TR1X 4.13

Published on Jul 14, 2025 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • reworked screen resolutions
    • removed "screen resolution" option
    • removed "window size" rendering mode, enforcing the FBO rendering method ( #3332 )
    • added aspect ratio mode (Graphic options → Rendering → Aspect mode)
    • added window border option (Graphic options → Rendering → Borders)
    • added integer upscaling option (Graphic options → Rendering → Upscaling factor)
    • renamed "FBO filter" option to "Upscaling filter" (Graphic options → Rendering → Upscaling filter)
    • greatly improved text and other UI rendering with upscaling turned on ( #1944 )
    • changed screenshots to always produce images at desktop resolution
  • added French translation
  • added Gaelic translation
  • added Italian translation to the installer
  • added dedicated British English translation ( #3212 )
  • added the ability to advance individual frames to the photo mode
  • added the ability to skip end game credits ( #3266 )
  • added the ability to hide specific game settings ( #3242 )
  • added the ability to cycle UI tabs with sidestep keys ( #3272 )
  • added the ability to skip consecutive credit images by holding the action / escape keys
  • added the ability to cycle between a list of predefined Lara poses in the photo mode
  • added a /lighting console command to let the player turn lighting system on/off
  • added an /immune console command to make Lara impervious to damage
  • added support for underwater save crystals in custom levels ( #3356 )
  • added an option to have dynamic lights generated by flames (Graphic options → Visuals → Fire lighting) ( #3336 )
  • added an option to control responsive jumping lock behaviour (Gameplay settings → Controls → Jump lock mode) ( #3389 )
  • added an option to display level counter in the statistics dialog (Graphic options → UI → Level counter) ( #1087 )
  • added an option to control playing of certain animation sound effects such as doors when underwater (Sound options → Underwater animation SFX) ( #3385 )
  • added an option to allow the audio to play when the game is out of focus (Sound options → Mute audio when focus lost, #3333 )
  • added an option to make the quick gun equip keys also holster the active gun (Gameplay settings → UI → Quick gun keys) ( #828 )
  • added an option to control texture filter for UI alone (Graphic options → Rendering → UI filter)
  • added the ability to use the dev console during FMVs
  • changed statistics details mode to be placed in the UI section
  • changed controls dialog to remember the player's preferred input method
  • changed UI to show icons relevant to the chosen input method
  • changed death timer skip to only trigger with Action and Inventory keys
  • changed the examine dialog to be close-able with Look button ( #3225 )
  • changed some settings to be hidden when they're only applicable to specific games or custom levels ( #3242 )
  • changed some settings to be dimmed when they're not taking effect due to other settings ( #3166 )
  • changed photo mode help dialog to show icons for inputs
  • changed settings to retain their active position until exiting to title or starting a new level ( #3271 )
  • changed the dev console to accept compound characters ( #2938 )
  • changed save crystal collision to be more lenient for custom levels ( #3343 )
  • changed the walk-run-jump bug fix for responsive jumping to be optional (Gameplay settings → Fixes → Fix walk run jump) ( #3389 )
  • changed the enhanced look option to allow choosing between original TR1, original TR2 or unrestricted modes (Gameplay settings → Controls → Look mode) ( #3403 )
  • changed /secret give and /secret take to give or take all valid secrets when no index is specified
  • fixed several more OG texture issues (refer to README for details) ( #3352 )
  • fixed Lara not saying 'no' near receptacles if she doesn't carry any items ( #3337 , regression from 4.0)
  • fixed Lara not saying 'no' near complete receptacles ( #3337 , regression from 4.0)
  • fixed key items getting consumed at the start of the interaction with receptacles ( #3399 )
  • fixed certain commands (such as /load or /play) not working as expected while in the key use inventory screen ( #3338 )
  • fixed the camera resetting if Lara is looking and then draws her guns (OG behaviour retained when using restricted look mode) ( #3406 )
  • fixed game window getting misplaced in windowed mode between game relaunches on certain systems ( #3418 )
  • fixed Lara using the wrong hit animation under certain scenarios based on her hit angle ( #3424 )
  • fixed already playing samples not getting muted when the game window goes out of focus
  • fixed the /play command starting the level with wrong items sometimes ( #3147 , regression from 4.11)
  • fixed the /tp command breaking the photo mode
  • fixed the /tp command misbehaving when giving fractional coordinates
  • fixed Compass label in Gym not appearing when holding arrows during inventory spin-out ( #3460 )
  • improved the /tp command to orient Lara towards keyholes and doors
  • improved handling of animation sound effects when in shallow water ( #3385 )
  • improved performance when resizing the window
  • improved error messages for game flow and string edit mistakes to include path of the problematic file
  • removed config tool (we have ingame setting dialogs now)
  • removed the "Enable numeric keys" option (it was added when these keys were not changeable)

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