TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
Warning
Attention level builders: this version introduces backwards incompatible changes to the file structure.
Please refer to the
migration guide
to see how to update your levels.
fixed missing double-sided textures in The Cistern rooms 9 and 12
fixed texture clipping in Atlantean Stronghold when looking into room 18, and missing textures in rooms 5, 6, 18 and 74 (
#3668
)
fixed the collision box on the tall statues in Tomb of Qualopec e.g. room 20 (
#3629
)
fixed the mesh structure on the cat statue in Egyptian levels to standardize its position (
#3634
)
fixed the collision box on some static meshes in Egypt to prevent the camera shaking when Lara walks by them (
#762
)
fixed incorrect transparent pixels on room textures in St. Francis' Folly and Temple of the Cat (
#3659
)
fixed the positions of big pods in Atlantean levels and cutscenes (
#3670
)
fixed several texture issues in Lara's Home, Vilcabamba, Lost Valley, St. Francis' Folly and Natla's Mines (
#3860
)
fixed a missing transition animation between Lara jumping forward and entering freefall (
#3815
)
fixed incorrect wet footstep sounds in some of Lara's climb-up animations (
#3607
, regression from 4.6)
fixed the /kill command potentially causing a crash if used in a level with pods that don't hatch creatures (
#3628
, regression from 4.12)
fixed Lara's animation not being restored correctly on load if a save was made during a special animation, such as using the Midas Hand (
#3625
, regression from 4.9)
fixed emitted darts moving in the wrong direction when reloading a save (
#3677
, regression from 2.11)
fixed backslash/grave key/less-than character on some keyboards shown as ???? – now it's shown as backslash (
#3713
)
fixed wireframe mode rendering as mostly white (
#3649
, regression from 4.13.2)
fixed wireframe mode not working in the inventory ring (
#3651
, regression from 4.10)
fixed the boulder in room 78 getting drawn in the overlapping room 74 in Tomb of Tihocan (
#3761
, regression from 4.10)
fixed shadow rendering
fixed Y component not interpolated in 60 FPS (
#1314
)
fixed shadows being rendered partially opaque near room portals (
#879
)
fixed Bacon Lara shadow rendered transparent when she's standing on a trapdoor (
#3666
)
fixed potentially being able to reactivate an already used puzzle slot's trigger (
#3849
, regression from 4.13)
fixed being unable to cycle poses in photo mode if cheats were disabled (
#3726
, regression from 4.13)
fixed Lara exiting the fly cheat if the walk key is used during photo mode (
#3753
, regression from 4.13)
fixed being able to issue certain console commands that target Lara during loading screens (
#3662
, regression from 4.13)
fixed flame SFX being audible underwater (
#3830
, regression from 4.13)
fixed z-fighting of doors near walls
fixed Lara walking backwards off ledges into lava (
#3745
)
fixed room scheduling algorithm sometimes drawing overlapping rooms (
#3774
, regression from 4.1)
fixed exiting photo mode on a controller conflicting with the roll input (
#3842
, regression from 4.8)
fixed resuming non-ambient music tracks when loading a savegame (
#3845
, regression from 4.13)
fixed quick draw button not working until after Lara equipped guns by other methods with certain saves (
#3844
, regression from 4.13)