Published on Dec 16, 2024 ·
all releases
TR2X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
-
switched to OpenGL rendering (
#1844
)
- improved support for non-4:3 aspect ratios (
#1647
)
- changed fullscreen behavior to use windowed desktop mode (
#1643
)
- added an option for 1-2-3-4× pixel upscaling (available under the F1/Shift-F1 key)
- added the ability to use the window border option at all times (available under the F2/Shift-F2 key)
- added the ability to toggle between the software/hardware renderer at runtime (available under the F12 key)
- added fade effects to the hardware renderer (
#1623
)
- added an informative text when toggling various rendering options at runtime (
#1873
)
- added a wireframe mode (available with
/set console command and with Shift+F7)
- changed the software renderer to use the picture's palette for the background pictures
- changed the hardware renderer to always use 16-bit textures (
#1558
)
- fixed texture corruption after FMVs play (
#1562
)
- fixed black borders in windowed mode (
#1645
)
- fixed "Failed to create device" when toggling fullscreen (
#1842
)
- fixed distant rooms sometimes not appearing, causing the skybox to be visible when it shouldn't (
#2000
)
- fixed rendering problems on certain Intel GPUs (
#1574
)
-
replaced the Windows Registry configuration with .json files
- removed setup dialog support (using
Tomb2.exe -setup will have no effect on TR2X)
- removed unused detail level option
- removed triple buffering option
- removed dither option
- added support for custom levels to enforce values for any config setting (
#1846
)
- added an option to fix inventory item usage duplication (
#1586
)
- added optional automatic key/puzzle inventory item pre-selection (
#1884
)
- added a search feature to the config tool (
#1889
)
- added an option to fix rotation on some pickup items to better suit 3D pickup mode (
#1613
)
- added background for the final game stats (
#1584
)
- added the ability to turn fade effects on/off (
#1623
)
- fixed a crash when trying to draw too many rooms at once (
#1998
)
- fixed Lara getting stuck in her hit animation if she is hit while mounting the boat or skidoo (
#1606
)
- fixed pistols appearing in Lara's hands when entering the fly cheat during certain animations (
#1874
)
- fixed wrongly calculated trapdoor size that could affect custom levels (
#1904
)
- fixed one of the collapsible tiles in Opera House room 184 not triggering (
#1902
)
- fixed being unable to use the drawbridge key in Tibetan Foothills after the flipmap (
#1744
)
- fixed missing triggers and ladder in Catacombs of the Talion after the flipmap (
#1960
)
- fixed incorrect music trigger types at the beginning of Catacombs of the Talion (
#1962
)
- fixed missing death tiles in Temple of Xian room 91 (
#1920
)
- fixed the detonator key and gong hammer not activating their target items when manually selected from the inventory (
#1887
)
- fixed wrongly positioned doors in Ice Palace and Floating Islands, which caused invisible walls (
#1963
)
- fixed picking up the Gong Hammer in Ice Palace sometimes not opening the nearby door (
#1716
)
- fixed room 98 in Wreck of the Maria Doria not having water (
#1939
)
- fixed a potential crash if Lara is on the skidoo in a room with many other adjoining rooms (
#1987
)
- fixed a softlock in Home Sweet Home if the final cutscene is triggered while Lara is on water surface (
#1701
)
- fixed Lara's left arm becoming stuck if a flare is drawn just before the final cutscene in Home Sweet Home (
#1992
)
- fixed resizing game window on the stats dialog cloning the UI elements, eventually crashing the game (
#1999
)
- fixed exiting the game with Alt+F4 not immediately working in cutscenes
- fixed game freezing when starting demo/credits/inventory offscreen
- fixed problems when trying to launch the game with High DPI mode enabled (
#1845
)
- fixed clock drift accumulating with time, causing audio desync in cutscenes (
#1935
, regression from 0.6)
- fixed controllers dialog missing background in the software renderer mode (
#1978
, regression from 0.6)
- fixed a crash relating to audio decoding (
#1895
, regression from 0.2)
- fixed depth problems when drawing certain rooms (
#1853
, regression from 0.6)
- fixed being unable to go from surface swimming to underwater swimming without first stopping (
#1863
, regression from 0.6)
- fixed Lara continuing to walk after being killed if in that animation (
#1880
, regression from 0.1)
- fixed some music tracks looping while Lara remained on the same trigger tile (
#1899
, regression from 0.2)
- fixed some music tracks not playing if they were the last played track and the level had no ambience (
#1899
, regression from 0.2)
- fixed broken final stats screen in software rendering mode (
#1915
, regression from 0.6)
- fixed screenshots not capturing level stats (
#1925
, regression from 0.6)
- fixed screenshots sometimes crashing in the windowed mode (regression from 0.6)
- fixed creatures being able to swim/fly above the ceiling up to one tile (
#1936
, regression from 0.1)
- fixed the
/kill all command reporting an incorrect count in some levels (
#1995
, regression from 0.3)
- removed unused detail level option