Release 2.6

Published on Feb 16, 2022 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added deaths counter ( #388 , requires new saves)
  • added total pickups and kills per level to the compass and end level stats screens ( #362 )
  • added new, more resilient savegame format ( #277 )
  • added ability to give Lara various items in the gameflow file
  • added restart level to passport menu on death ( #48 )
  • changed Lara's starting health to be configurable; useful for no damage runs ( #365 )
  • changed saves to be put in the saves/ directory ( #87 )
  • changed fade animations to block the main menu inventory ring like in PS1 ( #379 )
  • changed fade animations to be FPS-independent
  • changed fade animations to run faster in the main menu
  • changed compass text order to be consistent with level stats ( #415 )
  • fixed detail levels text flashing with any option change ( #380 )
  • fixed main menu demo playing even when the passport is open ( #410 , regression from 2.1)
  • fixed broken poses at the end of cinematics ( #390 )
  • fixed libavcodec-related memory leaks ( #389 )
  • fixed crash in custom levels that call level_stats after playing an FMV ( #393 , regression from 2.5)
  • fixed calling level_stats for different levels ( #336 , requires new saves)
  • fixed sounds playing after demo mode ends when game is minimized ( #399 )
  • fixed glitched floor in the Natla cutscene ( #405 )
  • fixed gun pickups disappearing in rare circumstances on save load ( #406 )
  • fixed equipping gun after loading a legacy save ( #427 , regression from 2.4)
  • fixed empty mutant shells in Unfinished Business spawning Lara's hips ( #250 )
  • fixed rare audio distance glitch ( #421 )
  • fixed Lara not getting her pistols in Atlantis if the player finishes Natla's Mines without picking up any gun ( #424 )
  • fixed broken dart ricochet effect ( #429 )

Downloads