Published on Oct 04, 2025 ·
all releases
TR2X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added an option to use Lara's barefoot sound effects in appropriate levels (Sound options → Barefoot SFX) (
#2643
)
- added dev console gradient backdrop, similar to TR1X (
#2150
)
- added an option to use smooth bars (Graphics → UI → Smooth bars, default off)
- added an option to use TR1-style UI bars (Graphics → UI → Bars look)
- added an option to use PS1-style UI bars (Graphics → UI → Bars look) (
#1637
)
- added an option to use PS1-style UI backgrounds and frames (Graphics → UI → Menu style) (
#1635
)
- added an option to use PS1-style carpet texture animation (Graphics → UI → Background style) (
#1630
)
- added an option to change target lock modes (Gameplay → Controls → Weapon lock mode) (
#3950
)
- added an option to cycle targets (Gameplay → Controls → Target change; Controls → Misc → Change Target) (
#3951
)
- added a new
/cls / /clear console command to quickly clear console logs
- added an option to turn off ingame timer in the inventory ring (Gameplay → General → Timer counts in inventory) (
#3931
)
- added an option to disable demos (Gameplay → General → Demo mode)
- added an option to disable music in the title screen (Sound → Misc → Main menu music)
-
improved sound settings:
- added tabs (Volume and Misc)
- added a dedicated option to control master volume (Sound options → Volume → Master volume)
- added a dedicated option to control cutscenes volume (Sound options → Volume → Cutscenes volume) (
#3490
)
- added a dedicated option to control FMV volume (Sound options → Volume → FMV volume) (
#3490
)
- added a dedicated option to control general ambient volume (Sound options → Volume → Ambient volume) (
#3707
)
- added an option to turn off sound effect pitching (
#625
)
- improved volume settings to accept slow input for finer adjustments
- fixed changing sound volume not updating certain ambient sound sources while in the inventory ring (
#3970
)
- changed OG glitch-related config options to be on/fixed by default (
#3929
)
- changed the Use PSX FOV option name to Use PS1 FOV (Graphics → Visuals → Use PS1 FOV)
- changed the UI style to use the PS1 look by default (Graphics → UI → Menu style)
- changed the bar appearance to use the PS1 look by default (Graphics → UI → Bars look)
- changed the inventory and stats screen to use the PS1 wave animation by default (Graphics → UI → Background style)
- changed idle pose timeout from 15 to 60 seconds by default (Gameplay → Controls → Idle pose timeout)
- changed idle pose camera to be disabled by default (Gameplay → Controls → Idle pose camera)
- changed the game to launch in fullscreen mode by default (Alt-Enter to toggle)
- changed max pickup scale to 200% (
#3952
)
- fixed pickup scale being greyed out if the 3D pickups option is enabled (
#3952
)
- fixed trapdoor type 3 (object
#116
) not functioning (
#3895
)
- fixed camera stutter when shimmying on ladders to the left (
#3904
, regression from 1.3)
- fixed gameplay settings UI displaying eagerly after the first use (
#3583
, regression from 1.3)
- fixed changing FPS after advancing frames in photo mode causing the game to speed up (
#3605
, regression from 1.3)
- fixed CPU spike during playing FMVs (regression from 0.6)
- fixed
/play command likely to skip opening FMVs (
#3910
, regression from 0.8)
- fixed resumed music tracks playing briefly track start upon savegame load (
#3916
)
- fixed highlight size in health and air bars
- fixed a potential crash when loading a save where Lara is holding a flare (
#3924
, regression from 1.0)
- fixed unrestricted look mode allowing cinematic cameras to be broken out of (
#3926
, regression from 1.4)
- added the ability for falling movable blocks to kill Lara outright if one lands directly on her (
#3784
)
-
fixed numerous interactions with movable blocks, trapdoors, drawbridges, bridges, lifts, and falling blocks for custom levels (
#2758
):
- added the ability for movable blocks to move on trapdoors, drawbridges, bridges, lifts, and falling blocks
- added the ability for stacks of movable blocks to fall and land on trapdoors, drawbridges, bridges, lifts, and falling blocks
- added the ability for stacks of movable blocks to fall when on opened trapdoors and drawbridges
- added the ability for movable blocks to travel up and down lifts
- fixed various bugs with falling movable blocks
- fixed Lara hang climbing up a movable block used as a ladder piece (
#3828
)
- fixed pushblocks becoming unusable when on the same sector as a door that does not sit on a room portal (
#3814
)
- fixed pushblocks that fall from a great height potentially causing a crash (
#3969
)
- fixed a rare crash if the t-rex is killed with a grenade and many other enemies are active (
#3938
)
- fixed dead skidoo drivers not registering with combat end after loading a save (
#3966
)
- fixed recordings replaying commands twice (regression from 1.4)
- fixed the fix for the sticky corner glitch not being optional - now linked to Gameplay → Fixes → Wall glitch mode (
#3957
, regression from 1.4)
- fixed Lara shooting rifle-type weapons drawn during wade to float transition (
#3986
)
- fixed Lara retaining guns if drawn during wade to float transition (
#3979
, regression from 1.3)
- fixed Lara instantly holstering harpoon when drawing in 2+ click water (
#3980
, regression from 1.3)
- fixed -s/--save argument no longer working with -l/--level (
#3990
, regression from 1.4)