Attention level builders: this version introduces backwards incompatible changes to the game flow file. Please refer to the following documents to see how to update your levels:
/lighting
console command to let the player turn lighting system on/off/immune
console command to make Lara impervious to damage/secret give
and /secret take
to give or take all valid secrets when no index is specified/load
or /play
) not working as expected while in the key use inventory screen (
#3338
)/play
command starting the level with wrong items sometimes (
#3147
, regression from 4.11)/tp
command breaking the photo mode/tp
command misbehaving when giving fractional coordinates/tp
command to orient Lara towards keyholes and doors/pos
command crashing when the level title is not set (regression from 4.12)i
characters retaining the superscript dot (
#3298
)enable_review_markers
, which display which text requires review (only available via /set
)/secret
console command for easier debugging of secretsenable_debug_pos
setting that shows Lara's position in realtime (reachable via /debug
, fine-tuned /set
)/tp
command to align Lara to switches and pickups/set
command to accept -
, which will restore the given setting to its default state/play
command crashing when the game has only ATI saves (
#3137
, regression from 4.10)/play
command taking resume information from the highlighted slot (
#3137
, regression from 4.10)/kill all
is used with a Qualopec mummy that is carrying items (
#2957
, regression from 4.6)[#80](https://github.com/LostArtefacts/TRX/issues/80)FFFF
) in the game flow file-gold
becomes -g/--gold
, -demo_pc
becomes --demo-pc
)--help
CLI option (may not output anything on Windows machines – OS bug)draw_distance_fade
and draw_distance_max
to fog_start
and fog_end
Select Detail
dialog title to Graphic Options
cafe.rpl
(
#2779
, regression from 2.10)/pos
console command reporting the base room number when Lara is actually in a flipped room (
#2487
, regression from 3.0)disable_floor
sequence in the game flow (
#2874
, regression from 4.9)/set
console command to display available options if given an unknown argument/flood
and /drain
console commands-l
/--level
argument to play a single level-s
/--save
argument to immediately start a saved gamedisable_floor
in the gameflow, similar to TR2's Floating Islands (
#2541
)/debug
console command/pos
command to show Demo
and Cutscene
instead of Level
when relevant/pos
command to show demo and cutscene numbers starting at 1, in line with /play
/play
and /pos
commands to always treat the gym level as the level 0 – even if it's not includedDeaths
stat to be placed last in the stats menu/pos
command not working in cutscenes/pos
command not showing demo and cutscene titlesAttention level builders: this version introduces backwards incompatible changes to the game flow file. Please refer to the following documents to see how to update your levels:
/demo
command/cut
(alias: /cutscene
) console command for playing cutscenes/gym
(alias: /home
) console command for playing Lara's Home/music
console command that plays a specific music track/debug
console command that shows all triggers and portals/demo
command/kill
command with no arguments to look for enemies within 5 tiles (
#2297
)/kill all
command destroying Scion and causing a soft lock in The Great Pyramid (
#2329
, regression from 4.4)/play
command crashing the game when used after loading a level (
#2411
, regression)/demo
command crashing the game if no demos are present (regression from 4.1)added support for Wayland in binary Linux builds ( #1927 )
added support for Unicode in gameflow JSON ( #386 , #636 , #1919 and #1928 ) Expanding on the 4.6's added support for named sequences, we now support most of the characters the following Unicode planes:
The sprites were created by Arsunt originally posted in the TRF topic here: https://www.tombraiderforums.com/showthread.php?p=8396039
This should be enough to let gameflow editors provide full localisation for the following languages:
Basque, Belarusian, Bosnian, Bulgarian, Catalan, Croatian, Czech, Danish, Dutch, English, Estonian, Faroese, Finnish, French, Galician, German, Greek, Hungarian, Icelandic, Indonesian, Irish, Italian, Latvian, Lithuanian, Macedonian, Malay, Maltese, Northern Sami, Norwegian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swedish, Turkish and possibly more.
