TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
Warning
Attention level builders: this version introduces backwards incompatible changes to the game flow file.
Please refer to the following documents to see how to update your levels:
fixed sprite pickup not being paused in the pause/inventory screen (
#2319
, regression from 4.1)
fixed 3D pickups not being paused in the pause/inventory screen (
#2319
, regression from 2.16)
fixed incorrect sprite sequences potentially animating after visiting a level with valid animating sprites (
#2309
, regression from 4.0)
fixed /kill all command destroying Scion and causing a soft lock in The Great Pyramid (
#2329
, regression from 4.4)
fixed health bar continuing to show when the inventory ring rotates (
#1991
, regression from 4.0)
fixed header and arrows disappearing when the inventory ring rotates (
#2352
, regression from 4.4)
fixed Story So Far feature not playing opening FMVs from the current level (
#2360
, regression from 4.2)
fixed /play command crashing the game when used after loading a level (
#2411
, regression)
fixed various death counter problems (existing saves will have the count reset) (
#2264
/
#2412
, regression from 2.6)
fixed /demo command crashing the game if no demos are present (regression from 4.1)
fixed Lara not being able to jump or stop swimming if the related responsive config options are enabled, but enhanced animations are not present (
#2397
, regression from 4.6)
fixed Lara not being able to jump if responsive jumping is disabled via the console in-level in certain scenarios (
#2444
, regression from 4.6)
fixed Lara being unable to climb or use guns after using an underwater lever and then entering the wading state (
#2416
, regression from 4.6)
fixed Eidos logo briefly flashing prior to the initial fade-in effect (
#1388
, regression from 4.1)
fixed Lara's meshes being incorrectly swapped in various scenarios using the fly cheat (
#2461
, regression from 4.7)
improved pause screen compatibility with PS1 (
#2248
)
improved level loading times with respect to injection processing
improved wireframe mode appearance around screen edges