TR1X 4.14

Published on Aug 23, 2025 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
Warning

Attention level builders: this version introduces backwards incompatible changes to the file structure. Please refer to the migration guide to see how to update your levels.

  • added lighting contrast option (Graphic options → Rendering → Lighting contrast)
  • added new command switches:
    • --test-record and --test-replay for automated playthroughs with (internal tool – the recording file format may be subject to changes)
    • --headless: runs the game offscreen with no audio and at unlocked simulation speed
    • -q, --quiet`: outputs only error messages to the terminal, with log files being written to normally
  • added new hotkeys: F7 for toggling the wireframe mode, F8 for cycling the lighting contrast
  • added ability to move Lara around in photo mode
  • added additional poses for photo mode
  • added an option to allow Lara to sprint (Gameplay → Controls → Sprinting) ( #3711 )
  • added an option to use Lara's slide-to-run animation from TR3+ (Gameplay → Controls → Slide-to-run) ( #1089 )
  • added an option to use Lara's neutral jump-twist from early TR1 betas (Gameplay → Controls → Neutral twists) ( #1392 )
  • added an option to allow Lara to turn around and grab a ledge she has just stepped off (Gameplay → Controls → Controlled drops) ( #3621 )
  • added an option to allow Lara to jump up or back when hanging from a ledge (Gameplay → Controls → Ledge jumps) ( #3683 )
  • added an option to have Lara pose after standing idle for a certain time (Gameplay → Controls → Idle pose timeout) ( #3727 )
  • added an option to keep sprites upright (Graphic options → Rendering → Sprites lock mode)
  • added an option to scale the 3D pickups in the UI (Graphic options → UI → Pickup scale)
  • added an option to control fog color (Graphic options → Visuals → Fog transparency and Fog color) ( #712 , #3618 )
  • added Russian translation
  • added German translation
  • added skyboxes to The Cistern and Tomb of Tihocan ( #2143 )
  • added a new /lua console command (for now, it cannot do much)
  • added a new /restless console command, which enables or disables infinite sprint
  • added debug room clip feature (/debug 1)
  • improved object loading error messages when an invalid object ID is detected
  • improved frames in Lara's jump-twist animations
  • improved lighting, projection and sizing of 3D pickups in the UI
  • improved PS1 menu style border offsets and frames to match PC style
  • improved drawing shadows in no-clip camera mode (they're no longer double-sided)
  • improved wireframe mode to show text and UI normally
  • improved bilinear filter edge blending ( #587 )
  • improved window resize performance in the title inventory ring
  • changed the brightness filter to also work on title inventory ring background
  • changed the brightness filter option to work in smaller increments (10% reduced to 5%); added support for slow increments by 1% (hold Walk key)
  • changed the text and bar scale option to work in smaller increments (10% reduced to 5%); added support for slow increments by 1% (hold Walk key)
  • changed the game flow and game strings file placement
  • changed the skybox option to allow toggling in-game without the need to reload the level
  • changed the texture page limit from 128 to unlimited ( #3517 )
  • changed the /set console command to report boolean values as 0 or 1, language-agnostic
  • changed waterfall objects to always be drawn when active rather than only when Lara is within a 10 sector range ( #3598 )
  • changed -l/--level switch to accept the level number on top of the level path
  • changed settings dialogs to show a suitable message if a level builder has hidden all options within that dialog ( #3637 )
  • changed the fly cheat to allow Lara to interact with switches and pickups ( #3665 )
  • removed the option in Unfinished Business to fix animated sprites as it is irrelevant there
  • fixed glide camera behaviour and position in room 101 in Temple of the Cat ( #3533 )
  • fixed French translations containing Italian text in some cases ( #3567 )
  • fixed the camera remaining locked on moving lava if it touches Lara when she is immune ( #3578 )
  • fixed several issues with door data
