added on-screen touch controls with a virtual D-pad and action buttons, configurable opacity/scale/deadzone, dynamic button glyphs, and full remap support including button macros (Gameplay Options → Controls → Touch controls)
added the ability to do a forward roll without releasing sprint first (
#5270
)
added the ability for Lara to align herself with floor tilts when crawling (Gameplay Options → Controls → Crawl tilt) (
#4945
)
added the ability to turn off or censor blood effects (Graphic Options → Visuals → Blood effects)
added the ability to delete saves directly from the passport save and load screens (
#5309
)
added the ability to pause FMVs with the Pause input (
#1754
)
added an option to stop the game from advancing when the window loses focus (Gameplay Options → General → Pause when focus lost) (
#3978
)
added O_DISPOSABLE_ANIMATING_1...O_DISPOSABLE_ANIMATING_10, which will behave like regular animating objects but are removed from being drawn when deactivated
added an option to fix inaccurate wall geometry in original levels (Gameplay Options → Fixes → Fix wall geometry)
added an option to control how land creatures behave in water (Gameplay Options → General → Creature drown policy) (
#5387
)
changed the PS1 crystal tint option to take effect without having to reload the level
changed the ITEM_ACTION_FLOOD sound effect to play when underwater rather than only when above water
improved weapon setup so picking up a weapon can now give a different amount of ammo than picking up its matching ammo item (
#5352
)
improved --level PATH so it accepts relative paths and reports clearer startup errors when the level cannot be launched
improved savegame loading if item counts have changed between making the save and loading it
fixed max stats not refreshing after changing unobtainable pickups, kills, or secrets in the gameflow
fixed TR1 and TR2 camera modes potentially going out of bounds in some rare scenarios
fixed Lara rapidly switching animations when shimmying across the top of a ladder (
#5295
)
fixed Lara being able to crawl and crouch-roll too far into water from land
fixed incorrect transparent and yellow pixels on TR2 and TR3 outfit heads when bilinear filtering is enabled (
#5300
)
fixed rotating 3D pickup notifications following the UI filter setting instead of the in-game texture filter
fixed climbing issues on ladders that are against walls that (incorrectly) contain tilt data within them (
#5304
, regression from 1.1)
fixed Lara not transitioning immediately to run after vaulting two clicks when forward is held (
#5305
, regression from 1.3)
fixed settings list auto-scroll sometimes stopping after switching to a different mod (regression from 1.4)
fixed first-time keyboard keybindings conflicting after switching to a different mod (regression from 1.4)
fixed boulders stopping too soon on some slopes with low ceilings (
#5337
, regression from 1.2)
fixed persistent damage restoring Lara to full health after inter-level cutscenes (
#5364
, regression from 1.2)
fixed missing default object names for O_ANIMATING_7...O_ANIMATING_10 and O_FLICKERING_LIGHT (regression from 1.4)
fixed empty centaur statues incorrectly referencing other level items when the centaur object is not loaded
fixed TR3 camera mode potentially behaving erratically when loading a level and the look input is held (regression from 1.1)
fixed Lara being able to go from run or sprint to crouch while holding a rifle-type weapon (regression from 1.3)
fixed Lara not using hit animations when she is struck while in the crouch idle state (regression from 1.1)
fixed compatibility of Linux releases with Debian-based distros
TR1:
added savegame crystals to Unfinished Business (
#1525
)
fixed not being able to hear the flood/drain sound effect when using the lever in Tomb of Tihocan room 23
fixed transparent pixels on Lara's pistols
fixed missing textures in Tomb of Qualopec rooms 42 and 12, and similarly in cutscene 1 rooms 3 and 6
fixed z-fighting and transparent pixels on static meshes in Palace Midas room 69
fixed an incorrect texture in City of Khamoon room 69
fixed vertex shading in Obelisk of Khamoon room 19
fixed Lara not stopping against one-click raised slopes (
#5400
, regression from 1.4)
fixed Lara attempting to vault onto steep slopes when running into them with action held (
#5400
, regression from 1.4)
TR2:
added savegame crystals to base levels and The Golden Mask
added an option to disable body bag triggers, so that killed enemies will always be visible
fixed missing faces on the lanterns in Venice
