TR2X 0.9

Published on Feb 14, 2025 · all releases

Note
TR2X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added Linux builds and toolchain ( #1598 )
  • added macOS builds (for both Apple Silicon and Intel) ( #2226 )
  • added pause dialog ( #1638 )
  • added a photo mode feature ( #2277 )
  • added fade-out effect to the demos
  • added the ability to hold left/right to move through menus more quickly ( #2298 )
  • added the ability to disable exit fade effects alone ( #2348 )
  • added a fade-out effect when completing Lara's Home
  • added support for animated sprites ( #2401 )
  • added a /cut (alias: /cutscene) console command for playing cutscenes
  • added a /gym (alias: /home) console command for playing Lara's Home
  • added a /music console command that plays a specific music track
  • added a console log when using the /demo command
  • changed the object texture limit from 2048 to unlimited (within game's overall memory cap) ( #1795 )
  • changed the sprite texture limit from 512 to unlimited (within game's overall memory cap) ( #1795 )
  • changed the texture page limit from 32 to 128 ( #1796 )
  • changed default input bindings to let the photo mode binding be compatible with TR1X: | Key | Old binding | New binding | | ----------------------------- | ----------- | ------------ | | Decrease resolution | Shift+F1 | Shift+F11 | | Increase resolution | F1 | F11 | | Decrease internal screen size | Shift+F2 | Shift+F10 | | Increase internal screen size | F2 | F10 | | Toggle photo mode | --- | F1 | | Toggle photo mode UI | --- | H |
  • changed the /kill command with no arguments to look for enemies within 5 tiles ( #2297 )
  • changed the game data to use a separate strings file for text information, removing it from the game flow file
  • changed dynamic lighting for gun flashes and explosions to be optional ( #2357 )
  • fixed scale of secret icons on level complete summary ( #1631 )
  • fixed showing inventory ring up/down arrows when uncalled for ( #2225 )
  • fixed Lara never stepping backwards off a step using her right foot ( #1602 )
  • fixed blood spawning on Lara from gunshots using incorrect positioning data ( #2253 )
  • fixed ghost meshes appearing near statics in custom levels ( #2310 )
  • fixed potential memory corruption when reading a custom level with more than 512 sprite textures ( #2338 )
  • fixed the teleporting command sometimes putting Lara in invalid flipmap rooms ( #2370 )
  • fixed teleporting to an item on a ledge sometimes pushing Lara to the room below ( #2372 )
  • fixed the game crashing if a cinematic is triggered but the level contains no cinematic frames ( #2413 )
  • fixed being unable to load a level that contains no sound effect data ( #2460 )
  • fixed issues with sound effects not playing or looping forever in some cases when many other effects are playing ( #2494 )
  • fixed Lara activating triggers one frame too early ( #2205 , regression from 0.7)
  • fixed savegame incompatibility with OG ( #2271 , regression from 0.8)
  • fixed stopwatch showing wrong UI in some circumstances ( #2221 , regression from 0.8)
  • fixed excessive braid movement when dead in windy rooms ( #2265 , regression from 0.8)
  • fixed item counter shown even for a single medipack ( #2222 , regression from 0.3)
  • fixed item counter always hidden in NG+, even for keys ( #2223 , regression from 0.3)
  • fixed the passport object not being selected when exiting to title ( #2192 , regression from 0.8)
  • fixed the upside-down camera fix to no longer limit Lara's vision ( #2276 , regression from 0.8)
  • fixed /kill command freezing the game under rare circumstances ( #2297 , regression from 0.3)
  • fixed wireframe mode discarding transparent pixels ( #2315 , regression from 0.7)
  • fixed sprite pickups not being paused in the pause/inventory screen ( #2319 , regression from 0.6)
  • fixed Skidoo snow wake effects at slow speeds ( #2324 , regression from 0.6)
  • fixed software renderer skybox occlusion issues ( #2343 , regression from 0.7)
  • fixed gunflare from bandits in Tibetan levels spawning too far from their guns ( #2365 , regression from 0.8)
  • fixed guns sometimes appearing in Lara's hands when entering the fly cheat while undrawing weapons ( #2376 , regression from 0.3)
  • fixed the /play console command not resetting Lara's inventory ( #2267 , regression from 0.3)
  • fixed flashing text when trying to exit passport while Lara is dead and an action is required ( #2263 )
  • improved rendering to achieve a slight performance boost in big rooms ( #2325 )
  • improved wireframe mode appearance around screen edges

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