Published on Mar 31, 2025 ·
all releases
TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added quadrilateral interpolation (
#354
)
- added
/flood and /drain console commands
- added support for
-l/--level argument to play a single level
- added support for
-s/--save argument to immediately start a saved game
- added support for custom levels to use
disable_floor in the gameflow, similar to TR2's Floating Islands (
#2541
)
- added drawing of object mesh spheres to the
/debug console command
-
added TR2+ stats if the full stat detail mode option is enabled (
#2561
):
- ammo hits / used
- health packs used
- distance travelled
- added a TR2+ style bordered stat box to the end of level stats if the full stat detail mode option is enabled (
#2658
)
- changed the Controls screen to hide the reset and unbind texts when changing a key (
#2103
)
- changed injections to a new file format with a smaller footprint and improved applicability tests (
#1967
)
- changed the
/pos command to show Demo and Cutscene instead of Level when relevant
- changed the
/pos command to show demo and cutscene numbers starting at 1, in line with /play
- changed the
/play and /pos commands to always treat the gym level as the level 0 – even if it's not included
- changed sprites to respect the water tint if placed underwater (
#2093
)
- changed the optional
Deaths stat to be placed last in the stats menu
- fixed delays when scanning available save games (
#2610
,
#1335
, regression from <3.0)
- fixed several instances of the camera going out of bounds (
#1034
)
- fixed issues with stacked, floating and flipmap pushblocks in custom levels
- fixed issues with fixed cameras in 60 FPS shifting before settling on their target (
#1186
)
- fixed missiles from mutants/centaurs/Natla jittering in 60 FPS (
#1314
)
- fixed the bear AI fix option being applied in the Vilcabamba demo (
#2559
, regression from 4.8)
- fixed extremely large item quantities crashing the game (
#2497
, regression from 0.3)
- fixed Lara's meshes not resetting after using the fly cheat (
#2565
,
#2572
, regressions from 4.8)
- fixed the select level feature not giving Lara her items (
#2617
, regression from 4.8)
- fixed guns appearing in Lara's hands if the draw input is held when unarmed and while picking up a gun item (
#2577
, regressions from 0.8/4.3)
- fixed being able to play with Lara invisible after using the explosion cheat then the fly cheat (
#2584
, regression from 4.8)
- fixed the
/pos command not working in cutscenes
- fixed the
/pos command not showing demo and cutscene titles
- fixed the embedded bats fix causing problems inside rooms with trapdoors (regression from 4.6)
- fixed cutscene music looping (
#2591
, regression from 4.8)
- fixed saves created before version 2.15 causing a crash on load (
#2654
, regression from 4.8)
- fixed the console opening when remapping its key (
#2641
)
- removed perspective filter toggle (it had no effect; repurposed to trapezoid interpolation toggle)
-
improved camera mode navigation:
- improved support for pivoting
- improved roll support
- expanded world bounding box by 5 tiles in each direction
- added support for 60 FPS