5
        • strings-gd.json5
        • strings-it.json5
        • strings-pl.json5
        • strings.json5
      • tr2-level/
        • gameflow.json5
        • strings-de.json5
        • strings-fr.json5
        • strings-gd.json5
        • strings-it.json5
        • strings-pl.json5
        • strings.json5
      • tr3/
        • audio/
          • cdaudio.wad
        • cuts/
          • cut1.tr2
          • cut2.tr2
          • cut3.tr2
          • cut4.tr2
          • cut5.tr2
          • cut6.tr2
          • cut7.tr2
          • cut8.tr2
          • cut9.tr2
          • cut11.tr2
          • cut12.tr2
        • fmv/
          • crsh_eng.rpl
          • endgame.rpl
          • intr_eng.rpl
          • logo.rpl
          • sail_eng.rpl
        • images/
          • 4x3/
            • antarc.webp
            • credit01.webp
            • credit02.webp
            • credit03.webp
            • credit04.webp
            • credit05.webp
            • credit06.webp
            • credit07.webp
            • credit08.webp
            • credit09.webp
            • house.webp
            • india.webp
            • legal_eu.webp
            • legal_us.webp
            • london.webp
            • nevada.webp
            • southpac.webp
            • theend2.webp
            • title_eu.webp
            • title_us.webp
          • og/
            • antarc.webp
            • credit01.webp
            • credit02.webp
            • credit03.webp
            • credit04.webp
            • credit05.webp
            • credit06.webp
            • credit07.webp
            • credit08.webp
            • credit09.webp
            • house.webp
            • india.webp
            • legal_eu.webp
            • legal_us.webp
            • london.webp
            • nevada.webp
            • nevadafff.webp
            • southpac.webp
            • theend2.webp
            • theend.webp
            • title_eu.webp
            • title_us.webp
          • antarc.webp
          • credit01.webp
          • credit02.webp
          • credit03.webp
          • credit04.webp
          • credit05.webp
          • credit06.webp
          • credit07.webp
          • credit08.webp
          • credit09.webp
          • house.webp
          • india.webp
          • legal_eu.webp
          • legal_us.webp
          • london.webp
          • nevada.webp
          • southpac.webp
          • theend2.webp
          • title_eu.webp
          • title_us.webp
        • injections/
          • aldwych_fd.bin
          • aldwych_pickup_meshes.bin
          • aldwych_textures.bin
          • antarc_airlock.bin
          • antarc_door134_frames.bin
          • antarc_sky.bin
          • area51_sky.bin
          • area51_textures.bin
          • cavern_door131_frames.bin
          • cavern_sky.bin
          • city_textures.bin
          • cliff_door132_frames.bin
          • coastal_airlock.bin
          • coastal_animating_bounds.bin
          • coastal_sky.bin
          • compound_cine.bin
          • crash_pickup_meshes.bin
          • crash_sky.bin
          • cut1_setup.bin
          • cut2_setup.bin
          • cut3_setup.bin
          • cut3_shell.bin
          • cut4_setup.bin
          • cut5_setup.bin
          • cut5_textures.bin
          • cut6_setup.bin
          • cut7_setup.bin
          • cut8_setup.bin
          • cut9_setup.bin
          • cut11_setup.bin
          • cut12_setup.bin
          • font.bin
          • ganges_door131_frames.bin
          • globe_model.bin
          • gym_sky.bin
          • india_sky.bin
          • lara_animations.bin
          • lara_extra.bin
          • lara_guns.bin
          • lara_gym_guns.bin
          • lara_outfits.bin
          • london_sky.bin
          • luds_diver_animation.bin
          • luds_textures.bin
          • misc_sprites.bin
          • nevada_door132_frames.bin
          • nevada_sky.bin
          • ora_dagger.bin
          • pda_model.bin
          • pickup_aid.bin
          • rapids_sky.bin
          • reunion_flames.bin
          • scotland_sky.bin
          • stpaul_animating_bounds.bin
          • stpaul_textures.bin
          • tinnos_cameras.bin
          • tinnos_flames.bin
          • undersea_animating_bounds.bin
          • undersea_train.bin
          • willsden_heli.bin
          • zoo_train.bin
        • levels/
          • antarc.tr2
          • area51.tr2
          • chamber.tr2
          • city.tr2
          • compound.tr2
          • crash.tr2
          • house.tr2
          • jungle.tr2
          • mines.tr2
          • nevada.tr2
          • office.tr2
          • quadchas.tr2
          • rapids.tr2
          • roofs.tr2
          • sewer.tr2
          • shore.tr2
          • stpaul.tr2
          • temple.tr2
          • title.tr2
          • tonyboss.tr2
          • tower.tr2
          • triboss.tr2
        • scripts/
          • area51.lua
          • compound.lua
          • crash.lua
          • cut8.lua
          • jungle.lua
          • tower.lua
          • zoo.lua
        • catalog_item_actions.csv
        • catalog_lara_anims.csv
        • catalog_lara_states.csv
        • catalog_music.csv
        • catalog_objects.csv
        • catalog_samples.csv
        • gameflow.json5
        • inv_ring.json5
        • main.sfx
        • strings-de.json5
        • strings-it.json5
        • strings-pl.json5
        • strings.json5
        • tombpc.dat
        • weapons.json5
      • tr3-la/
        • levels/
          • chunnel.tr2
          • scotland.tr2
          • slinc.tr2
          • title.tr2
          • undersea.tr2
          • willsden.tr2
          • zoo.tr2
        • gameflow.json5
        • main.sfx
        • strings-de.json5
        • strings-it.json5
        • strings-pl.json5
        • strings.json5
      • tr3-level/
        • gameflow.json5
        • strings-it.json5
        • strings-pl.json5
        • strings.json5
    • TRX.exe

* Will not be present until the game has been launched.

Playing the game

  • To play the selected game, run TRX.exe.
  • To launch an expansion pack, use the same command line switches as before, for example TRX.exe --gold.

macOS

Installing

macOS packages still use the per-game hierarchy. The combined zip layout documented above does not apply to macOS yet.

Use the existing guides instead: