TR1X 4.15

Published on Oct 04, 2025 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added an option to use TR2-style UI bars (Graphics → UI → Bars look)
  • added an option to use PS1-style UI bars (Graphics → UI → Bars look) ( #1637 )
  • added a new /cls / /clear console command to quickly clear console logs
  • added support for ladders ( #3124 )
  • improved PS1-style UI faithfulness
  • improved sound settings:
    • added tabs (Volume and Misc)
    • added a dedicated option to control master volume (Sound options → Volume → Master volume)
    • added a dedicated option to control cutscenes volume (Sound options → Volume → Cutscenes volume) ( #3490 )
    • added a dedicated option to control FMV volume (Sound options → Volume → FMV volume) ( #3490 )
    • added a dedicated option to control general ambient volume (Sound options → Volume → Ambient volume) ( #3707 )
    • improved volume settings to accept slow input for finer adjustments
    • fixed changing sound volume not updating certain ambient sound sources while in the inventory ring ( #3970 )
  • changed OG glitch-related config options to be on/fixed by default ( #3929 )
  • changed the UI style to use the PS1 look by default (Graphics → UI → Menu style)
  • changed pickup aids to be enabled by default (Graphics → Visuals → Pickup aids)
  • changed responsive jumping to be enabled by default (Gameplay → Controls → Responsive jumping)
  • changed lean jumping to be enabled by default (Gameplay → Controls → Lean jumping)
  • changed smooth swimming to be enabled by default (Gameplay → Controls → Smooth swimming)
  • changed responsive swim cancel to be enabled by default (Gameplay → Controls → Responsive swim cancel)
  • changed idle pose timeout from 15 to 60 seconds by default (Gameplay → Controls → Idle pose timeout)
  • changed idle pose camera to be disabled by default (Gameplay → Controls → Idle pose camera)
  • changed PS1 uzi sound to be enabled by default (Sound → Misc → PS1 uzi sound)
  • changed max pickup scale to 200% ( #3952 )
  • fixed pickup scale being greyed out if the 3D pickups option is enabled ( #3952 )
  • fixed certain ambient sounds volume scaling wrong on non-100% volumes
  • fixed trapdoor type 3 (object #67 ) not functioning ( #3895 )
  • fixed gameplay settings UI displaying eagerly after the first use ( #3583 , regression from 4.13)
  • fixed changing FPS after advancing frames in photo mode causing the game to speed up ( #3605 , regression from 4.13)
  • fixed CPU spike during playing FMVs ( #3908 , regression from 4.6)
  • fixed /play command likely to skip opening FMVs when inventory buffering is enabled ( #3910 , regression from 3.0)
  • fixed /pos command crashing in cutscenes ( #3944 , regression from 4.10)
  • fixed loading a save made in the gym with the item cheat resulting in Lara's meshes appearing broken ( #3917 , regression from 4.7)
  • fixed resumed music tracks playing briefly track start upon savegame load ( #3916 )
  • fixed loading TombATI saves with shotgun equipped causing weird Lara's animation ( #3920 , regression from 4.12)
  • fixed numerous interactions with movable blocks, trapdoors, drawbridges, bridges, sliding pillars, and falling blocks for custom levels ( #2758 ):
    • added the ability for movable blocks to move on trapdoors, drawbridges, bridges, sliding pillars, and falling blocks
    • added the ability for stacks of movable blocks to fall and land on trapdoors, drawbridges, bridges, sliding pillars, and falling blocks
    • added the ability for stacks of movable blocks to fall when on opened trapdoors and drawbridges
    • fixed various bugs with falling movable blocks
  • fixed pushblocks becoming unusable when on the same sector as a door that does not sit on a room portal ( #3814 )
  • fixed pushblocks that fall from a great height potentially causing a crash ( #3969 )
  • fixed recordings replaying commands twice (regression from 4.14)
  • fixed the fix for the sticky corner glitch not being optional - now linked to Gameplay → Fixes → Wall glitch mode ( #3957 , regression from 4.14)
  • fixed Lara retaining guns if drawn during wade to float transition ( #3979 , regression from 4.13)
  • fixed -s/--save argument no longer working with -l/--level ( #3990 , regression from 4.14)

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