TR2X 1.5

Published on Oct 04, 2025 · all releases

Note
TR2X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added an option to use Lara's barefoot sound effects in appropriate levels (Sound options → Barefoot SFX) ( #2643 )
  • added dev console gradient backdrop, similar to TR1X ( #2150 )
  • added an option to use smooth bars (Graphics → UI → Smooth bars, default off)
  • added an option to use TR1-style UI bars (Graphics → UI → Bars look)
  • added an option to use PS1-style UI bars (Graphics → UI → Bars look) ( #1637 )
  • added an option to use PS1-style UI backgrounds and frames (Graphics → UI → Menu style) ( #1635 )
  • added an option to use PS1-style carpet texture animation (Graphics → UI → Background style) ( #1630 )
  • added an option to change target lock modes (Gameplay → Controls → Weapon lock mode) ( #3950 )
  • added an option to cycle targets (Gameplay → Controls → Target change; Controls → Misc → Change Target) ( #3951 )
  • added a new /cls / /clear console command to quickly clear console logs
  • added an option to turn off ingame timer in the inventory ring (Gameplay → General → Timer counts in inventory) ( #3931 )
  • added an option to disable demos (Gameplay → General → Demo mode)
  • added an option to disable music in the title screen (Sound → Misc → Main menu music)
  • improved sound settings:
    • added tabs (Volume and Misc)
    • added a dedicated option to control master volume (Sound options → Volume → Master volume)
    • added a dedicated option to control cutscenes volume (Sound options → Volume → Cutscenes volume) ( #3490 )
    • added a dedicated option to control FMV volume (Sound options → Volume → FMV volume) ( #3490 )
    • added a dedicated option to control general ambient volume (Sound options → Volume → Ambient volume) ( #3707 )
    • added an option to turn off sound effect pitching ( #625 )
    • improved volume settings to accept slow input for finer adjustments
    • fixed changing sound volume not updating certain ambient sound sources while in the inventory ring ( #3970 )
  • changed OG glitch-related config options to be on/fixed by default ( #3929 )
  • changed the Use PSX FOV option name to Use PS1 FOV (Graphics → Visuals → Use PS1 FOV)
  • changed the UI style to use the PS1 look by default (Graphics → UI → Menu style)
  • changed the bar appearance to use the PS1 look by default (Graphics → UI → Bars look)
  • changed the inventory and stats screen to use the PS1 wave animation by default (Graphics → UI → Background style)
  • changed idle pose timeout from 15 to 60 seconds by default (Gameplay → Controls → Idle pose timeout)
  • changed idle pose camera to be disabled by default (Gameplay → Controls → Idle pose camera)
  • changed the game to launch in fullscreen mode by default (Alt-Enter to toggle)
  • changed max pickup scale to 200% ( #3952 )
  • fixed pickup scale being greyed out if the 3D pickups option is enabled ( #3952 )
  • fixed trapdoor type 3 (object #116 ) not functioning ( #3895 )
  • fixed camera stutter when shimmying on ladders to the left ( #3904 , regression from 1.3)
  • fixed gameplay settings UI displaying eagerly after the first use ( #3583 , regression from 1.3)
  • fixed changing FPS after advancing frames in photo mode causing the game to speed up ( #3605 , regression from 1.3)
  • fixed CPU spike during playing FMVs (regression from 0.6)
  • fixed /play command likely to skip opening FMVs ( #3910 , regression from 0.8)
  • fixed resumed music tracks playing briefly track start upon savegame load ( #3916 )
  • fixed highlight size in health and air bars
  • fixed a potential crash when loading a save where Lara is holding a flare ( #3924 , regression from 1.0)
  • fixed unrestricted look mode allowing cinematic cameras to be broken out of ( #3926 , regression from 1.4)
  • added the ability for falling movable blocks to kill Lara outright if one lands directly on her ( #3784 )
  • fixed numerous interactions with movable blocks, trapdoors, drawbridges, bridges, lifts, and falling blocks for custom levels ( #2758 ):
    • added the ability for movable blocks to move on trapdoors, drawbridges, bridges, lifts, and falling blocks
    • added the ability for stacks of movable blocks to fall and land on trapdoors, drawbridges, bridges, lifts, and falling blocks
    • added the ability for stacks of movable blocks to fall when on opened trapdoors and drawbridges
    • added the ability for movable blocks to travel up and down lifts
    • fixed various bugs with falling movable blocks
  • fixed Lara hang climbing up a movable block used as a ladder piece ( #3828 )
  • fixed pushblocks becoming unusable when on the same sector as a door that does not sit on a room portal ( #3814 )
  • fixed pushblocks that fall from a great height potentially causing a crash ( #3969 )
  • fixed a rare crash if the t-rex is killed with a grenade and many other enemies are active ( #3938 )
  • fixed dead skidoo drivers not registering with combat end after loading a save ( #3966 )
  • fixed recordings replaying commands twice (regression from 1.4)
  • fixed the fix for the sticky corner glitch not being optional - now linked to Gameplay → Fixes → Wall glitch mode ( #3957 , regression from 1.4)
  • fixed Lara shooting rifle-type weapons drawn during wade to float transition ( #3986 )
  • fixed Lara retaining guns if drawn during wade to float transition ( #3979 , regression from 1.3)
  • fixed Lara instantly holstering harpoon when drawing in 2+ click water ( #3980 , regression from 1.3)
  • fixed -s/--save argument no longer working with -l/--level ( #3990 , regression from 1.4)

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