Importantly, Asian and Arabic languages remain unsupported at the moment.
added the ability for falling pushblocks to kill Lara outright if one lands directly on her ( #2035 )
fixed clock drift accumulating with time ( #1935 , regression from 4.0)
fixed a potential invisible wall issue in custom levels with non-portal doors and certain geometry ( #1958 , regression from 4.3)
fixed transparent eyes on the wolf and bat models in Peru ( #1945 )
fixed incorrect transparent pixels on some Egypt textures ( #1975 )
fixed arrows overlapping with passport text if strings longer than the defaults are used ( #1971 )
fixed objects close to the camera being clipped ( #819 , regression from TombATI)
fixed the drawbridge in Obelisk of Khamoon not being angled correctly when open, which was resulting in embedded artefacts ( #2006 )
fixed incorrect positions on static meshes in Obelisk of Khamoon, Return to Egypt and Temple of the Cat ( #2006 )
fixed incorrect picture strides on certain hardware ( #1979 )
fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible ( #2005 )
fixed camera positions in Return to Egypt and Temple of the Cat ( #1317 , regression from 4.1)
fixed being able to see the flipmap in Natla's Mines when moving the boat ( #2019 )
fixed an invisible wall in Temple of the Cat, due to a wrongly positioned door ( #2021 )
fixed the enable_console
config option not being adhered to (
#2063
, regression from 4.5)
fixed random pixels in the injected explosion sprites ( #1985 , regression from 4.6)
/set
when in passport (
#1954
, regression from 4.2)\{umlaut}
\{hat}
\{acute accent}
\{grave accent}
\{arrow up}
\{arrow down}
\{small digit 0}
\{small digit 1}
\{small digit 2}
\{small digit 3}
\{small digit 4}
\{small digit 5}
\{small digit 6}
\{small digit 7}
\{small digit 8}
\{small digit 9}
\{button empty}
\{button triangle}
\{button circle}
\{button x}
\{button square}
\{button l1}
\{button r1}
\{button l2}
\{button r2}
\{button down}
\{button up}
\{button left}
\{button right}
\{icon sound}
\{icon music}
\{ammo shotgun}
\{ammo magnums}
\{ammo uzis}
/pos
command to include the level number and title/tp
command to teleport to items in a round-robin fashion
The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order./play
invocations resulting in duplicated error messages/play
console command resulting in Lara starting the target level without pistols (
#1861
, regression from 4.5)/hp
command)force_game_modes
and force_save_crystals
from the gameflow - see GAMEFLOW.md for details on how to enforce these settings (
#1857
)/sfx
command/nextlevel
alias to /endlevel
console command/quit
alias to /exit
console command/set
console command to do fuzzy matching (LostArtefacts/libtrx
#38
)/fly
console command (regression from 4.0)/set
console command (regression from 4.4)/set
not being immediately respected (
#1547
)/kill
command unable to target a special object/endlevel
displaying a success message in the title screen/exit
command (
#1462
)z
on keyboard, left analog click
on controller) (
#1503
)/play
, /load
, /demo
and similar commands not working in stats, credits, cinematics and fmvs (
#1477
)/give
console command giving duplicate items under some circumstances (
#1463
, regression from 3.0)/give
console command confusing logging around mismatched items (
#1463
, regression from 3.0)/give
console command unable to give Scion in Tomb of Qualopec and Sanctuary (regression from 3.0)/flip
console command misreporting an already enabled flipmap as off (regression from 4.0)/kill
console command not fully killing enemies (
#1482
, regression from 3.0)/tp
console command not always picking the closest item (
#1486
, regression from 4.1)/tp
console command reporting teleport fails as success (
#1484
, regression from 4.1)/tp
console command allowing teleporting to consumed savegame crystals (
#1518
)/hp
console command taking arbitrary integers/set
console command crashing with unknown targets (regression from 4.2)/set
console command not sanitizing numeric values (
#1515
)/heal
console command to also extinguish Lara/tp
console command to look for the closest place to teleport to when targeting items (
#1484
)/set
console command output to always use fully-qualified option names/fps
, /vsync
, /wireframe
, /braid
and /cheats
console commands output to be in line with /set
console command output/hp
/hp [num]
/heal
/wireframe
/set
/load
and /save
commands for even quicker savegame operations/demo
command to quickly play the demo/title
command to quickly exit to title/vsync on
and /vsync off
commands to toggle the VSync setting/give all
variant of the item cheat/play
command to work immediately in the title screen/kill
command to use Lara as a reference point, and kill all creatures that are within a single tile first (
#1256
)force_enable_save_crystals
to force_save_crystals
for custom level authors to force enable or disable the save crystals setting (
#1102
)force_disable_game_modes
to force_game_modes
for custom level authors to force enable or disable the game modes setting (
#1102
)/
, see [COMMANDS.md] for details)