added multi-key combo shortcuts (up to 3 keys) with two binding slots per action for both keyboard and controller
added remembering of the last played mod
added a new console command, /tp enemy, to cycle Lara through hostile creatures in the current level
added a new animation command, ITEM_ACTION_TURN_90, which will rotate the affected item 90°
added dynamic mod discovery from the games/ directory using new extends and name fields in gameflow.json5
added expanded statistics screen customization, including per-row toggles and a choice between bare and bordered layouts (Graphic Options → Stats)
added an option to show or hide the version text in the title inventory ring (
#5235
)
added optional save/heal crystal counts to level and final statistics (
#5180
)
added the ability for security lasers to activate heavy triggers when tripped by Lara (
#5225
)
added trx.camera.reset() to Lua, which will reposition the camera based on Lara's position
added an option to disable cinematics at the start of levels (Offshore Rig, Home Sweet Home and High Security Compound) (Gameplay → General → Cinematics) (
#5284
)
changed --level to no longer require -e/--engine to work
changed background images on title, inventory, and statistics screens to always use smooth bilinear filtering instead of the pixel-sharp look
fixed recordings keeping unbound hotkeys active during playback
fixed being unable to change FOV after using photo mode without restarting the level (
#5246
, regression from TR1X 4.15)
fixed Lara getting stuck if using crouch-roll near very low ceilings (
#5248
)
fixed Bell in room 48 being shootable from room 55 again (
#4949
, regression from TRX 1.4 Sophia Reunion targeting fix)
fixed certain TR1 1.1 savegames refusing to load (
#5252
, regression from 1.2)
fixed the total kill count including allies if hostility policy is set to individual and Lara shoots a hostile enemy (
#5255
, regression from 1.2)
fixed quick-load remaining unavailable while Lara is in her death animation (
#5264
, regression from 1.3)
fixed destroying the Fuse Box to defeat Sophia in City and Reunion not counting as a kill in the level statistics
fixed potential freezing issues after moving an item to a different room via Lua
fixed crash when issuing /mod tr1-ub when playing late TR1 levels
fixed Lara being unable to draw weapons if animated interactions are enabled and she is hit by an enemy while moving towards a pickup (
#5288
, regression from TR1X 4.13)
fixed interaction issues with pushblocks when in shallow water (regression from 1.0)
TR2:
changed the Detonator Box to no longer hard-code dynamic light output; refer to the migration guide for custom levels
fixed the total possible kill count in Furnace of the Gods being inaccurate if the monks are attacked (
#5229
)
added high-resolution 16:9 and 4:3 images for TR3:LA
To download the new images ahead of a stable release, please see the
TRX data
repository.
restored the cutscene at the beginning of High Security Compound
changed Area 51 Rocket to no longer hardcode room 52 as the fire blast room; instead it checks for presence of an upwards portal pointing to the rocket room
changed enemies who are killed by lasers to be included in the stats
fixed Sophia's staff having a shadow in the City cutscene
fixed some doors having a bad rotation when closing, mostly visible when using the door cheat
fixed the Area 51 sliding doors being offset too far from the floor
fixed bad vertices in staircase static meshes in Aldwych and Lud's Gate, allowing for visible gaps in geometry (
#5182
)
fixed bad positioning of light static meshes in Aldwych that could result in Lara not grabbing certain ledges (
#5181
)
fixed several missing textures in Lud's Gate room 77
fixed Tony's fireballs flying the wrong way and piling up after loading a save (regression from 1.1)
fixed rockets exploding underwater being able to create a water splash in the wrong place (regression from 1.1)