added an option to let Lara stay crouched without holding the button (Gameplay → Controls → Toggle crouch) (
#5006
)
added an option to let Lara keep sprinting without holding the button (Gameplay → Controls → Toggle sprint) (
#5006
)
added three additional outfits for Lara
added a new console command, /mod {name}, to switch between installed game/mod packs without relaunching
added a new option in the New Game dialog, "Switch Game", to switch between installed game/mod packs without relaunching
added experimental support for config presets (Gameplay Options → Presets)
Currently very basic presets available only – looking for help with improving them :)
added new backgrounds to Inventory Ring / Pause screen / Stats screen styles:
Transparent: like TR2 PS1 Pause Screen
Black: like the Remasters
Monochrome (cool): like TR3 PS1 Inventory Screen
Monochrome (warm): like TR3 PS1 Pause Screen
added support for TR4-style trigger-triggerers (named O_TRIGGER_GATE in TRX) for custom levels
added support for .wma music files for broader custom level compatibility
added support for .ogv and .fmv FMV extensions, with .ogv preferred over .fmv for remaster compatibility
added audio fallback for FMV files that lack an audio stream (e.g. remastered .ogv), probing alternative extensions for a companion audio track
added an option to move Ammo counter location (Graphic Options → UI → Ammo counter location) (
#5076
)
added simple level-load caching by introducing a cache/ folder
added an option for Lara to wear semi-transparent sunglasses (Graphic Options → Lara's sunglasses)
added four additional general animating object slots, O_ANIMATING_7 to O_ANIMATING_10
added O_FLICKERING_LIGHT, which is similar to O_ELECTRICAL_LIGHT but is permanently flickering
changed the reflections option to be available in all game modes (Graphic Options → Enable reflections)
changed the delay in performing a running jump by one frame less, when jump lock mode is set to disabled (Gameplay → Controls → Jump lock mode) (
#3841
)
improved level loading times by 15%
improved FMV audio to play through the game's existing audio mixer instead of opening a separate audio device
fixed High lighting contrast not attenuating brightness properly in TR1 and TR2 (regression from 1.1)
fixed the photo mode red frame not covering the full screen when using integer upscaling
fixed boulders that have moved vertically reactivating for a frame after loading a save (regression from 1.2)
fixed low fog distances affecting 3D pickups and inventory ring view
fixed cheat and weapon hotkeys affecting gameplay during demos (
#5163
, regression from 1.0)
TR1:
added the ability to use flames on Pendulums, similar to TR3
changed skyboxes in TR1 to be drawn only if the appropriate room flag is set
changed the scion pickup in Sanctuary of the Scion to not be displayed on-screen briefly before the level ends (
#3682
)
fixed Scion taking damage before activation (regression from 1.0)
TR2:
added the ability to use flames on Pendulums, similar to TR3
changed demos to show accurate gun meshes before Lara draws her pre-selected weapon (
#3585
)
fixed Bartoli appearing frozen towards the end of the Opera House cutscene
fixed pulling the Dagger of Xian from dragon's corpse not counting as a pickup (regression from 1.0)
fixed thrown flares falling through trapdoors and becoming stuck in the void if thrown underwater near the floor (
#3708
)
fixed flamethrowers and Dragon's breath doing weird animation when hitting floor (
#5104
, regression from 1.3)
fixed yetis dealing no damage during their charge attack (
#5126
, regression from TR2X 0.8)
TR3:
added UPV control
added Train control
added Patrol Dog control
added Crow control
added Sophia control
added Fuse Box control
added Electric Cleaner control
added Punk control, including O_PUNK_2, which was unused in OG
added Security Guard control
added Propeller control
added SWAT control
added Diver control
added Pendulum control
added 60 FPS interpolation to:
sparks
weather effects
water effects
wake effects
explosion rings
bat emitters
changed Ammo Counter to appear in red when the Menu Style is set to PS1
changed Punks to have friendliness assignable through Lua, so removing the hard-coded behaviour in the Lud's Gate level sequence
changed Trains to no longer hard-code speed based on the level number and instead take it from their default animation
changed Pendulums that have flames to be setup by placing a flame emitter at the same position, rather than setting the item's timer via its trigger
changed Meteorite Artefacts to be exempted from drop tile centering
fixed a soft lock preventing Lara from picking up the artefact, when saving/loading during boss explosion sequence (regression from 1.2)
fixed the helicopter in Highland Fling briefly disappearing when crossing room portals (regression from 1.1)
fixed Lara dying from touching Trains that haven't yet been activated
fixed harpoons from Divers not spawning blood when they hit Lara
fixed O_KILL_ALL_TRIGGERED removing unused Save Crystals (
#5035
)
fixed TR1/TR2-only options showing up in TR3 gameplay settings (
#5055
)
fixed Lara stopping against one-click raised slopes when running instead of beginning to slide (
#5038
)
fixed rain not spawning in outside rooms in the Thames Wharf cutscene
added PSX-style underwater water particles to Madubu Gorge, Aldwych, and Lud's Gate
fixed the punk in the cutscene before Lud's Gate walking through a wall
fixed Lara appearing frozen at the beginning of the cutscene before City
fixed incorrect texturing on the fish in City
fixed the Eye of Isis not showing in the inventory in All Hallows
fixed too low volume in all FMVs (except logo which used a different codec)
fixed Lara by default being unable to climb out of water onto steep slopes (change manually in Gameplay → Fixes → Fix water exit)
fixed thrown flares falling through trapdoors (regression from 1.1)
fixed some level textures appearing slightly misaligned on room geometry
fixed potential AI behavioural differences in the South Pacific Mercenary (regression from 1.2)
fixed smoke from Lara's guns persisting between levels (regression from 1.1)
fixed sound effects potentially playing after completing a level and entering into the globe select screen (regression from 1.2)
fixed audio lag and framerate drops near the end of an audio track that's playing when no active sound effects are playing (
#5167
, regression from 1.3)