added a search feature to the config tool (
#1889
)
changed OpenGL backend to use version 3.3, with fallback to 2.1 if initialization fails (
#1738
)
changed text backend to accept named sequences. Currently supported sequences (limited by the sprites available in OG):
\{umlaut}
\{hat}
\{acute accent}
\{grave accent}
\{arrow up}
\{arrow down}
\{small digit 0}
\{small digit 1}
\{small digit 2}
\{small digit 3}
\{small digit 4}
\{small digit 5}
\{small digit 6}
\{small digit 7}
\{small digit 8}
\{small digit 9}
\{button empty}
\{button triangle}
\{button circle}
\{button x}
\{button square}
\{button l1}
\{button r1}
\{button l2}
\{button r2}
\{button down}
\{button up}
\{button left}
\{button right}
\{icon sound}
\{icon music}
\{ammo shotgun}
\{ammo magnums}
\{ammo uzis}
changed the /pos command to include the level number and title
changed the /tp command to teleport to items in a round-robin fashion
The first call will teleport Lara to the object that's the closest to her; repeated calls will cycle through all matching objects in the object placement order.
changed the music timestamp loading behaviour and config option to support ambient tracks (
#1769
)
fixed a crash relating to audio decoding (
#1895
)
fixed missing pushblock SFX in Natla's Mines (
#1714
)
fixed crash reports not working in certain circumstances (
#1738
)
fixed missing trapdoor triggers in City of Khamoon (
#1744
)
fixed being unable to rename the lead bar (
#1774
, regression from 4.5)
fixed the controls menu extending to the bottom of the screen with certain text scaling values (
#1783
, regression from 2.12)
fixed game stuck at remapping controller key if no controllers connected (
#1788
)
fixed being able to shoot the scion multiple times if save/load is used while it blows up (
#1819
)
fixed certain erroneous /play invocations resulting in duplicated error messages
fixed the /play console command resulting in Lara starting the target level without pistols (
#1861
, regression from 4.5)
fixed the demo mode text overlapping with the enemy health bar if the health bar is located in the bottom centered (
#1446
)
fixed mutant explosions sometimes heavily damaging Lara even if they missed (
#1758
, regression since 4.5)
fixed wrongly calculated trapdoor size that could affect custom levels (
#1904
)
improved enemy item drops by supporting the TR2+ approach of having drops defined in level data (
#1713
)
improved Italian localization for the Config Tool
improved the injection approach for Lara's responsive jumping (
#1823
)
improved the exploding Lara input cheat to always use explosion sprites
removed health cheat (we now have the /hp command)
removed background for the "Reset" and "Unbind" labels in the controls dialog
removed force_game_modes and force_save_crystals from the gameflow - see GAMEFLOW.md for details on how to enforce these settings (
#1857
)