TR2X 1.1

Published on May 23, 2025 · all releases

Note
TR2X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added a /help command ( #2917 )
  • added a flashing Demo Mode caption to demos ( #1556 )
  • added arrows to the passport text like in TR1X ( #2926 )
  • added aliases to CLI options (-gold becomes -g/--gold)
  • added a --help CLI option (may not output anything on Windows machines – OS bug)
  • added explosion sprites to Home Sweet Home ( #1569 )
  • added ability to reposition the health bar and the air bar ( #1611 )
  • added enemy health bars ( #2909 )
  • added an FPS counter ( #2910 )
  • added the ability to move the camera around with W,A,S,D (rebindable) ( #2978 )
  • added an option to toggle between TR1 and TR2 camera modes ( #2990 )
  • added the ability to reset active inputs layout
  • added the ability to unbind non-essential keys
  • added the ability to rebind more keys
  • added the ability to trigger different ambient tracks in custom levels, which will loop and be remembered between saves
  • changed the design of the controls dialog to use pages, making it better suited for small screens, larger text sizes, and more key bindings
  • changed on-screen messages (such as Z-Buffer on to use the dev console, like in TR1X)
  • changed the sound dialog appearance (repositioned, added text labels and arrows)
  • changed the installer to always allow downloading music files ( #2891 )
  • changed the dev console to no longer add duplicate entries to the history
  • changed the health bar and the air bar sizes to be slightly bigger
  • changed the pause screen to have a darker black overlay transparency ( #2252 )
  • fixed Lara's braid pointing straight down when swimming below sloped ceilings ( #1600 )
  • fixed glide cameras using a default speed rather than maintaining the values set in the level file ( #2962 )
  • fixed Lara being killed if she enters the void in a level that uses the disable_floor sequence in the game flow ( #2874 , regression from 0.10)
  • fixed Lara unable to equip pistols after getting a rifle-type weapon wet while wading ( #2994 )
  • fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used ( #2851 )
  • fixed Lara snapping to face forwards if she has a slight angle and action is pressed after using an airlock door ( #2215 )
  • fixed Lara being able to equip guns and flares during in-game cutscenes ( #2895 )
  • fixed an illegal reachable slope in Barkhang Monastery room 96, which could lead to Lara becoming softlocked ( #2900 )
  • fixed the camera behaving erratically in rooms/sectors that have no pathfinding data ( #2946 )
  • fixed wall light mesh positions in Venice, Bartoli's Hideout and Barkhang Monastery ( #2944 )
  • fixed faulty zoning data in Ice Palace rooms 48/110 that could result in the yetis becoming stuck ( #3000 )
  • fixed a misplaced springboard trigger in Ice Palace room 104 ( #3003 )
  • fixed the game crashing on unknown sequencer events
  • fixed the game crashing when editing long dev console history entries ( #2913 , regression from 1.0)
  • fixed harpoon's ammo counter overlapping with the air bar ( #2871 )
  • fixed flames showing briefly when Lara enters water and a death tile is present
  • fixed being unable to load a save made in the first level if that level removes Lara's weapons but also has a shotgun pickup ( #2934 , regression from 0.9)
  • fixed misplaced effects such as bubbles and dragon fire in 60 FPS ( #2873 , #2881 , regression from 0.10)
  • fixed incorrect camera shifts when some fixed cameras return to normal view ( #2971 , regression from 0.10)
  • fixed blood not spawning when Lara is run down by boulders/barrels ( #2982 , regression from 0.7)
  • fixed floors being lowered too much under pushable blocks that are killed in the same trigger that flips the map ( #3007 , regression from 0.9)
  • fixed inventory ring items not being animated when the ring is rotating ( #2964 , regression from 0.9)
  • fixed the camera jumping if going from a look at trigger to a fixed camera, such as in The Cold War room 36 ( #3033 , regression from 0.9)
  • fixed a crash in The Golden Mask if the bear is killed with the grenade launcher ( #3037 , regression from 1.0)
  • fixed passport faces partially invisible
  • improved the /set console command to display available options if given an unknown argument
  • improved handling of items that are dropped by enemies ( #2952 )
    • added the ability for any enemy type to drop items, excluding eels
    • fixed items dropped by flying creatures not falling to the ground
  • removed the hard-coded inventory allocation on the first level by default, moving it instead to the game flow ( #1867 )
  • removed the hard-coded repositioning of Bartoli (pre-dragon) on initialise ( #2950 )

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