fixed z-fighting on static meshes in Opera House room 105
fixed texture inconsistencies on the Airplane Propeller between Opera House and Offshore Rig
fixed misaligned ice static meshes in Tibetan Foothills room 130
fixed an incorrect texture in The Cold War room 6
fixed Lara not stopping against one-click raised slopes (
#5400
, regression from 1.4)
fixed Lara attempting to vault onto steep slopes when running into them with action held (
#5400
, regression from 1.4)
fixed loose Harpoon ammo count displaying 2 for each pickup instead of 3 (OG bug)
TR3:
added Boat (RIB) control
added Mine Cart control
added Willard control
added RX-Tech Worker 1 control
added RX-Tech Worker 2 control
added RX-Tech Worker 3 control
added Crawler Mutant control
added Dying Mutant control
added Hybrid Mutant control
added Wasp Mutant control
added Wasp Mutant Emitter control
added Claw Mutant control
added Fire Head control
added Disposable Animating control (Tinnos light shaft)
added an option to disable body bag triggers, so that killed enemies will always be visible
changed Sophia's final height to follow the level setup instead of using a fixed value
restored the animated mine cart tracks in RX-Tech Mines
restored the missing flamethrower blast sound effect in RX-Tech Mines and Meteorite Cavern
removed Lara's Home from TR3:LA to stay compatible with the OG and other expansion packs
removed the need to define Wasp items near to Wasp Emitters
fixed Wasp Emitters not spawning items if previously spawned Wasps are still active and unreachable
fixed letterboxing of images on 16:10 resolution
fixed TR3:LA images missing from release zips and the installer (
#5390
, regression from 1.5)
fixed Fire Lighting option having no effect
fixed missing conveyor belt animations in High Security Compound
fixed delayed lighting updates on Lara during movement, particularly noticeable on ladders (regression from 1.1)
fixed z-fighting in High Security Compound rooms 135/179
fixed transparent and magenta pixels on grating textures in High Security Compound and Area 51
fixed an incorrect window texture in High Security Compound room 105
fixed the satellite dish in High Security Compound room 44 being clipped out of view too soon (missing animation bounds) (
#5297
, regression from 1.1)
fixed It's a Madhouse! street lamps being too bright
fixed menu artefacts not appearing in consistent positions between levels
fixed TR3:LA playing TR3 intro FMV
fixed Coastal Village and Lost City of Tinnos having the wrong pickup count
fixed Willard's Lair having wrong kill count
fixed Reunion having wrong pickup and secret count
fixed being able to re-use switches that are intended to only be used once (
#5328
, regression from 1.1)
fixed capitalization of the "Empty Slot" text in passport
fixed the second boulder at the beginning of Reunion stopping too early (regression from 1.2)
fixed Willard increasing the kill count each time he collapses (OG bug)
fixed Wasp Emitters generating too many spawns if activated from non one-shot triggers and the player stands for too long on the trigger
fixed Lara attempting to vault onto steep slopes when running into them with action held (
#5400
)
fixed Lara being unable to pull up on specific ledges near walls that have invalid triangles within them (regression from 1.1)
fixed potential crashes when using grenades on enemies in levels that use the body bag feature (
#5378
, regression from 1.1)
fixed activated one-shot antitriggers not being remembered when loading a save (regression from 1.2)
fixed the Ora Dagger appearing too low in the inventory in Meteorite Cavern (regression from 1.2)
fixed quest item pickup counts incrementing if the item cheat is used and then save/load is repeatedly used (regression from 1.2)
fixed not being able to give quest items to Lara on level start via the game flow
fixed inaccurate maximum pickup count in Lud's Gate
fixed the Assault Course timer not stopping after playing the Race Track Course first (regression from 1.1)
fixed friendly Punk behaviour when looking at Lara (regression from 1.4)
fixed Punks leaving AI Guard positions when hostility policy is set to individual and Lara hurts a different Punk (regression from 1.4)
fixed patrolling Monkeys becoming agitated when Lara hurts a different Monkey, but remaining fixated on their AI targets instead of Lara (regression from 1.2)
fixed UPVs not being able to fire if Lara has harpoons but has not picked up the Harpoon Gun yet (
#228
, regression from 1.4)
fixed loose Harpoon ammo count displaying 2 for each pickup instead of 3 (TRX bug)