    • fixed missing door/trapdoor sound effects; refer to IMPROVEMENTS.md for details ( #3408 , #3374 , #3617 , #3619 )
    • fixed animation frames in doors in St. Francis' Folly, Tomb of Tihocan and Sanctuary of the Scion ( #3661 )
    • fixed the cameras for doors 81 in Tomb of Tihocan and 1 in Sanctuary of the Scion only showing once ( #3661 )
  • fixed the passport having an invisible back page, noticeable when opening/closing it ( #2051 )
  • fixed z-fighting on the front of the passport ( #3584 )
  • fixed setting description dialog missing borders with PS1 UI style ( #3714 , regression from 4.12)
  • fixed being unable to activate waterfall objects with code bits ( #3589 )
  • fixed skippable triggers for waterfall objects in Lost Valley ( #3593 )
  • fixed incorrectly rotated 3D pickup items in several levels ( #2147 )
  • fixed incorrect room mesh structure in Vilcabamba room 41, causing disappearing polygons ( #3613 )
  • fixed missing textures on the statues in Vilcabamba and Tomb of Qualopec ( #3629 )
  • fixed missing textures in Atlantis rooms 7, 9, 13, 14, 95, 96 ( #3657 )
  • fixed missing double-sided textures in The Cistern rooms 9 and 12
  • fixed texture clipping in Atlantean Stronghold when looking into room 18, and missing textures in rooms 5, 6, 18 and 74 ( #3668 )
  • fixed the collision box on the tall statues in Tomb of Qualopec e.g. room 20 ( #3629 )
  • fixed the mesh structure on the cat statue in Egyptian levels to standardize its position ( #3634 )
  • fixed the collision box on some static meshes in Egypt to prevent the camera shaking when Lara walks by them ( #762 )
  • fixed incorrect transparent pixels on room textures in St. Francis' Folly and Temple of the Cat ( #3659 )
  • fixed the positions of big pods in Atlantean levels and cutscenes ( #3670 )
  • fixed several texture issues in Lara's Home, Vilcabamba, Lost Valley, St. Francis' Folly and Natla's Mines ( #3860 )
  • fixed a missing transition animation between Lara jumping forward and entering freefall ( #3815 )
  • fixed incorrect wet footstep sounds in some of Lara's climb-up animations ( #3607 , regression from 4.6)
  • fixed the /kill command potentially causing a crash if used in a level with pods that don't hatch creatures ( #3628 , regression from 4.12)
  • fixed Lara's animation not being restored correctly on load if a save was made during a special animation, such as using the Midas Hand ( #3625 , regression from 4.9)
  • fixed emitted darts moving in the wrong direction when reloading a save ( #3677 , regression from 2.11)
  • fixed backslash/grave key/less-than character on some keyboards shown as ???? – now it's shown as backslash ( #3713 )
  • fixed wireframe mode rendering as mostly white ( #3649 , regression from 4.13.2)
  • fixed wireframe mode not working in the inventory ring ( #3651 , regression from 4.10)
  • fixed the boulder in room 78 getting drawn in the overlapping room 74 in Tomb of Tihocan ( #3761 , regression from 4.10)
  • fixed shadow rendering
    • fixed Y component not interpolated in 60 FPS ( #1314 )
    • fixed shadows being rendered partially opaque near room portals ( #879 )
    • fixed Bacon Lara shadow rendered transparent when she's standing on a trapdoor ( #3666 )
  • fixed potentially being able to reactivate an already used puzzle slot's trigger ( #3849 , regression from 4.13)
  • fixed being unable to cycle poses in photo mode if cheats were disabled ( #3726 , regression from 4.13)
  • fixed Lara exiting the fly cheat if the walk key is used during photo mode ( #3753 , regression from 4.13)
  • fixed being able to issue certain console commands that target Lara during loading screens ( #3662 , regression from 4.13)
  • fixed flame SFX being audible underwater ( #3830 , regression from 4.13)
  • fixed z-fighting of doors near walls
  • fixed Lara walking backwards off ledges into lava ( #3745 )
  • fixed room scheduling algorithm sometimes drawing overlapping rooms ( #3774 , regression from 4.1)
  • fixed exiting photo mode on a controller conflicting with the roll input ( #3842 , regression from 4.8)
  • fixed resuming non-ambient music tracks when loading a savegame ( #3845 , regression from 4.13)
  • fixed quick draw button not working until after Lara equipped guns by other methods with certain saves ( #3844 , regression from 4.13)

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