Published on Dec 20, 2024 · all releases
added support for Wayland in binary Linux builds ( #1927 )
added support for Unicode in gameflow JSON ( #386 , #636 , #1919 and #1928 ) Expanding on the 4.6's added support for named sequences, we now support most of the characters the following Unicode planes:
The sprites were created by Arsunt originally posted in the TRF topic here: https://www.tombraiderforums.com/showthread.php?p=8396039
This should be enough to let gameflow editors provide full localisation for the following languages:
Basque, Belarusian, Bosnian, Bulgarian, Catalan, Croatian, Czech, Danish, Dutch, English, Estonian, Faroese, Finnish, French, Galician, German, Greek, Hungarian, Icelandic, Indonesian, Irish, Italian, Latvian, Lithuanian, Macedonian, Malay, Maltese, Northern Sami, Norwegian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovenian, Spanish, Swedish, Turkish and possibly more.
Importantly, Asian and Arabic languages remain unsupported at the moment.
added the ability for falling pushblocks to kill Lara outright if one lands directly on her ( #2035 )
fixed clock drift accumulating with time ( #1935 , regression from 4.0)
fixed a potential invisible wall issue in custom levels with non-portal doors and certain geometry ( #1958 , regression from 4.3)
fixed transparent eyes on the wolf and bat models in Peru ( #1945 )
fixed incorrect transparent pixels on some Egypt textures ( #1975 )
fixed arrows overlapping with passport text if strings longer than the defaults are used ( #1971 )
fixed objects close to the camera being clipped ( #819 , regression from TombATI)
fixed the drawbridge in Obelisk of Khamoon not being angled correctly when open, which was resulting in embedded artefacts ( #2006 )
fixed incorrect positions on static meshes in Obelisk of Khamoon, Return to Egypt and Temple of the Cat ( #2006 )
fixed incorrect picture strides on certain hardware ( #1979 )
fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible ( #2005 )
fixed camera positions in Return to Egypt and Temple of the Cat ( #1317 , regression from 4.1)
fixed being able to see the flipmap in Natla's Mines when moving the boat ( #2019 )
fixed an invisible wall in Temple of the Cat, due to a wrongly positioned door ( #2021 )
fixed the enable_console config option not being adhered to (
#2063
, regression from 4.5)
fixed random pixels in the injected explosion sprites ( #1985 , regression from 4.6)