Published on Oct 04, 2025 ·
all releases
TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added an option to use TR2-style UI bars (Graphics → UI → Bars look)
- added an option to use PS1-style UI bars (Graphics → UI → Bars look) (
#1637
)
- added a new
/cls / /clear console command to quickly clear console logs
- added support for ladders (
#3124
)
- improved PS1-style UI faithfulness
-
improved sound settings:
- added tabs (Volume and Misc)
- added a dedicated option to control master volume (Sound options → Volume → Master volume)
- added a dedicated option to control cutscenes volume (Sound options → Volume → Cutscenes volume) (
#3490
)
- added a dedicated option to control FMV volume (Sound options → Volume → FMV volume) (
#3490
)
- added a dedicated option to control general ambient volume (Sound options → Volume → Ambient volume) (
#3707
)
- improved volume settings to accept slow input for finer adjustments
- fixed changing sound volume not updating certain ambient sound sources while in the inventory ring (
#3970
)
- changed OG glitch-related config options to be on/fixed by default (
#3929
)
- changed the UI style to use the PS1 look by default (Graphics → UI → Menu style)
- changed pickup aids to be enabled by default (Graphics → Visuals → Pickup aids)
- changed responsive jumping to be enabled by default (Gameplay → Controls → Responsive jumping)
- changed lean jumping to be enabled by default (Gameplay → Controls → Lean jumping)
- changed smooth swimming to be enabled by default (Gameplay → Controls → Smooth swimming)
- changed responsive swim cancel to be enabled by default (Gameplay → Controls → Responsive swim cancel)
- changed idle pose timeout from 15 to 60 seconds by default (Gameplay → Controls → Idle pose timeout)
- changed idle pose camera to be disabled by default (Gameplay → Controls → Idle pose camera)
- changed PS1 uzi sound to be enabled by default (Sound → Misc → PS1 uzi sound)
- changed max pickup scale to 200% (
#3952
)
- fixed pickup scale being greyed out if the 3D pickups option is enabled (
#3952
)
- fixed certain ambient sounds volume scaling wrong on non-100% volumes
- fixed trapdoor type 3 (object
#67
) not functioning (
#3895
)
- fixed gameplay settings UI displaying eagerly after the first use (
#3583
, regression from 4.13)
- fixed changing FPS after advancing frames in photo mode causing the game to speed up (
#3605
, regression from 4.13)
- fixed CPU spike during playing FMVs (
#3908
, regression from 4.6)
- fixed
/play command likely to skip opening FMVs when inventory buffering is enabled (
#3910
, regression from 3.0)
- fixed
/pos command crashing in cutscenes (
#3944
, regression from 4.10)
- fixed loading a save made in the gym with the item cheat resulting in Lara's meshes appearing broken (
#3917
, regression from 4.7)
- fixed resumed music tracks playing briefly track start upon savegame load (
#3916
)
- fixed loading TombATI saves with shotgun equipped causing weird Lara's animation (
#3920
, regression from 4.12)
-
fixed numerous interactions with movable blocks, trapdoors, drawbridges, bridges, sliding pillars, and falling blocks for custom levels (
#2758
):
- added the ability for movable blocks to move on trapdoors, drawbridges, bridges, sliding pillars, and falling blocks
- added the ability for stacks of movable blocks to fall and land on trapdoors, drawbridges, bridges, sliding pillars, and falling blocks
- added the ability for stacks of movable blocks to fall when on opened trapdoors and drawbridges
- fixed various bugs with falling movable blocks
- fixed pushblocks becoming unusable when on the same sector as a door that does not sit on a room portal (
#3814
)
- fixed pushblocks that fall from a great height potentially causing a crash (
#3969
)
- fixed recordings replaying commands twice (regression from 4.14)
- fixed the fix for the sticky corner glitch not being optional - now linked to Gameplay → Fixes → Wall glitch mode (
#3957
, regression from 4.14)
- fixed Lara retaining guns if drawn during wade to float transition (
#3979
, regression from 4.13)
- fixed -s/--save argument no longer working with -l/--level (
#3990
, regression from 4.14)