Published on May 21, 2025 ·
all releases
TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added the ability to trigger a flip effect without having to also trigger the flip map, in line with TR2 (
#2921
)
- added a /help command (
#2917
)
- added an option to toggle between TR1 and TR2 camera modes (
#2990
)
- added the ability to trigger different ambient tracks in custom levels, which will loop and be remembered between saves (
#811
)
- changed the all items cheat to include the lead bar if present in the level (
#3008
)
- changed the design of the controls dialog to use pages, making it match the new TR2X controls dialog
- changed the pause screen to have a darker black overlay transparency (
#2252
)
- fixed Lara's braid pointing straight down when swimming below sloped ceilings (
#1600
)
- fixed enemy hitpoints being doubled in demo mode as a result of NG+ (
#2904
)
- fixed an illegal reachable slope in Lost Valley room 58, which could lead to Lara becoming softlocked (
#2900
)
- fixed some pickup sprites being too far embedded into the floor (
#2903
)
- fixed vase room sprites in Return to Egypt and Temple of the Cat being embedded in the floor (
#2095
)
- fixed the camera behaving erratically in rooms/sectors that have no pathfinding data (
#2946
)
- fixed the game crashing when editing long dev console history entries (
#2913
, regression from 4.10)
- fixed FPS counter turning off after a game relaunch (
#2911
)
- fixed falling ceiling and Damocles Sword traps not falling through stacked rooms (
#2924
)
- fixed health bar in top center position covering inventory text
- fixed the save crystal animation skipping a frame in 60 FPS (
#1528
)
- fixed Lara unable to equip pistols after getting the Shotgun wet while wading (
#2994
)
- fixed select level dialog not reacting to the menu back key (
#2918
, regression from 4.9)
- fixed carried items falling from flying enemies not animating in 60 FPS (
#2954
, regression from 4.0)
- fixed items carried by the Qualopec mummy spawning early after save/load (
#2956
, regression from 4.6)
- fixed potential memory corruption if
/kill all is used with a Qualopec mummy that is carrying items (
#2957
, regression from 4.6)
- fixed a crash when portal debugging is enabled in rooms that have no portals (
#2968
, regression from 4.8)
- fixed rats/voles and crocodiles/alligators at times not assuming the correct death pose after reloading a save (
#2960
, regression from 0.12)
- fixed incorrect camera shifts when some fixed cameras return to normal view (
#2971
, regression from 4.9)
- fixed Lara not having weapons when playing a level with -l/--level (
#2995
, regression from 4.9)
- fixed inventory ring items not being animated when the ring is rotating (
#2964
, regression from 4.9)
- fixed a hole appearing in the floor in Natla's Mines room 84 after exploding the TNT box (
#3007
, regression from 4.9)
- fixed button mashing causing quick save/load to misbehave on a specific passport animation frame (
#3021
, regression from 4.10)
- fixed save level numbers being replaced incorrectly if Lara dies in a level and the last save was in the previous level (
#3026
, regression from 4.9)
- fixed ambient music not looping correctly after reloading a save with the option to reload ambient timestamps enabled (
#3032
, regression from 4.6)