added a --help CLI option (may not output anything on Windows machines – OS bug)
changed the draw_distance_fade and draw_distance_max to fog_start and fog_end
changed Select Detail dialog title to Graphic Options
changed the number of static mesh slots from 50 to 256 (
#2734
)
changed the "enable EIDOS logo" option to disable the Core Design and Bink Video Codec FMVs as well; renamed to "enable legal" (
#2741
)
changed sprite pickups to respect the water tint if placed underwater (
#2673
)
changed save to take priority over load when both inputs are held on the same frame, in line with OG (
#2833
)
changed the sound dialog appearance (repositioned and added text labels)
changed The Unfinished Business strings to default to the OG strings file for the main tables (
#2847
)
changed the dev console to no longer add duplicate entries to the history
fixed the bilinear filter to not readjust the UVs (
#2258
)
fixed disabling the cutscenes causing the game to exit (
#2743
, regression from 4.8)
fixed anisotropy filter causing black lines on certain GPUs (
#902
)
fixed mesh faces not being drawn under some circumstances (
#2452
,
#2438
)
fixed objects disappearing too early around screen edges (
#2005
)
fixed the trapezoid filter being toggled if Alt-F4 (either left or right) is used to close the game (
#2690
)
fixed enemies in one-click high water appearing with a water tint, and not making any animation sounds (
#2753
)
fixed the scale of the four keys in St. Francis' Folly (
#2652
)
fixed the panther at times not making a sound when it dies, and restored Skate Kid's death SFX (
#2647
)
fixed pushblocks being rotated when Lara grabs them, most noticeable if asymmetric textures have been used (
#2776
)
fixed Lara becoming clamped if she picks up an item under a steeply sloped ceiling (
#2879
)
fixed a crash when 3D pickups are disabled and Lara crosses a trigger to look at a pickup item (
#2711
, regression from 4.8)
fixed trapezoid filter warping on faces close to the camera (
#2629
, regression from 4.9)
fixed Mac builds crashing upon start (regression from 4.9)
fixed sprites rendering black if no shade value is assigned in the level (
#2701
, regression from 4.9)
fixed being stuck on the Restart Level page if using save crystals and F5 is pressed when no saves are present (
#2700
, regression from 4.8.2)
fixed being stuck on the Exit to Title page if using save crystals and a new save is made when there were previously none, and then F5 is pressed (
#2700
, regression from 4.9)
fixed the sprite UVs to restore the right and bottom edge pixels (
#2672
, regression from 4.8)
fixed sprites missing the fog effect (regression from 4.9)
fixed the camera going out of bounds in 60fps near specific invalid floor data (known as no-space) (
#2764
, regression from 4.9)
fixed wrong PS1-style title bar color for the end of the level stats dialog (regression from 4.9)
fixed Story So Far showing up even when there's nothing to play (
#2611
, regression from 2.10)
fixed Story So Far not playing the opening FMV, cafe.rpl (
#2779
, regression from 2.10)
fixed Lara at times ending up in incorrect rooms when using the teleport cheat (
#2486
, regression from 3.0)
fixed the /pos console command reporting the base room number when Lara is actually in a flipped room (
#2487
, regression from 3.0)
fixed clicks in audio sounds (
#2846
, regression from 2.0)
fixed Lara being killed if she enters the void in a level that uses the disable_floor sequence in the game flow (
#2874
, regression from 4.9)
fixed game crashing if the music folder was not present (
#2887
, regression from 4.9)