TR2X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
Warning
Attention level builders: this version introduces backwards incompatible changes to the file structure.
Please refer to the
migration guide
to see how to update your levels.
added an option to keep sprites upright (Graphic options → Rendering → Sprites lock mode)
added debug portals feature (/debug 1)
added debug room clip feature (/debug 1)
added debug spheres feature (/debug 1)
added debug triggers feature (/debug 1)
added support for 60 fps in 3D UI pickups
improved bilinear filter appearance - no more dark edges around objects
improved bilinear filter texture adjustment - no more texture "expansion" (
#2258
)
changed the F7 hotkey to be used as a wireframe toggle (previously available as Shift+F7)
removed software rendering mode
removed the z-buffer option, which is now always enabled
removed undocumented linear and nearest texel adjustment options
fixed trapezoid textures warping at the edge of the screen (
#2629
)
fixed certain polygons disappearing in some objects (
#3699
)
fixed z-fighting of doors near walls
added new command switches:
--test-record and --test-replay for automated playthroughs with (internal tool – the recording file format may be subject to changes)
--headless: runs the game offscreen with no audio and at unlocked simulation speed
-q, --quiet`: outputs only error messages to the terminal, with log files being written to normally
added ability to move Lara around in photo mode (use sidestep keys to switch modes)
added additional poses for photo mode
added an option to allow Lara to sprint (Gameplay → Controls → Sprinting) (
#3711
)
added an option to use Lara's slide-to-run animation from TR3+ (Gameplay → Controls → Slide-to-run) (
#1089
)
added an option to use Lara's neutral jump-twist from early TR1 betas (Gameplay → Controls → Neutral twists) (
#1392
)
added an option to allow Lara to turn around and grab a ledge she has just stepped off (Gameplay → Controls → Controlled drops) (
#3621
)
added an option to allow Lara to jump up or back when hanging from a ledge (Gameplay → Controls → Ledge jumps) (
#3683
)
added an option to have Lara pose after standing idle for a certain time (Gameplay → Controls → Idle pose timeout) (
#3727
)
added an option to animate the algae in 40 Fathoms, Wreck of the Maria Doria and The Deck (Gameplay settings → Fixes → Fix sprite animations) (
#3141
)
added an option to scale the 3D pickups in the UI (Graphic options → UI → Pickup scale)
added an option to control fog color (Graphic options → Visuals → Fog transparency and Fog color) (
#712
,
#3618
)