TR1X 4.11

Published on May 21, 2025 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added the ability to trigger a flip effect without having to also trigger the flip map, in line with TR2 ( #2921 )
  • added a /help command ( #2917 )
  • added an option to toggle between TR1 and TR2 camera modes ( #2990 )
  • added the ability to trigger different ambient tracks in custom levels, which will loop and be remembered between saves ( #811 )
  • changed the all items cheat to include the lead bar if present in the level ( #3008 )
  • changed the design of the controls dialog to use pages, making it match the new TR2X controls dialog
  • changed the pause screen to have a darker black overlay transparency ( #2252 )
  • fixed Lara's braid pointing straight down when swimming below sloped ceilings ( #1600 )
  • fixed enemy hitpoints being doubled in demo mode as a result of NG+ ( #2904 )
  • fixed an illegal reachable slope in Lost Valley room 58, which could lead to Lara becoming softlocked ( #2900 )
  • fixed some pickup sprites being too far embedded into the floor ( #2903 )
  • fixed vase room sprites in Return to Egypt and Temple of the Cat being embedded in the floor ( #2095 )
  • fixed the camera behaving erratically in rooms/sectors that have no pathfinding data ( #2946 )
  • fixed the game crashing when editing long dev console history entries ( #2913 , regression from 4.10)
  • fixed FPS counter turning off after a game relaunch ( #2911 )
  • fixed falling ceiling and Damocles Sword traps not falling through stacked rooms ( #2924 )
  • fixed health bar in top center position covering inventory text
  • fixed the save crystal animation skipping a frame in 60 FPS ( #1528 )
  • fixed Lara unable to equip pistols after getting the Shotgun wet while wading ( #2994 )
  • fixed select level dialog not reacting to the menu back key ( #2918 , regression from 4.9)
  • fixed carried items falling from flying enemies not animating in 60 FPS ( #2954 , regression from 4.0)
  • fixed items carried by the Qualopec mummy spawning early after save/load ( #2956 , regression from 4.6)
  • fixed potential memory corruption if /kill all is used with a Qualopec mummy that is carrying items ( #2957 , regression from 4.6)
  • fixed a crash when portal debugging is enabled in rooms that have no portals ( #2968 , regression from 4.8)
  • fixed rats/voles and crocodiles/alligators at times not assuming the correct death pose after reloading a save ( #2960 , regression from 0.12)
  • fixed incorrect camera shifts when some fixed cameras return to normal view ( #2971 , regression from 4.9)
  • fixed Lara not having weapons when playing a level with -l/--level ( #2995 , regression from 4.9)
  • fixed inventory ring items not being animated when the ring is rotating ( #2964 , regression from 4.9)
  • fixed a hole appearing in the floor in Natla's Mines room 84 after exploding the TNT box ( #3007 , regression from 4.9)
  • fixed button mashing causing quick save/load to misbehave on a specific passport animation frame ( #3021 , regression from 4.10)
  • fixed save level numbers being replaced incorrectly if Lara dies in a level and the last save was in the previous level ( #3026 , regression from 4.9)
  • fixed ambient music not looping correctly after reloading a save with the option to reload ambient timestamps enabled ( #3032 , regression from 4.6)

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