Published on Jan 14, 2024 ·
all releases
TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added the option to use "shell(s)" to give shotgun ammo in the developer console (
#1096
)
- added the restart level option to the passport in save crystal mode (
#1099
)
- added the ability to back out of menus with the circle and triangle buttons when using a gamepad (cross acts as confirm) (
#1104
)
- changed
force_enable_save_crystals to force_save_crystals for custom level authors to force enable or disable the save crystals setting (
#1102
)
- changed
force_disable_game_modes to force_game_modes for custom level authors to force enable or disable the game modes setting (
#1102
)
- changed the Scion in The Great Pyramid from spawning blood when hit to a richochet effect if texture fixes enabled (
#1121
)
- changed the gamepad control menu's 'reset all buttons' bind to held R1 (was held triangle) (
#1104
)
- changed the number of visible enemies from 8 to 32 (
#1122
)
- fixed FMVs always playing at 100% volume – now they'll play at the game sound volume (
#1110
)
- fixed bugs when trying to stack multiple movable blocks (
#1079
)
- fixed Lara's meshes being swapped in the gym level when using the console to give guns (
#1092
)
- fixed Midas's touch having unrestricted vertical range (
#1094
)
- fixed flames not being drawn when Lara is on fire but leaves the room where she caught fire (
#1106
)
- fixed being able to deselect the passport in quick save, quick load, save crystal, and death modes (
#1108
)
- fixed inability to save in Unfinished Business in crystals mode as UB doesn't have crystals (
#1102
)
- fixed items not being added to inventory if the sprite is missing from the level file (
#1130
)
- fixed differences when looking at items from triggers that do not use fixed cameras when the enhanced look option is enabled (
#1026
)