TR1X 4.10

Published on Apr 30, 2025 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added an ability to customize the fog distances ( #634 )
  • added an ability to customize the water color see the reference ( #1532 )
  • added support for a hex water color notation (eg. [#80](https://github.com/LostArtefacts/TRX/issues/80)FFFF) in the game flow file
  • added support for antitriggers, like TR2+ ( #2580 )
  • added support for aspect ratio-specific images ( #1840 )
  • added an option to wraparound when scrolling UI dialogs, such as save/load ( #2834 )
  • added aliases to CLI options (-gold becomes -g/--gold, -demo_pc becomes --demo-pc)
  • added a --help CLI option (may not output anything on Windows machines – OS bug)
  • changed the draw_distance_fade and draw_distance_max to fog_start and fog_end
  • changed Select Detail dialog title to Graphic Options
  • changed the number of static mesh slots from 50 to 256 ( #2734 )
  • changed the "enable EIDOS logo" option to disable the Core Design and Bink Video Codec FMVs as well; renamed to "enable legal" ( #2741 )
  • changed sprite pickups to respect the water tint if placed underwater ( #2673 )
  • changed save to take priority over load when both inputs are held on the same frame, in line with OG ( #2833 )
  • changed the sound dialog appearance (repositioned and added text labels)
  • changed The Unfinished Business strings to default to the OG strings file for the main tables ( #2847 )
  • changed the dev console to no longer add duplicate entries to the history
  • fixed the bilinear filter to not readjust the UVs ( #2258 )
  • fixed disabling the cutscenes causing the game to exit ( #2743 , regression from 4.8)
  • fixed anisotropy filter causing black lines on certain GPUs ( #902 )
  • fixed mesh faces not being drawn under some circumstances ( #2452 , #2438 )
  • fixed objects disappearing too early around screen edges ( #2005 )
  • fixed the trapezoid filter being toggled if Alt-F4 (either left or right) is used to close the game ( #2690 )
  • fixed enemies in one-click high water appearing with a water tint, and not making any animation sounds ( #2753 )
  • fixed the scale of the four keys in St. Francis' Folly ( #2652 )
  • fixed the panther at times not making a sound when it dies, and restored Skate Kid's death SFX ( #2647 )
  • fixed pushblocks being rotated when Lara grabs them, most noticeable if asymmetric textures have been used ( #2776 )
  • fixed Lara becoming clamped if she picks up an item under a steeply sloped ceiling ( #2879 )
  • fixed a crash when 3D pickups are disabled and Lara crosses a trigger to look at a pickup item ( #2711 , regression from 4.8)
  • fixed trapezoid filter warping on faces close to the camera ( #2629 , regression from 4.9)
  • fixed Mac builds crashing upon start (regression from 4.9)
  • fixed sprites rendering black if no shade value is assigned in the level ( #2701 , regression from 4.9)
  • fixed being stuck on the Restart Level page if using save crystals and F5 is pressed when no saves are present ( #2700 , regression from 4.8.2)
  • fixed being stuck on the Exit to Title page if using save crystals and a new save is made when there were previously none, and then F5 is pressed ( #2700 , regression from 4.9)
  • fixed the sprite UVs to restore the right and bottom edge pixels ( #2672 , regression from 4.8)
  • fixed sprites missing the fog effect (regression from 4.9)
  • fixed the camera going out of bounds in 60fps near specific invalid floor data (known as no-space) ( #2764 , regression from 4.9)
  • fixed wrong PS1-style title bar color for the end of the level stats dialog (regression from 4.9)
  • fixed Story So Far showing up even when there's nothing to play ( #2611 , regression from 2.10)
  • fixed Story So Far not playing the opening FMV, cafe.rpl ( #2779 , regression from 2.10)
  • fixed Lara at times ending up in incorrect rooms when using the teleport cheat ( #2486 , regression from 3.0)
  • fixed the /pos console command reporting the base room number when Lara is actually in a flipped room ( #2487 , regression from 3.0)
  • fixed clicks in audio sounds ( #2846 , regression from 2.0)
  • fixed Lara being killed if she enters the void in a level that uses the disable_floor sequence in the game flow ( #2874 , regression from 4.9)
  • fixed game crashing if the music folder was not present ( #2887 , regression from 4.9)
  • fixed game crashing on unknown sequencer events
  • improved bubble appearance ( #2672 )
  • improved rendering performance
  • improved pause exit dialog - it can now be canceled with escape
  • improved the /set console command to display available options if given an unknown argument
  • removed the pretty pixels options (it's now always enabled, #2258 )

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