Attention level builders: this version introduces backwards incompatible changes to the file structure. Please refer to the migration guide to see how to update your levels.
/cls / /clear console command to quickly clear console logs/play command likely to skip opening FMVs when inventory buffering is enabled (
#3910
, regression from 3.0)/pos command crashing in cutscenes (
#3944
, regression from 4.10)Attention level builders: this version introduces backwards incompatible changes to the file structure. Please refer to the migration guide to see how to update your levels.
--test-record and --test-replay for automated playthroughs with (internal tool – the recording file format may be subject to changes)--headless: runs the game offscreen with no audio and at unlocked simulation speed, --quiet`: outputs only error messages to the terminal, with log files being written to normally/lua console command (for now, it cannot do much)/restless console command, which enables or disables infinite sprint/debug 1)/set console command to report boolean values as 0 or 1, language-agnostic-l/--level switch to accept the level number on top of the level pathIMPROVEMENTS.md for details (
#3408
,
#3374
,
#3617
,
#3619
)/kill command potentially causing a crash if used in a level with pods that don't hatch creatures (
#3628
, regression from 4.12)/lighting console command to let the player turn lighting system on/off/immune console command to make Lara impervious to damage/secret give and /secret take to give or take all valid secrets when no index is specified/load or /play) not working as expected while in the key use inventory screen (
#3338
)/play command starting the level with wrong items sometimes (
#3147
, regression from 4.11)/tp command breaking the photo mode/tp command misbehaving when giving fractional coordinates/tp command to orient Lara towards keyholes and doors/pos command crashing when the level title is not set (regression from 4.12)i characters retaining the superscript dot (
#3298
)enable_review_markers, which display which text requires review (only available via /set)/secret console command for easier debugging of secretsenable_debug_pos setting that shows Lara's position in realtime (reachable via /debug, fine-tuned /set)/tp command to align Lara to switches and pickups/set command to accept -, which will restore the given setting to its default state/play command crashing when the game has only ATI saves (
#3137
, regression from 4.10)/play command taking resume information from the highlighted slot (
#3137
, regression from 4.10)/kill all is used with a Qualopec mummy that is carrying items (
#2957
, regression from 4.6)[#80](https://github.com/LostArtefacts/TRX/issues/80)FFFF) in the game flow file-gold becomes -g/--gold, -demo_pc becomes --demo-pc)--help CLI option (may not output anything on Windows machines – OS bug)draw_distance_fade and draw_distance_max to fog_start and fog_endSelect Detail dialog title to Graphic Optionscafe.rpl (
#2779
, regression from 2.10)/pos console command reporting the base room number when Lara is actually in a flipped room (
#2487
, regression from 3.0)disable_floor sequence in the game flow (
#2874
, regression from 4.9)/set console command to display available options if given an unknown argument/flood and /drain console commands-l/--level argument to play a single level-s/--save argument to immediately start a saved gamedisable_floor in the gameflow, similar to TR2's Floating Islands (
#2541
)/debug console command/pos command to show Demo and Cutscene instead of Level when relevant/pos command to show demo and cutscene numbers starting at 1, in line with /play/play and /pos commands to always treat the gym level as the level 0 – even if it's not includedDeaths stat to be placed last in the stats menu/pos command not working in cutscenes/pos command not showing demo and cutscene titlesAttention level builders: this version introduces backwards incompatible changes to the game flow file. Please refer to the following documents to see how to update your levels:
/demo command/cut (alias: /cutscene) console command for playing cutscenes/gym (alias: /home) console command for playing Lara's Home/music console command that plays a specific music track/debug console command that shows all triggers and portals/demo command/kill command with no arguments to look for enemies within 5 tiles (
#2297
)/kill all command destroying Scion and causing a soft lock in The Great Pyramid (
#2329
, regression from 4.4)/play command crashing the game when used after loading a level (
#2411
, regression)/demo command crashing the game if no demos are present (regression from 4.1)added support for Wayland in binary Linux builds ( #1927 )
added support for Unicode in gameflow JSON ( #386 , #636 , #1919 and #1928 ) Expanding on the 4.6's added support for named sequences, we now support most of the characters the following Unicode planes:
The sprites were created by Arsunt originally posted in the TRF topic here: https://www.tombraiderforums.com/showthread.php?p=8396039
This should be enough to let gameflow editors provide full localisation for the following languages:
Basque, Belarusian, Bosnian, Bulgarian, Catalan, Croatian, Czech, Danish, Dutch, English, Estonian, Faroese, Finnish, French, Galician, German, Greek, Hungarian, Icelandic, Indonesian, Irish, Italian, Latvian, Lithuanian, Macedonian, Malay, Maltese, Northern Sami, Norwegian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swedish, Turkish and possibly more.
