Published on Jun 17, 2025 ·
all releases
TR2X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
-
added builtin support for ingame string translations
- changed duplicate game strings between TR1 and TR2 to be placed in a single file TRX_common_strings.json5
- added a new setting,
enable_review_markers, which display which text requires review (only available via /set)
- added Italian translation
- added Polish translation
- added support for non-breaking spaces
- fixed game crashing when trying to word-wrap unknown characters
- added UI for all config tool settings
- added ingame help for all settings
- added the ability to use
.avi, .mkv, .mp4, .mpeg, and .webm files for FMVs, as well as the default .rpl (
#3190
)
- added support for showing key/puzzle/pickup item descriptions (examining) in the inventory (
#1875
)
- added support for object name aliases; added aliases for dev commands
- added a pickup overlay display when Lara pulls the dagger from the dragon (
#1830
)
- added an option to disable Lara's braid (
#3089
)
- added an option to disable the breeze effect on Lara's braid (
#3090
)
- added keyboard and controller input icons to the controls settings dialog
- added an option to continue playing music while in the inventory (
#1702
)
- added an option to adjust music and ambient volume while in the inventory (
#2870
)
- added a
/debug console command
- added a
/secret console command for easier debugging of secrets
- added
enable_debug_pos setting that shows Lara's position in realtime (reachable via /debug)
- added graphics effects to the savegame so they now persist on load (
#2736
)
- added an option to control whether or not Lara responds to hitting a wall while wading (
#3138
)
- added an option to fix the breakable floor descending glitch (
#3152
)
- added an option to fix wall glitches, or to use TR1 wall glitch behaviour (
#3153
)
- added an option to disable swing cancelling (
#3150
)
- added an option to disable lean jumping (
#3151
)
- added an option to disable smooth wall deflection when Lara comes to a stop at a wall, similar to TR1 (
#3148
)
- added an option to have Lara boost forward when rolling off one-click steps, similar to TR1 (
#3149
)
- added an option to toggle allowing Lara to exit from water horizontally, below, or climbing out onto non-standable slopes (
#3154
)
- added an option to toggle random enemy initial angle adjustment (
#3129
)
- added an option to prevent Lara targeting allies, either with weapons or the skidoo (
#3012
)
- added an option to alter Lara's HP for the beginning of each level (
#3179
)
- added an option to not restore Lara's HP at the beginning of each level (
#3179
)
- added an option to configure how many shots Lara can take with the harpoon gun before reloading, including disabling reloading altogether (
#3057
)
- changed logs format to include timestamps
- changed the music track slot limit from 64 to 1024 (
#3101
)
-
⚠️ changed the music track behaviour to no longer shift track numbers (
#3100
)
- if playing original levels, make sure to update the game flow and injection files from this release
- if building levels, use track numbers that correspond to the file names; previously built levels will need to be manually adjusted
- changed the maximum number of 2D static mesh slots (room sprites) from 50 to 256 (
#3200
)
- changed sound and music volumes to be displayed as percentage instead of 0-10
- changed the
/tp command to align Lara to switches and pickups
- changed the
/set command to accept -, which will restore the given setting to its default state
- changed the graphic settings dialog to use tabs
- changed the setting dialogs to respect the UI wraparound setting
- changed the combat end logic (used in Home Sweet Home) to allow using any regular enemy type aside from the boss
- changed the rotation of some pickups in The Golden Mask to better suit the 3D pickups option (
#1973
)
- changed text kerning to a smaller value
- fixed a missing collapsible tile trigger in The Cold War room 82 (
#3058
)
- fixed missing sound effects for collapsible tiles in Opera House, The Deck and Catacombs of the Talion (
#2262
,
#2872
,
#3087
)
- fixed texture and visibility issues with the skyboxes in The Cold War and Kingdom (
#3056
)
- fixed the same boss item always being selected in Home Sweet Home, regardless of Lara's proximity (
#3062
)
- fixed transparent eyes on Lara's model in the gym and Home Sweet Home levels (
#3072
)
- fixed transparent eyes on the wolf model in Furnace of the Gods (
#3073
)
- fixed Lara getting stuck in her hit animation if she is hit while using an airlock door, the detonator or the gong (
#3092
)
- fixed Lara behaving erratically if she is killed while hanging from a ledge (
#3134
)
- fixed Lara's health bar showing in the Home Sweet Home shower cutscene (
#1564
)
- fixed Lara dropping flares after certain special animations, such as pulling the dagger from the dragon (
#3084
, regression from 1.1)
- fixed unbind key option being available when it shouldn't (
#3111
, regression from 1.1)
- fixed the sizer option accepting values above 1 which made no sense (
#3123
, regression from 1.0)
- fixed a rare crash when editing certain dev console history entries (
#2913
, regression from 1.0)
- fixed Lara's health bar showing at the start of cutscenes (
#3182
, regression from 1.1)
- fixed scaler/sizer options not working under some circumstances (
#3240
, regression from 0.7)
- fixed broken playback of mono music tracks (regression from 0.2)
- fixed hot-plugging certain audio devices causing glitchy playback (partial fix; regression from 0.2)
- fixed stats dialog reserving too much space for extra secrets (
#3237
, regression from 1.0)
- fixed logging not outputting anything on Windows terminals
- fixed
/kill all command softlocking the game in Home Sweet Home
- improved word wrapping algorithm in the dev console
- improved the dev console commands documentation