TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
added a new rendering mode called "framebuffer" that lets the game to run at lower resolutions (
#114
)
(forces players to reset their bilinear filter setting)
added the current music track and timestamp to the savegame so they now persist on load (
#419
)
added the triggered music tracks to the savegame so one shot tracks don't replay on load (
#371
)
added forward/backward input detection in line with TR2+ for jump-twists (
#931
)
added an option to restore the mummy in City of Khamoon room 25, similar to the PS1 version (
#886
)
added a flag indicating if new game plus is unlocked to the player config which allows the player to select new game plus or not when making a new game (
#966
)
changed sprite-based pickups to 3D pickups when the 3D pickups option is enabled (
#257
)
changed the installer to always overwrite all essential files such as the gameflow and injections (
#904
)
changed the data injection system to warn when it detects invalid or missing files, rather than preventing levels from loading (
#918
)
changed the gameflow to detect and skip over legacy sequence types, rather than preventing the game from starting (
#882
)
fixed Natla's gun moving while she is in her semi death state (
#878
)
fixed an error message from showing on exiting the game when the gym level is not present in the gameflow (
#899
)
fixed the bear pat attack so it does not miss Lara (
#450
)
fixed some incorrectly rotated pickups when using the 3D pickups option (
#253
)
fixed dead centaurs exploding again after saving and reloading (
#924
)
fixed the incorrect starting animation on centaurs that spawn from statues (
#926
, regression from 2.15)
fixed jump-twist animations at times being interrupted (
#932
, regression from 2.15.1)
fixed walk-run-jump at times breaking when TR2 jumping is enabled (OG bug in TR2+) (
#934
)
fixed Lara jumping late with TR2 jumping enabled, as compared to normal TR1 jumping when entering the run animation initially (
#975
)
fixed the reset and unbind progress bars in the controls menu for non-default bar scaling (
#930
)
fixed original data issues where music triggers are not set as one shot (
#939
)
fixed a missing enemy trigger in Tomb of Tihocan (
#751
)
fixed incorrect trapdoor triggers in City of Khamoon and a switch trigger in Obelisk of Khamoon (
#942
)
fixed the setup of two music triggers in St. Francis' Folly (
#865
)
fixed data portal issues in Atlantean Stronghold that could result in a crash (
#227
)
fixed the camera in Natla's Mines when pulling the lever in room 67 (
#352
)
fixed flame emitter saving and loading which caused rare crashing (
#947
)
fixed new game plus not working if enable_game_modes was set to false (
#960
, regression from 2.8)
fixed Alt-Enter triggering game actions (
#979
, regression from 2.15)
fixed Natla spinning in her semi-death and second phases when more than one is active in the level (
#906
)
fixed FPS counter, perspective filter and texture filter not always saved when changed from keyboard (
#988
)
moved the enable_game_modes option from the gameflow to the config tool and added a gameflow option to override (
#962
)
moved the enable_save_crystals option from the gameflow to the config tool (
#962
)