TR1X 4.7

Published on Dec 20, 2024 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added support for Wayland in binary Linux builds ( #1927 )

  • added support for Unicode in gameflow JSON ( #386 , #636 , #1919 and #1928 ) Expanding on the 4.6's added support for named sequences, we now support most of the characters the following Unicode planes:

    • Basic Latin
    • Cyrillic
    • Greek and Coptic
    • Latin-1 Supplement
    • Latin Extended A

    The sprites were created by Arsunt originally posted in the TRF topic here: https://www.tombraiderforums.com/showthread.php?p=8396039

    This should be enough to let gameflow editors provide full localisation for the following languages:

    Basque, Belarusian, Bosnian, Bulgarian, Catalan, Croatian, Czech, Danish, Dutch, English, Estonian, Faroese, Finnish, French, Galician, German, Greek, Hungarian, Icelandic, Indonesian, Irish, Italian, Latvian, Lithuanian, Macedonian, Malay, Maltese, Northern Sami, Norwegian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swedish, Turkish and possibly more.

    Importantly, Asian and Arabic languages remain unsupported at the moment.

  • added the ability for falling pushblocks to kill Lara outright if one lands directly on her ( #2035 )

  • fixed clock drift accumulating with time ( #1935 , regression from 4.0)

  • fixed a potential invisible wall issue in custom levels with non-portal doors and certain geometry ( #1958 , regression from 4.3)

  • fixed transparent eyes on the wolf and bat models in Peru ( #1945 )

  • fixed incorrect transparent pixels on some Egypt textures ( #1975 )

  • fixed arrows overlapping with passport text if strings longer than the defaults are used ( #1971 )

  • fixed objects close to the camera being clipped ( #819 , regression from TombATI)

  • fixed the drawbridge in Obelisk of Khamoon not being angled correctly when open, which was resulting in embedded artefacts ( #2006 )

  • fixed incorrect positions on static meshes in Obelisk of Khamoon, Return to Egypt and Temple of the Cat ( #2006 )

  • fixed incorrect picture strides on certain hardware ( #1979 )

  • fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible ( #2005 )

  • fixed camera positions in Return to Egypt and Temple of the Cat ( #1317 , regression from 4.1)

  • fixed being able to see the flipmap in Natla's Mines when moving the boat ( #2019 )

  • fixed an invisible wall in Temple of the Cat, due to a wrongly positioned door ( #2021 )

  • fixed the enable_console config option not being adhered to ( #2063 , regression from 4.5)

  • fixed random pixels in the injected explosion sprites ( #1985 , regression from 4.6)

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