TR1X 3.1

Published on Jan 14, 2024 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added the option to use "shell(s)" to give shotgun ammo in the developer console ( #1096 )
  • added the restart level option to the passport in save crystal mode ( #1099 )
  • added the ability to back out of menus with the circle and triangle buttons when using a gamepad (cross acts as confirm) ( #1104 )
  • changed force_enable_save_crystals to force_save_crystals for custom level authors to force enable or disable the save crystals setting ( #1102 )
  • changed force_disable_game_modes to force_game_modes for custom level authors to force enable or disable the game modes setting ( #1102 )
  • changed the Scion in The Great Pyramid from spawning blood when hit to a richochet effect if texture fixes enabled ( #1121 )
  • changed the gamepad control menu's 'reset all buttons' bind to held R1 (was held triangle) ( #1104 )
  • changed the number of visible enemies from 8 to 32 ( #1122 )
  • fixed FMVs always playing at 100% volume – now they'll play at the game sound volume ( #1110 )
  • fixed bugs when trying to stack multiple movable blocks ( #1079 )
  • fixed Lara's meshes being swapped in the gym level when using the console to give guns ( #1092 )
  • fixed Midas's touch having unrestricted vertical range ( #1094 )
  • fixed flames not being drawn when Lara is on fire but leaves the room where she caught fire ( #1106 )
  • fixed being able to deselect the passport in quick save, quick load, save crystal, and death modes ( #1108 )
  • fixed inability to save in Unfinished Business in crystals mode as UB doesn't have crystals ( #1102 )
  • fixed items not being added to inventory if the sprite is missing from the level file ( #1130 )
  • fixed differences when looking at items from triggers that do not use fixed cameras when the enhanced look option is enabled ( #1026 )

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