Published on Feb 14, 2025 ·
all releases
TR2X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added Linux builds and toolchain (
#1598
)
- added macOS builds (for both Apple Silicon and Intel) (
#2226
)
- added pause dialog (
#1638
)
- added a photo mode feature (
#2277
)
- added fade-out effect to the demos
- added the ability to hold left/right to move through menus more quickly (
#2298
)
- added the ability to disable exit fade effects alone (
#2348
)
- added a fade-out effect when completing Lara's Home
- added support for animated sprites (
#2401
)
- added a
/cut (alias: /cutscene) console command for playing cutscenes
- added a
/gym (alias: /home) console command for playing Lara's Home
- added a
/music console command that plays a specific music track
- added a console log when using the
/demo command
- changed the object texture limit from 2048 to unlimited (within game's overall memory cap) (
#1795
)
- changed the sprite texture limit from 512 to unlimited (within game's overall memory cap) (
#1795
)
- changed the texture page limit from 32 to 128 (
#1796
)
- changed default input bindings to let the photo mode binding be compatible with TR1X:
| Key | Old binding | New binding |
| ----------------------------- | ----------- | ------------ |
| Decrease resolution | Shift+F1 | Shift+F11 |
| Increase resolution | F1 | F11 |
| Decrease internal screen size | Shift+F2 | Shift+F10 |
| Increase internal screen size | F2 | F10 |
| Toggle photo mode | --- | F1 |
| Toggle photo mode UI | --- | H |
- changed the
/kill command with no arguments to look for enemies within 5 tiles (
#2297
)
- changed the game data to use a separate strings file for text information, removing it from the game flow file
- changed dynamic lighting for gun flashes and explosions to be optional (
#2357
)
- fixed scale of secret icons on level complete summary (
#1631
)
- fixed showing inventory ring up/down arrows when uncalled for (
#2225
)
- fixed Lara never stepping backwards off a step using her right foot (
#1602
)
- fixed blood spawning on Lara from gunshots using incorrect positioning data (
#2253
)
- fixed ghost meshes appearing near statics in custom levels (
#2310
)
- fixed potential memory corruption when reading a custom level with more than 512 sprite textures (
#2338
)
- fixed the teleporting command sometimes putting Lara in invalid flipmap rooms (
#2370
)
- fixed teleporting to an item on a ledge sometimes pushing Lara to the room below (
#2372
)
- fixed the game crashing if a cinematic is triggered but the level contains no cinematic frames (
#2413
)
- fixed being unable to load a level that contains no sound effect data (
#2460
)
- fixed issues with sound effects not playing or looping forever in some cases when many other effects are playing (
#2494
)
- fixed Lara activating triggers one frame too early (
#2205
, regression from 0.7)
- fixed savegame incompatibility with OG (
#2271
, regression from 0.8)
- fixed stopwatch showing wrong UI in some circumstances (
#2221
, regression from 0.8)
- fixed excessive braid movement when dead in windy rooms (
#2265
, regression from 0.8)
- fixed item counter shown even for a single medipack (
#2222
, regression from 0.3)
- fixed item counter always hidden in NG+, even for keys (
#2223
, regression from 0.3)
- fixed the passport object not being selected when exiting to title (
#2192
, regression from 0.8)
- fixed the upside-down camera fix to no longer limit Lara's vision (
#2276
, regression from 0.8)
- fixed /kill command freezing the game under rare circumstances (
#2297
, regression from 0.3)
- fixed wireframe mode discarding transparent pixels (
#2315
, regression from 0.7)
- fixed sprite pickups not being paused in the pause/inventory screen (
#2319
, regression from 0.6)
- fixed Skidoo snow wake effects at slow speeds (
#2324
, regression from 0.6)
- fixed software renderer skybox occlusion issues (
#2343
, regression from 0.7)
- fixed gunflare from bandits in Tibetan levels spawning too far from their guns (
#2365
, regression from 0.8)
- fixed guns sometimes appearing in Lara's hands when entering the fly cheat while undrawing weapons (
#2376
, regression from 0.3)
- fixed the
/play console command not resetting Lara's inventory (
#2267
, regression from 0.3)
- fixed flashing text when trying to exit passport while Lara is dead and an action is required (
#2263
)
- improved rendering to achieve a slight performance boost in big rooms (
#2325
)
- improved wireframe mode appearance around screen edges