added the ability to skip end credits with the action and escape keys (
#1800
)
added the ability to skip FMVs with the action key (
#1650
)
added the ability to hold forward/back to move through menus more quickly (
#1644
)
added optional rendering of pickups in the UI as 3D meshes (
#1633
)
added optional rendering of pickups on the ground as 3D meshes (
#1634
)
added a special target, "pickup", to item-based console commands
changed the inputs backend from DirectX to SDL (
#1695
)
improved controller support to match TR1X
changed the number of custom layouts to 3
changed default key bindings according to the following table:
| Key | Old binding | New binding | Reason
| ----------------------------- | ----------- | ------------ | -----
| Flare | Comma (,) | Period (.) | To maintain forward compatibility with TR3
| Screenshot | S | Print Screen | To maintain compatibility with TR1X
| Toggle bilinear filter | F8 | F3 | To maintain compatibility with TR1X
| Toggle perspective filter | Shift+F8 | F4 | To maintain compatibility with TR1X
| Toggle z-buffer | F7 | F7 | Likely to be permanently enabled in the future
| Toggle triple buffering | Shift+F7 | Removed | Obscure setting, will be either removed or available via the ingame UI at some point
| Toggle dither | F11 | Removed | Obscure setting, will be either removed or available via the ingame UI at some point
| Toggle fullscreen | F12 | Alt-Enter | To maintain compatibility with TR1X
| Toggle rendering mode | Shift+F12 | F12 | No more conflict to require Shift
| Decrease resolution | F1 | Shift+F1 | F3 and F4 are already taken
| Increase resolution | F2 | F1 | F3 and F4 are already taken
| Decrease internal screen size | F3 | Shift+F2 | F3 and F4 are already taken
| Increase internal screen size | F4 | F2 | F3 and F4 are already taken
removed "falling through" to the default layout, with the exception of keyboard arrows (matching TR1X behavior)
removed hardcoded Shift+F7 key binding for toggling triple buffering
removed hardcoded 0 key binding for flares
removed hardcoded cooldown of 15 frames for medipacks
changed text backend to accept named sequences (eg. "{arrow up}" and similar)
changed inventory to pause the music rather than muting it (
#1707
)
changed the /pos command to include the level number and title
changed the /tp command to teleport to items in a round-robin fashion
The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order.