added O_FLARE_ITEM.burn_time so custom levels and Lua scripts can change how long flares last (
#5544
)
Example: trx.objects[trx.catalog.objects.flare_item].properties.burn_time = 1
changed Lua object and item properties to accept whole numbers for decimal values
changed Lua object access to support catalog names such as trx.objects.flare_item
fixed string-backed configuration settings having wrong values on first launch
fixed Puna crashing if there is no Lizard to summon present in the same room
fixed a potential crash when switching to games that have camera edit injections
fixed weapons gaining extra ammo after finishing a level (regression from 1.6)
TR2:
changed the FMV path resolution to prioritize .avi over .rpl
TR3:
changed the FMV path resolution to prioritize .avi over .rpl
fixed pickup aids appearing from hidden overlapping rooms