Published on Jun 08, 2023 ·
all releases
TR1X was a separate project before the engines
merged into TRX 1.0. This changelog is kept for reference and is no
longer updated.
- added an option to enable TR2+ jump-twist and somersault animations (
#88
)
- added the ability to unbind the sidestep left and sidestep right keys (
#766
)
- added a cheat to explode Lara like in TR2 and TR3 (
#793
)
- added an inverted look camera option (
#700
)
- added a camera speed option for the manual camera (
#815
)
- added an option to fix original texture issues (
#826
)
- added menu specific controls meaning arrow keys, return, and escape now always function in menus (
#814
, regression from 2.12)
- added forward/backward jumps while looking and looking up/down while hanging if enhanced look is enabled (
#848
)
- added case insensitive directory and file detection (
#845
)
- added controller detection during runtime (
#850
)
- added an option to allow cancelling Lara's ledge-swinging animation (
#856
)
- added an option to allow Lara to jump at any point while running, similar to TR2+ (
#157
)
- added the ability to define the anchor room for Bacon Lara in the gameflow (
#868
)
- changed screen resolution option to apply immediately (
#114
)
- changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1 (
#327
,
#685
)
- changed Bacon Lara to prevent movement after her death (
#875
)
- fixed sounds stopping instead of pausing if game sounds in inventory are disabled (
#717
)
- fixed skipping Eidos logo and end credits (
#541
)
- fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling (
#323
)
- fixed Lara not being able to jump off trapdoors or crumbling floors if the sidestep descent fix is enabled (
#830
)
- fixed walk to pickups feature (
#834
, regression from 2.8)
- fixed .mpeg FMVs not working (
#844
)
- fixed the restart level passport text incorrectly showing new game in Lara's Home (
#851
)
- fixed quick load creating an invalid save if used when no saves are present (
#853
)
- fixed Lara entering body hit animations when not appropriate to do so (
#857
)
- fixed SkateKid causing a game crash when too many enemies are active (
#866
)
- fixed missiles damaging Lara when she is far beyond their damage range (
#871
)