Release 2.15

Published on Jun 08, 2023 · all releases

Note
TR1X was a separate project before the engines merged into TRX 1.0. This changelog is kept for reference and is no longer updated.
  • added an option to enable TR2+ jump-twist and somersault animations ( #88 )
  • added the ability to unbind the sidestep left and sidestep right keys ( #766 )
  • added a cheat to explode Lara like in TR2 and TR3 ( #793 )
  • added an inverted look camera option ( #700 )
  • added a camera speed option for the manual camera ( #815 )
  • added an option to fix original texture issues ( #826 )
  • added menu specific controls meaning arrow keys, return, and escape now always function in menus ( #814 , regression from 2.12)
  • added forward/backward jumps while looking and looking up/down while hanging if enhanced look is enabled ( #848 )
  • added case insensitive directory and file detection ( #845 )
  • added controller detection during runtime ( #850 )
  • added an option to allow cancelling Lara's ledge-swinging animation ( #856 )
  • added an option to allow Lara to jump at any point while running, similar to TR2+ ( #157 )
  • added the ability to define the anchor room for Bacon Lara in the gameflow ( #868 )
  • changed screen resolution option to apply immediately ( #114 )
  • changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1 ( #327 , #685 )
  • changed Bacon Lara to prevent movement after her death ( #875 )
  • fixed sounds stopping instead of pausing if game sounds in inventory are disabled ( #717 )
  • fixed skipping Eidos logo and end credits ( #541 )
  • fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling ( #323 )
  • fixed Lara not being able to jump off trapdoors or crumbling floors if the sidestep descent fix is enabled ( #830 )
  • fixed walk to pickups feature ( #834 , regression from 2.8)
  • fixed .mpeg FMVs not working ( #844 )
  • fixed the restart level passport text incorrectly showing new game in Lara's Home ( #851 )
  • fixed quick load creating an invalid save if used when no saves are present ( #853 )
  • fixed Lara entering body hit animations when not appropriate to do so ( #857 )
  • fixed SkateKid causing a game crash when too many enemies are active ( #866 )
  • fixed missiles damaging Lara when she is far beyond their damage range ( #871 )

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