TR1X 4.4

Published on Oct 03, 2024 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added /exit command ( #1462 )
  • added reflections to Midas Hand death animation and savegame crystals ( #154 )
  • added an option to use PS1 tinted savegame crystals ( #1506 )
  • changed the target change functionality from the look key to a new, standalone key (default z on keyboard, left analog click on controller) ( #1503 )
  • fixed /play, /load, /demo and similar commands not working in stats, credits, cinematics and fmvs ( #1477 )
  • fixed console commands being able to interfere with demos, cutscenes and the title screen ( #1489 , regression from 3.0)
  • fixed reopening the compass not resetting its needle ( #1472 , regression from 4.0)
  • fixed holstering pistols hiding the gun meshes 1 frame too early ( #1449 , regression from 0.6)
  • fixed Lara's sliding animation sometimes being interrupted by a stumble ( #1452 , regression from 4.3)
  • fixed cameras with glide values sometimes moving in the wrong direction ( #1451 , regression from 4.3)
  • fixed /give console command giving duplicate items under some circumstances ( #1463 , regression from 3.0)
  • fixed /give console command confusing logging around mismatched items ( #1463 , regression from 3.0)
  • fixed /give console command unable to give Scion in Tomb of Qualopec and Sanctuary (regression from 3.0)
  • fixed /flip console command misreporting an already enabled flipmap as off (regression from 4.0)
  • fixed /kill console command not fully killing enemies ( #1482 , regression from 3.0)
  • fixed /tp console command not always picking the closest item ( #1486 , regression from 4.1)
  • fixed /tp console command reporting teleport fails as success ( #1484 , regression from 4.1)
  • fixed /tp console command allowing teleporting to consumed savegame crystals ( #1518 )
  • fixed /hp console command taking arbitrary integers
  • fixed /set console command crashing with unknown targets (regression from 4.2)
  • fixed /set console command not sanitizing numeric values ( #1515 )
  • fixed console commands causing improper ring shutdown with selected inventory item ( #1460 , regression from 3.0)
  • fixed console input immediately ending demo ( #1480 , regression from 4.1)
  • fixed a potential softlock when killing the Torso boss in Great Pyramid ( #1236 )
  • fixed Bacon Lara re-spawning after saving and loading ( #1500 , regression from 0.7)
  • fixed config JSON not sanitizing some numeric values ( #1515 )
  • fixed potential crashes in custom levels if hybrid creature objects are not present in the level ( #1444 )
  • changed /heal console command to also extinguish Lara
  • changed /tp console command to look for the closest place to teleport to when targeting items ( #1484 )
  • changed /set console command output to always use fully-qualified option names
  • changed /fps, /vsync, /wireframe, /braid and /cheats console commands output to be in line with /set console command output
  • changed the door cheat to also target drawbridges
  • improved appearance of textures around edges when bilinear filter is off ( #1483 ) Since this removes the seams on pushblocks, this was made optional.
  • improved level load times ( #1456 , #1457 )
  • improved logs module names readability
  • improved crash debug information on Windows
  • improved vertex movement when looking through water portals ( #1493 )
  • improved anisotropic filter rendering ( #902 , #1507 )
  • improved skybox appearance ( #1520 )

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