TR2X 0.6

Published on Nov 06, 2024 · all releases

Note
TR2X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added a fly cheat key ( #1642 )
  • added an items cheat key ( #1641 )
  • added a level skip cheat key ( #1640 )
  • added a turbo cheat ( #1639 )
  • added the ability to skip end credits with the action and escape keys ( #1800 )
  • added the ability to skip FMVs with the action key ( #1650 )
  • added the ability to hold forward/back to move through menus more quickly ( #1644 )
  • added optional rendering of pickups in the UI as 3D meshes ( #1633 )
  • added optional rendering of pickups on the ground as 3D meshes ( #1634 )
  • added a special target, "pickup", to item-based console commands
  • changed the inputs backend from DirectX to SDL ( #1695 )
    • improved controller support to match TR1X
    • changed the number of custom layouts to 3
    • changed default key bindings according to the following table: | Key | Old binding | New binding | Reason | ----------------------------- | ----------- | ------------ | ----- | Flare | Comma (,) | Period (.) | To maintain forward compatibility with TR3 | Screenshot | S | Print Screen | To maintain compatibility with TR1X | Toggle bilinear filter | F8 | F3 | To maintain compatibility with TR1X | Toggle perspective filter | Shift+F8 | F4 | To maintain compatibility with TR1X | Toggle z-buffer | F7 | F7 | Likely to be permanently enabled in the future | Toggle triple buffering | Shift+F7 | Removed | Obscure setting, will be either removed or available via the ingame UI at some point | Toggle dither | F11 | Removed | Obscure setting, will be either removed or available via the ingame UI at some point | Toggle fullscreen | F12 | Alt-Enter | To maintain compatibility with TR1X | Toggle rendering mode | Shift+F12 | F12 | No more conflict to require Shift | Decrease resolution | F1 | Shift+F1 | F3 and F4 are already taken | Increase resolution | F2 | F1 | F3 and F4 are already taken | Decrease internal screen size | F3 | Shift+F2 | F3 and F4 are already taken | Increase internal screen size | F4 | F2 | F3 and F4 are already taken
    • removed "falling through" to the default layout, with the exception of keyboard arrows (matching TR1X behavior)
    • removed hardcoded Shift+F7 key binding for toggling triple buffering
    • removed hardcoded 0 key binding for flares
    • removed hardcoded cooldown of 15 frames for medipacks
  • changed text backend to accept named sequences (eg. "{arrow up}" and similar)
  • changed inventory to pause the music rather than muting it ( #1707 )
  • changed the /pos command to include the level number and title
  • changed the /tp command to teleport to items in a round-robin fashion The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order.
  • improved FMV mode appearance - removed black scanlines ( #1729 )
  • improved FMV mode behavior - stopped switching screen resolutions ( #1729 )
  • improved screenshots: now saved in the screenshots/ directory with level titles and timestamps as JPG or PNG, similar to TR1X ( #1773 )
  • improved switch object names
    • Switch Type 1 renamed to "Airlock Switch"
    • Switch Type 2 renamed to "Small Switch"
    • Switch Type 3 renamed to "Switch Button"
    • Switch Type 4 renamed to "Lever/Switch"
    • Switch Type 5 renamed to "Underwater Lever/Switch"
  • fixed screenshots not working in windowed mode ( #1766 )
  • fixed screenshots key not getting debounced ( #1773 )
  • fixed /give not working with weapons (regression from 0.5)
  • fixed the camera being cut off after using the gong hammer in Ice Palace ( #1580 )
  • fixed the audio not being in sync when Lara strikes the gong in Ice Palace ( #1725 )
  • fixed door cheat not working with drawbridges ( #1748 )
  • fixed certain audio samples continuing to play after finishing the level ( #1770 , regression from 0.2)
  • fixed Lara's underwater hue being retained when re-entering a boat ( #1596 )
  • fixed Lara reloading the harpoon gun after every shot in NG+ ( #1575 )
  • fixed the dragon reviving itself after Lara removes the dagger in rare circumstances ( #1572 )
  • fixed grenades counting as double kills in the game statistics ( #1560 )
  • fixed the ammo counter being hidden while a demo plays in NG+ ( #1559 )
  • fixed the game crashing in large rooms with z-buffer disabled ( #1761 , regression from 0.2)
  • fixed the game hanging if exited during the level stats, credits, or final stats ( #1585 )
  • fixed the console not being drawn during credits ( #1802 )
  • fixed grenades launched at too slow speeds ( #1760 , regression from 0.3)
  • fixed the dragon counting as more than one kill if allowed to revive ( #1771 )
  • fixed a crash when firing grenades at Xian guards in statue form ( #1561 )
  • fixed harpoon bolts damaging inactive enemies ( #1804 )
  • fixed enemies that are run over by the skidoo not being counted in the statistics ( #1772 )
  • fixed sound settings resuming the music ( #1707 )
  • fixed the inventory ring spinout animation sometimes running too fast ( #1704 , regression from 0.3)
  • fixed new saves not displaying the save count in the passport ( #1591 )
  • fixed certain erroneous /play invocations resulting in duplicated error messages

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