TRX 1.6

Published on May 02, 2026 · all releases

  • added on-screen touch controls with a virtual D-pad and action buttons, configurable opacity/scale/deadzone, dynamic button glyphs, and full remap support including button macros (Gameplay Options → Controls → Touch controls)
  • added the ability to do a forward roll without releasing sprint first ( #5270 )
  • added the ability for Lara to align herself with floor tilts when crawling (Gameplay Options → Controls → Crawl tilt) ( #4945 )
  • added the ability to turn off or censor blood effects (Graphic Options → Visuals → Blood effects)
  • added the ability to delete saves directly from the passport save and load screens ( #5309 )
  • added the ability to pause FMVs with the Pause input ( #1754 )
  • added an option to stop the game from advancing when the window loses focus (Gameplay Options → General → Pause when focus lost) ( #3978 )
  • added O_DISPOSABLE_ANIMATING_1...O_DISPOSABLE_ANIMATING_10, which will behave like regular animating objects but are removed from being drawn when deactivated
  • added an option to fix inaccurate wall geometry in original levels (Gameplay Options → Fixes → Fix wall geometry)
  • added an option to control how land creatures behave in water (Gameplay Options → General → Creature drown policy) ( #5387 )
  • changed the PS1 crystal tint option to take effect without having to reload the level
  • changed the ITEM_ACTION_FLOOD sound effect to play when underwater rather than only when above water
  • improved weapon setup so picking up a weapon can now give a different amount of ammo than picking up its matching ammo item ( #5352 )
  • improved --level PATH so it accepts relative paths and reports clearer startup errors when the level cannot be launched
  • improved savegame loading if item counts have changed between making the save and loading it
  • fixed max stats not refreshing after changing unobtainable pickups, kills, or secrets in the gameflow
  • fixed TR1 and TR2 camera modes potentially going out of bounds in some rare scenarios
  • fixed Lara rapidly switching animations when shimmying across the top of a ladder ( #5295 )
  • fixed Lara being able to crawl and crouch-roll too far into water from land
  • fixed incorrect transparent and yellow pixels on TR2 and TR3 outfit heads when bilinear filtering is enabled ( #5300 )
  • fixed rotating 3D pickup notifications following the UI filter setting instead of the in-game texture filter
  • fixed climbing issues on ladders that are against walls that (incorrectly) contain tilt data within them ( #5304 , regression from 1.1)
  • fixed Lara not transitioning immediately to run after vaulting two clicks when forward is held ( #5305 , regression from 1.3)
  • fixed settings list auto-scroll sometimes stopping after switching to a different mod (regression from 1.4)
  • fixed first-time keyboard keybindings conflicting after switching to a different mod (regression from 1.4)
  • fixed boulders stopping too soon on some slopes with low ceilings ( #5337 , regression from 1.2)
  • fixed persistent damage restoring Lara to full health after inter-level cutscenes ( #5364 , regression from 1.2)
  • fixed missing default object names for O_ANIMATING_7...O_ANIMATING_10 and O_FLICKERING_LIGHT (regression from 1.4)
  • fixed empty centaur statues incorrectly referencing other level items when the centaur object is not loaded
  • fixed TR3 camera mode potentially behaving erratically when loading a level and the look input is held (regression from 1.1)
  • fixed Lara being able to go from run or sprint to crouch while holding a rifle-type weapon (regression from 1.3)
  • fixed Lara not using hit animations when she is struck while in the crouch idle state (regression from 1.1)
  • fixed compatibility of Linux releases with Debian-based distros

TR1:

  • added savegame crystals to Unfinished Business ( #1525 )
  • fixed not being able to hear the flood/drain sound effect when using the lever in Tomb of Tihocan room 23
  • fixed transparent pixels on Lara's pistols
  • fixed missing textures in Tomb of Qualopec rooms 42 and 12, and similarly in cutscene 1 rooms 3 and 6
  • fixed z-fighting and transparent pixels on static meshes in Palace Midas room 69
  • fixed an incorrect texture in City of Khamoon room 69
  • fixed vertex shading in Obelisk of Khamoon room 19
  • fixed Lara not stopping against one-click raised slopes ( #5400 , regression from 1.4)
  • fixed Lara attempting to vault onto steep slopes when running into them with action held ( #5400 , regression from 1.4)

TR2:

  • added savegame crystals to base levels and The Golden Mask
  • added an option to disable body bag triggers, so that killed enemies will always be visible
  • fixed missing faces on the lanterns in Venice
  • fixed z-fighting on static meshes in Opera House room 105
  • fixed texture inconsistencies on the Airplane Propeller between Opera House and Offshore Rig
  • fixed misaligned ice static meshes in Tibetan Foothills room 130
  • fixed an incorrect texture in The Cold War room 6
  • fixed Lara not stopping against one-click raised slopes ( #5400 , regression from 1.4)
  • fixed Lara attempting to vault onto steep slopes when running into them with action held ( #5400 , regression from 1.4)
  • fixed loose Harpoon ammo count displaying 2 for each pickup instead of 3 (OG bug)

TR3:

  • added Boat (RIB) control
  • added Mine Cart control
  • added Willard control
  • added RX-Tech Worker 1 control
  • added RX-Tech Worker 2 control
  • added RX-Tech Worker 3 control
  • added Crawler Mutant control
  • added Dying Mutant control
  • added Hybrid Mutant control
  • added Wasp Mutant control
  • added Wasp Mutant Emitter control
  • added Claw Mutant control
  • added Fire Head control
  • added Disposable Animating control (Tinnos light shaft)
  • added an option to disable body bag triggers, so that killed enemies will always be visible
  • changed Sophia's final height to follow the level setup instead of using a fixed value
  • restored the animated mine cart tracks in RX-Tech Mines
  • restored the missing flamethrower blast sound effect in RX-Tech Mines and Meteorite Cavern
  • removed Lara's Home from TR3:LA to stay compatible with the OG and other expansion packs
  • removed the need to define Wasp items near to Wasp Emitters
  • fixed Wasp Emitters not spawning items if previously spawned Wasps are still active and unreachable
  • fixed letterboxing of images on 16:10 resolution
  • fixed TR3:LA images missing from release zips and the installer ( #5390 , regression from 1.5)
  • fixed Fire Lighting option having no effect
  • fixed missing conveyor belt animations in High Security Compound
  • fixed delayed lighting updates on Lara during movement, particularly noticeable on ladders (regression from 1.1)
  • fixed z-fighting in High Security Compound rooms 135/179
  • fixed transparent and magenta pixels on grating textures in High Security Compound and Area 51
  • fixed an incorrect window texture in High Security Compound room 105
  • fixed the satellite dish in High Security Compound room 44 being clipped out of view too soon (missing animation bounds) ( #5297 , regression from 1.1)
  • fixed It's a Madhouse! street lamps being too bright
  • fixed menu artefacts not appearing in consistent positions between levels
  • fixed TR3:LA playing TR3 intro FMV
  • fixed Coastal Village and Lost City of Tinnos having the wrong pickup count
  • fixed Willard's Lair having wrong kill count
  • fixed Reunion having wrong pickup and secret count
  • fixed being able to re-use switches that are intended to only be used once ( #5328 , regression from 1.1)
  • fixed capitalization of the "Empty Slot" text in passport
  • fixed the second boulder at the beginning of Reunion stopping too early (regression from 1.2)
  • fixed Willard increasing the kill count each time he collapses (OG bug)
  • fixed Wasp Emitters generating too many spawns if activated from non one-shot triggers and the player stands for too long on the trigger
  • fixed Lara attempting to vault onto steep slopes when running into them with action held ( #5400 )
  • fixed Lara being unable to pull up on specific ledges near walls that have invalid triangles within them (regression from 1.1)
  • fixed potential crashes when using grenades on enemies in levels that use the body bag feature ( #5378 , regression from 1.1)
  • fixed activated one-shot antitriggers not being remembered when loading a save (regression from 1.2)
  • fixed the Ora Dagger appearing too low in the inventory in Meteorite Cavern (regression from 1.2)
  • fixed quest item pickup counts incrementing if the item cheat is used and then save/load is repeatedly used (regression from 1.2)
  • fixed not being able to give quest items to Lara on level start via the game flow
  • fixed inaccurate maximum pickup count in Lud's Gate
  • fixed the Assault Course timer not stopping after playing the Race Track Course first (regression from 1.1)
  • fixed friendly Punk behaviour when looking at Lara (regression from 1.4)
  • fixed Punks leaving AI Guard positions when hostility policy is set to individual and Lara hurts a different Punk (regression from 1.4)
  • fixed patrolling Monkeys becoming agitated when Lara hurts a different Monkey, but remaining fixated on their AI targets instead of Lara (regression from 1.2)
  • fixed UPVs not being able to fire if Lara has harpoons but has not picked up the Harpoon Gun yet ( #228 , regression from 1.4)
  • fixed loose Harpoon ammo count displaying 2 for each pickup instead of 3 (TRX bug)

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