added support for heavy switch, heavy antitrigger, crouch, climb, and monkeyswing trigger types in custom levels
changed weather to spawn at the camera's position when fixed cameras are in use (
#5516
)
improved pathfinding checks to guard against potential crashes when enemies are in invalid locations
improved vaulting logic for Lara, allowing her to grab the lowest reachable ledge in front of her when only action is held, regardless of room layout (
#5205
)
improved crouch turning for Lara to allow for more responsive transitions to crouch idle, crouch roll, and crawl idle states
changed /set to refuse level-enforced settings unless --force is used
changed ally kills to optionally count towards the kill total (Gameplay Options → General → Count ally kills)
changed environment kills counting towards the kill total to be optional (Gameplay Options → General → Count environment kills)
changed the underwater crawling fix to be optional (Gameplay Options → Fixes → Fix underwater crawling)
changed max upscaling factor from 8 to 10 (
#5347
)
changed Lua item maximum HP setup to use item.properties.max_hit_points instead of item.max_hit_points
changed flooding and drowning enemies to contribute towards kill count
fixed trx.game.current_level in Lua being offset by one (
#5444
)
fixed potential crashes in old custom levels that contain invalid room visibility portals (
#5447
)
fixed transparent pixels on TR3 outfit heads when bilinear filtering is enabled (
#5438
)
fixed transparent pixels on the TR2 Bomber Jacket outfit sleeve
fixed passport dialog appearing off-center when showing long save names (
#249
)
fixed stutters on certain levels with VSync off on some GPUs (
#4975
, regression from 1.0)
fixed demos being able to overwrite gameplay settings when changing other options during playback (regression from TR1X 4.14 / TR2X 1.4)
fixed replay scenario files saved with a UTF-8 signature not being read correctly
fixed Lara getting stuck in void after loading saves made while hanging from ladders (regression from 1.2)
fixed Lara not being able to crawl in one-click water rooms (regression from 1.6)
fixed water height checks when Fix wall geometry is not enabled (regression from 1.6)
fixed level music tracks continuing to play when returning to the main menu if the option not to play the title music is enabled (
#5470
, regression from TR1X 4.13 / TR2X 1.3)
fixed being unable to smash items that are placed inside geometry but have bounds that extend into regular space (
#5483
, regression from 1.3)
fixed a potential crash when colliding with items that have no animation data (
#5488
)
fixed image files not falling back to other supported formats
fixed Lara not being able to use keys/puzzles if animated interactions are enabled and previous pickup attempts have failed due to other object collision (
#5496
)
fixed a potential crash if 3D pickups are enabled but an item's 3D model isn't loaded or contains no animation data
fixed certain traps triggering Lara's healthbar when she's invulnerable
fixed Lara's right arm twitching at the end of the crouch roll animation (
#5531
)