Importantly, Asian and Arabic languages remain unsupported at the moment.
added the ability for falling pushblocks to kill Lara outright if one lands directly on her ( #2035 )
fixed clock drift accumulating with time ( #1935 , regression from 4.0)
fixed a potential invisible wall issue in custom levels with non-portal doors and certain geometry ( #1958 , regression from 4.3)
fixed transparent eyes on the wolf and bat models in Peru ( #1945 )
fixed incorrect transparent pixels on some Egypt textures ( #1975 )
fixed arrows overlapping with passport text if strings longer than the defaults are used ( #1971 )
fixed objects close to the camera being clipped ( #819 , regression from TombATI)
fixed the drawbridge in Obelisk of Khamoon not being angled correctly when open, which was resulting in embedded artefacts ( #2006 )
fixed incorrect positions on static meshes in Obelisk of Khamoon, Return to Egypt and Temple of the Cat ( #2006 )
fixed incorrect picture strides on certain hardware ( #1979 )
fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible ( #2005 )
fixed camera positions in Return to Egypt and Temple of the Cat ( #1317 , regression from 4.1)
fixed being able to see the flipmap in Natla's Mines when moving the boat ( #2019 )
fixed an invisible wall in Temple of the Cat, due to a wrongly positioned door ( #2021 )
fixed the enable_console config option not being adhered to (
#2063
, regression from 4.5)
fixed random pixels in the injected explosion sprites ( #1985 , regression from 4.6)
/set when in passport (
#1954
, regression from 4.2)\{umlaut}\{hat}\{acute accent}\{grave accent}\{arrow up}\{arrow down}\{small digit 0}\{small digit 1}\{small digit 2}\{small digit 3}\{small digit 4}\{small digit 5}\{small digit 6}\{small digit 7}\{small digit 8}\{small digit 9}\{button empty}\{button triangle}\{button circle}\{button x}\{button square}\{button l1}\{button r1}\{button l2}\{button r2}\{button down}\{button up}\{button left}\{button right}\{icon sound}\{icon music}\{ammo shotgun}\{ammo magnums}\{ammo uzis}/pos command to include the level number and title/tp command to teleport to items in a round-robin fashion
The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order./play invocations resulting in duplicated error messages/play console command resulting in Lara starting the target level without pistols (
#1861
, regression from 4.5)/hp command)force_game_modes and force_save_crystals from the gameflow - see GAMEFLOW.md for details on how to enforce these settings (
#1857
)/sfx command/nextlevel alias to /endlevel console command/quit alias to /exit console command/set console command to do fuzzy matching (LostArtefacts/libtrx
#38
)/fly console command (regression from 4.0)/set console command (regression from 4.4)/set not being immediately respected (
#1547
)/kill command unable to target a special object/endlevel displaying a success message in the title screen/exit command (
#1462
)z on keyboard, left analog click on controller) (
#1503
)/play, /load, /demo and similar commands not working in stats, credits, cinematics and fmvs (
#1477
)/give console command giving duplicate items under some circumstances (
#1463
, regression from 3.0)/give console command confusing logging around mismatched items (
#1463
, regression from 3.0)/give console command unable to give Scion in Tomb of Qualopec and Sanctuary (regression from 3.0)/flip console command misreporting an already enabled flipmap as off (regression from 4.0)/kill console command not fully killing enemies (
#1482
, regression from 3.0)/tp console command not always picking the closest item (
#1486
, regression from 4.1)/tp console command reporting teleport fails as success (
#1484
, regression from 4.1)/tp console command allowing teleporting to consumed savegame crystals (
#1518
)/hp console command taking arbitrary integers/set console command crashing with unknown targets (regression from 4.2)/set console command not sanitizing numeric values (
#1515
)/heal console command to also extinguish Lara/tp console command to look for the closest place to teleport to when targeting items (
#1484
)/set console command output to always use fully-qualified option names/fps, /vsync, /wireframe, /braid and /cheats console commands output to be in line with /set console command output/hp/hp [num]/heal/wireframe/set/load and /save commands for even quicker savegame operations/demo command to quickly play the demo/title command to quickly exit to title/vsync on and /vsync off commands to toggle the VSync setting/give all variant of the item cheat/play command to work immediately in the title screen/kill command to use Lara as a reference point, and kill all creatures that are within a single tile first (
#1256
)force_enable_save_crystals to force_save_crystals for custom level authors to force enable or disable the save crystals setting (
#1102
)force_disable_game_modes to force_game_modes for custom level authors to force enable or disable the game modes setting (
#1102
)/, see [COMMANDS.md] for details)