Published on Feb 16, 2022 ·
all releases
TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added deaths counter (
#388
, requires new saves)
- added total pickups and kills per level to the compass and end level stats screens (
#362
)
- added new, more resilient savegame format (
#277
)
- added ability to give Lara various items in the gameflow file
- added restart level to passport menu on death (
#48
)
- changed Lara's starting health to be configurable; useful for no damage runs (
#365
)
- changed saves to be put in the saves/ directory (
#87
)
- changed fade animations to block the main menu inventory ring like in PS1 (
#379
)
- changed fade animations to be FPS-independent
- changed fade animations to run faster in the main menu
- changed compass text order to be consistent with level stats (
#415
)
- fixed detail levels text flashing with any option change (
#380
)
- fixed main menu demo playing even when the passport is open (
#410
, regression from 2.1)
- fixed broken poses at the end of cinematics (
#390
)
- fixed libavcodec-related memory leaks (
#389
)
- fixed crash in custom levels that call
level_stats after playing an FMV (
#393
, regression from 2.5)
- fixed calling
level_stats for different levels (
#336
, requires new saves)
- fixed sounds playing after demo mode ends when game is minimized (
#399
)
- fixed glitched floor in the Natla cutscene (
#405
)
- fixed gun pickups disappearing in rare circumstances on save load (
#406
)
- fixed equipping gun after loading a legacy save (
#427
, regression from 2.4)
- fixed empty mutant shells in Unfinished Business spawning Lara's hips (
#250
)
- fixed rare audio distance glitch (
#421
)
- fixed Lara not getting her pistols in Atlantis if the player finishes Natla's Mines without picking up any gun (
#424
)
- fixed broken dart ricochet effect (
#429
)