TR2X 0.10

Published on Mar 18, 2025 · all releases

Note
TR2X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added support for 60 FPS rendering
  • added support for more accented characters ( #2356 )
  • added quadrilateral interpolation ( #354 )
  • added a /cheats console command
  • added a /wireframe console command ( #2500 )
  • added a /fps console command
  • added /flood and /drain console commands
  • added support for -l/--level argument to play a single level
  • added support for -s/--save argument to immediately start a saved game
  • added the ability to specify per-level SFX files rather than enforcing the default (main.sfx) on all levels ( #2615 )
  • added the camera shutter sound to cutscenes for photo mode ( #2280 )
  • added Italian localization to the config tool
  • changed injections to a new file format with a smaller footprint, improved applicability tests and similar feature support as TR1 ( #1967 )
  • changed the /pos command to show Demo and Cutscene instead of Level when relevant
  • changed the /pos command to show demo and cutscene numbers starting at 1, in line with /play
  • changed the /play and /pos commands to always treat the gym level as the level 0 – even if it's not included
  • fixed smashed windows blocking enemy pathing after loading a save ( #2535 )
  • fixed several instances of the camera going out of bounds ( #1034 )
  • fixed Lara getting stuck in a T-pose after jumping/falling and then dying before reaching fast fall speed ( #2575 )
  • fixed missing enemy sound effects in the underwater levels ( #2293 )
  • fixed seaweed collision in Living Quarters preventing Lara from climbing out of the water in room 15 ( #2197 )
  • fixed the scale and rotation of several pickup models, such as the offshore key cards and Barkhang prayer wheels ( #1832 , #1894 )
  • fixed a rare issue whereby Lara would be unable to move after disposing a flare ( #2545 , regression from 0.9)
  • fixed flare pickups only adding one flare to Lara's inventory rather than six ( #2551 , regression from 0.9)
  • fixed several issues with pushblocks ( #2036 / #2193 )
    • fixed an invisible wall above stacked pushblocks if near a ceiling portal
    • fixed floor height issues with pushblocks poised to fall in various scenarios
    • fixed being unable to stack multiple pushblocks over multiple rooms
    • fixed falling pushblocks using the enemy grunt sound effect
  • fixed play any level causing the game to hang when no gym level is present ( #2560 , regression from 0.9)
  • fixed extremely large item quantities crashing the game ( #2497 , regression from 0.3)
  • fixed missing new game text in the passport when play any level is enabled ( #2563 , regression from 0.9)
  • fixed the play any level dialog not showing in the gym passport ( #2564 , regression from 0.9)
  • fixed losing the NG+ flag when loading a save that has it set ( #2566 , regression from 0.9.2)
  • fixed the ammo counter not showing in demos if NG+ is set ( #2574 , regression from 0.9)
  • fixed being able to play with Lara invisible after using the explosion cheat then the fly cheat ( #2584 , regression from 0.9)
  • fixed the /pos command not showing demo and cutscene titles
  • improved camera mode navigation:
    • improved support for pivoting
    • improved roll support
    • expanded world bounding box by 5 tiles in each direction
    • added support for 60 FPS
  • removed the hardcoded title screen image path, replacing it with a game flow file property instead

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