Release 2.16

Published on Sep 20, 2023 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added a new rendering mode called "framebuffer" that lets the game to run at lower resolutions ( #114 )
    (forces players to reset their bilinear filter setting)
  • added the current music track and timestamp to the savegame so they now persist on load ( #419 )
  • added the triggered music tracks to the savegame so one shot tracks don't replay on load ( #371 )
  • added forward/backward input detection in line with TR2+ for jump-twists ( #931 )
  • added an option to restore the mummy in City of Khamoon room 25, similar to the PS1 version ( #886 )
  • added a flag indicating if new game plus is unlocked to the player config which allows the player to select new game plus or not when making a new game ( #966 )
  • changed sprite-based pickups to 3D pickups when the 3D pickups option is enabled ( #257 )
  • changed the installer to always overwrite all essential files such as the gameflow and injections ( #904 )
  • changed the data injection system to warn when it detects invalid or missing files, rather than preventing levels from loading ( #918 )
  • changed the gameflow to detect and skip over legacy sequence types, rather than preventing the game from starting ( #882 )
  • fixed Natla's gun moving while she is in her semi death state ( #878 )
  • fixed an error message from showing on exiting the game when the gym level is not present in the gameflow ( #899 )
  • fixed the bear pat attack so it does not miss Lara ( #450 )
  • fixed some incorrectly rotated pickups when using the 3D pickups option ( #253 )
  • fixed dead centaurs exploding again after saving and reloading ( #924 )
  • fixed the incorrect starting animation on centaurs that spawn from statues ( #926 , regression from 2.15)
  • fixed jump-twist animations at times being interrupted ( #932 , regression from 2.15.1)
  • fixed walk-run-jump at times breaking when TR2 jumping is enabled (OG bug in TR2+) ( #934 )
  • fixed Lara jumping late with TR2 jumping enabled, as compared to normal TR1 jumping when entering the run animation initially ( #975 )
  • fixed the reset and unbind progress bars in the controls menu for non-default bar scaling ( #930 )
  • fixed original data issues where music triggers are not set as one shot ( #939 )
  • fixed a missing enemy trigger in Tomb of Tihocan ( #751 )
  • fixed incorrect trapdoor triggers in City of Khamoon and a switch trigger in Obelisk of Khamoon ( #942 )
  • fixed the setup of two music triggers in St. Francis' Folly ( #865 )
  • fixed data portal issues in Atlantean Stronghold that could result in a crash ( #227 )
  • fixed the camera in Natla's Mines when pulling the lever in room 67 ( #352 )
  • fixed flame emitter saving and loading which caused rare crashing ( #947 )
  • fixed new game plus not working if enable_game_modes was set to false ( #960 , regression from 2.8)
  • fixed Alt-Enter triggering game actions ( #979 , regression from 2.15)
  • fixed Natla spinning in her semi-death and second phases when more than one is active in the level ( #906 )
  • fixed FPS counter, perspective filter and texture filter not always saved when changed from keyboard ( #988 )
  • moved the enable_game_modes option from the gameflow to the config tool and added a gameflow option to override ( #962 )
  • moved the enable_save_crystals option from the gameflow to the config tool ( #962 )
  • improved Spanish localization for the config tool
  • improved support for windowed mode ( #896 )

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