Published on Mar 18, 2025 ·
all releases
TR2X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added support for 60 FPS rendering
- added support for more accented characters (
#2356
)
- added quadrilateral interpolation (
#354
)
- added a
/cheats console command
- added a
/wireframe console command (
#2500
)
- added a
/fps console command
- added
/flood and /drain console commands
- added support for
-l/--level argument to play a single level
- added support for
-s/--save argument to immediately start a saved game
- added the ability to specify per-level SFX files rather than enforcing the default (main.sfx) on all levels (
#2615
)
- added the camera shutter sound to cutscenes for photo mode (
#2280
)
- added Italian localization to the config tool
- changed injections to a new file format with a smaller footprint, improved applicability tests and similar feature support as TR1 (
#1967
)
- changed the
/pos command to show Demo and Cutscene instead of Level when relevant
- changed the
/pos command to show demo and cutscene numbers starting at 1, in line with /play
- changed the
/play and /pos commands to always treat the gym level as the level 0 – even if it's not included
- fixed smashed windows blocking enemy pathing after loading a save (
#2535
)
- fixed several instances of the camera going out of bounds (
#1034
)
- fixed Lara getting stuck in a T-pose after jumping/falling and then dying before reaching fast fall speed (
#2575
)
- fixed missing enemy sound effects in the underwater levels (
#2293
)
- fixed seaweed collision in Living Quarters preventing Lara from climbing out of the water in room 15 (
#2197
)
- fixed the scale and rotation of several pickup models, such as the offshore key cards and Barkhang prayer wheels (
#1832
,
#1894
)
- fixed a rare issue whereby Lara would be unable to move after disposing a flare (
#2545
, regression from 0.9)
- fixed flare pickups only adding one flare to Lara's inventory rather than six (
#2551
, regression from 0.9)
-
fixed several issues with pushblocks (
#2036
/
#2193
)
- fixed an invisible wall above stacked pushblocks if near a ceiling portal
- fixed floor height issues with pushblocks poised to fall in various scenarios
- fixed being unable to stack multiple pushblocks over multiple rooms
- fixed falling pushblocks using the enemy grunt sound effect
- fixed play any level causing the game to hang when no gym level is present (
#2560
, regression from 0.9)
- fixed extremely large item quantities crashing the game (
#2497
, regression from 0.3)
- fixed missing new game text in the passport when play any level is enabled (
#2563
, regression from 0.9)
- fixed the play any level dialog not showing in the gym passport (
#2564
, regression from 0.9)
- fixed losing the NG+ flag when loading a save that has it set (
#2566
, regression from 0.9.2)
- fixed the ammo counter not showing in demos if NG+ is set (
#2574
, regression from 0.9)
- fixed being able to play with Lara invisible after using the explosion cheat then the fly cheat (
#2584
, regression from 0.9)
- fixed the
/pos command not showing demo and cutscene titles
-
improved camera mode navigation:
- improved support for pivoting
- improved roll support
- expanded world bounding box by 5 tiles in each direction
- added support for 60 FPS
- removed the hardcoded title screen image path, replacing it with a game flow file property instead