added the ability to move the camera around with W,A,S,D (rebindable) (
#2978
)
added an option to toggle between TR1 and TR2 camera modes (
#2990
)
added the ability to reset active inputs layout
added the ability to unbind non-essential keys
added the ability to rebind more keys
added the ability to trigger different ambient tracks in custom levels, which will loop and be remembered between saves
changed the design of the controls dialog to use pages, making it better suited for small screens, larger text sizes, and more key bindings
changed on-screen messages (such as Z-Buffer on to use the dev console, like in TR1X)
changed the sound dialog appearance (repositioned, added text labels and arrows)
changed the installer to always allow downloading music files (
#2891
)
changed the dev console to no longer add duplicate entries to the history
changed the health bar and the air bar sizes to be slightly bigger
changed the pause screen to have a darker black overlay transparency (
#2252
)
fixed Lara's braid pointing straight down when swimming below sloped ceilings (
#1600
)
fixed glide cameras using a default speed rather than maintaining the values set in the level file (
#2962
)
fixed Lara being killed if she enters the void in a level that uses the disable_floor sequence in the game flow (
#2874
, regression from 0.10)
fixed Lara unable to equip pistols after getting a rifle-type weapon wet while wading (
#2994
)
fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used (
#2851
)
fixed Lara snapping to face forwards if she has a slight angle and action is pressed after using an airlock door (
#2215
)
fixed Lara being able to equip guns and flares during in-game cutscenes (
#2895
)
fixed an illegal reachable slope in Barkhang Monastery room 96, which could lead to Lara becoming softlocked (
#2900
)
fixed the camera behaving erratically in rooms/sectors that have no pathfinding data (
#2946
)
fixed wall light mesh positions in Venice, Bartoli's Hideout and Barkhang Monastery (
#2944
)
fixed faulty zoning data in Ice Palace rooms 48/110 that could result in the yetis becoming stuck (
#3000
)
fixed a misplaced springboard trigger in Ice Palace room 104 (
#3003
)
fixed the game crashing on unknown sequencer events
fixed the game crashing when editing long dev console history entries (
#2913
, regression from 1.0)
fixed harpoon's ammo counter overlapping with the air bar (
#2871
)
fixed flames showing briefly when Lara enters water and a death tile is present
fixed being unable to load a save made in the first level if that level removes Lara's weapons but also has a shotgun pickup (
#2934
, regression from 0.9)
fixed misplaced effects such as bubbles and dragon fire in 60 FPS (
#2873
,
#2881
, regression from 0.10)
fixed incorrect camera shifts when some fixed cameras return to normal view (
#2971
, regression from 0.10)
fixed blood not spawning when Lara is run down by boulders/barrels (
#2982
, regression from 0.7)
fixed floors being lowered too much under pushable blocks that are killed in the same trigger that flips the map (
#3007
, regression from 0.9)
fixed inventory ring items not being animated when the ring is rotating (
#2964
, regression from 0.9)
fixed the camera jumping if going from a look at trigger to a fixed camera, such as in The Cold War room 36 (
#3033
, regression from 0.9)
fixed a crash in The Golden Mask if the bear is killed with the grenade launcher (
#3037
, regression from 1.0)
fixed passport faces partially invisible
improved the /set console command to display available options if given an unknown argument
improved handling of items that are dropped by enemies (
#2952
)
added the ability for any enemy type to drop items, excluding eels
fixed items dropped by flying creatures not falling to the ground
removed the hard-coded inventory allocation on the first level by default, moving it instead to the game flow (
#1867
)
removed the hard-coded repositioning of Bartoli (pre-dragon) on initialise (
#2950
)